Author Topic: Semi-Official 7.x Suggestion Thread  (Read 34010 times)

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Offline adrianbard

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Re: Semi-Official 7.x Suggestion Thread
« Reply #720 on: September 11, 2017, 12:23:50 PM »
drones, they are "fighter only" components that if on a fighter it doesn't need crew (but still uses extra HS per crew required as "computing power" or something similar) and it's actions delay is that of the ship that has a remote control component plus the time it takes light to cross the distance between the vessel and the controlling mothership
 

Offline obsidian_green

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Re: Semi-Official 7.x Suggestion Thread
« Reply #721 on: September 12, 2017, 10:04:55 PM »
I never posted this suggestion to this thread, so just to be sure. Original thread here: http://aurora2.pentarch.org/index.php?topic=9599.0

Quote from: obsidian_green
I don't know about other players, but twenty-something planetary administrators, brigadier generals, and naval captains somewhat break my sense of immersion. On the naval side, I can ... sort of ... remedy this by changing the initial rank (in the scheme I'm using) from lieutenant commander to lieutenant, but that's no help for that twenty-three year old ruler of Earth nor for the young scientists in charge of 60 labs (nor for the first initial crop of naval officers).

An easy "solution" (I grant that the current setup might actually appeal to some players) would be to make initial commander ages early 30s instead of early 20s. I can better stomach 30 year old lieutenant commanders (or even lieutenants if they're senior enough to command ships at the game's level of granularity) or head scientists ... colonels would still be a stretch, but beggars can't be choosers.

Less easy, but probably not difficult to code would be a dynamic means of establishing initial age at world/game generation, so that those (especially, perhaps exclusively military) commanders that get/would get auto-promoted in the initial commander crop are aged appropriately for their (maybe soon-to-be) rank. If colonel is to be the R1 rank for ground troops, perhaps their initial ages could be set separately---they should be (or I'd like them to be, at any rate) significantly older than the navy's lieutenant commanders.

A slightly related "problem" are the brigadier generals commanding Marine companies, which might fit a Star Wars-esque imagining (Han Solo didn't look like he could fit an entire battalion, much less any larger formation into that stolen shuttle), but doesn't quite fit with what I'm imagining for a force structure in my game.

It's all really minor stuff, but should be fairly headache-free to address if my suggestions appeal.  :)
 

Offline QuakeIV

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Re: Semi-Official 7.x Suggestion Thread
« Reply #722 on: September 13, 2017, 03:24:51 AM »
Oh hey, that sounds really nice.  Start the game with a mature officer corps.  It would certainly make sense.
 

Offline Barkhorn

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Re: Semi-Official 7.x Suggestion Thread
« Reply #723 on: September 18, 2017, 11:33:58 PM »
Suggestion:

Add another type of vessel, besides "PDC" and "Ship" to represent military orbital facilities.  Right now there's no good way to RP any universe that makes heavy use of orbital defenses, like the Orbital MAC Stations in the Halo universe, for example.  Right now all combat happens either in interplanetary space, or on the surface, orbital combat is sorely lacking.
 

Offline QuakeIV

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Re: Semi-Official 7.x Suggestion Thread
« Reply #724 on: September 19, 2017, 02:34:41 AM »
I'd argue that that would require new technologies to contrive to make close range 'orbital combat' an actual thing.  Otherwise everything in halo can be modeled with railguns (mac guns are railguns according to the lore), and you can see the guns are engaging at a considerable range, as do the games railguns.  Then the boarding pods can be simulated by boarding pods, which the game already has.
 

Offline TheRowan

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Re: Semi-Official 7.x Suggestion Thread
« Reply #725 on: September 19, 2017, 04:07:11 AM »
Suggestion: Nameable academies.

Have an option to change the name shown by officers/scientists/administrators for their training facility. Even better, have each body's academy customisable by character type (so Naval Officers from Earth train at Annapolis, Army Officers at West Point, scientists at MIT and administrators at Harvard). With the new commandant system, they'd be listed as the commandant/chancellor of the custom named facility relevant to their branch. If not customised, this could default to the current Earth Military Academy/University of Earth.

Only a little change, but I think it would be cool for RP purposes.
 
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Offline Barkhorn

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Re: Semi-Official 7.x Suggestion Thread
« Reply #726 on: September 19, 2017, 10:56:48 AM »
I'd argue that that would require new technologies to contrive to make close range 'orbital combat' an actual thing.  Otherwise everything in halo can be modeled with railguns (mac guns are railguns according to the lore), and you can see the guns are engaging at a considerable range, as do the games railguns.  Then the boarding pods can be simulated by boarding pods, which the game already has.
I'm saying you never have military assets parked in orbit, which makes providing beam defenses to a planet with an atmosphere impossible.

Further, the addition of more stationary assets makes boarding capability more useful.  Right now it's fairly pointless, and absolutely not worth the dozens of interrupts you get during combat.  But if there were actual valuable assets that did not move (and thus were easy to board), it might be worth it.
 

Offline QuakeIV

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Re: Semi-Official 7.x Suggestion Thread
« Reply #727 on: September 19, 2017, 11:53:00 PM »
I mean, I make beam defense stations all the time, what are you talking about?

I'd agree its kindof pointless to try to capture them vs just destroying them, but thats true of halo as well.
 

 

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