Author Topic: Development Progress - May 2015  (Read 652 times)

0 Members and 1 Guest are viewing this topic.

Offline se5a

  • Lt. Commander
  • ********
  • Posts: 262
  • Thanked: 4 times
    • View Profile
Development Progress - May 2015
« on: May 31, 2015, 12:13:37 AM »
Excluding merges, 6 authors have pushed 97 commits to all branches.
I'm unsure how Rod gets the other data for other branches.



Things were a little slower this month due to many of us having work commitments which got in our way, but we've made steady progress regardless.

On the Master branch, Nathan has been working on sensors and has some code nearly ready to push to that branch.

On the ECS branch;
Rod is hard at work reworking the comms between engine and gui. this is important to get right so as not to hamper future multiplayer development. We've gotten a start on the UI on this branch but it's slowed a bit till the comms is sorted.

se5a has been working on ship components and has the bones of how we'll get json datafiles into something the UI can read to allow the player to design a component with restrictions defined in the json datafiles. still plenty of work to do there though.

Snopy has done some good behind the scenes tweeks to various things with system gen and even some work on ruins.

Copernucus and Intercross have been working on a json file editor which is slowly coming along, this will make json data files a lot easier to create.
the json data files define things like Installations (ie the difference between a Factory installation and a Mine), ShipComponents, Minerals, etc.

Feel free to pop into #Pulsar4x on freenode and say hello.
 

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51