Author Topic: Aurora C# Screenshots  (Read 57203 times)

0 Members and 1 Guest are viewing this topic.

Offline AL

  • Captain
  • **********
  • Posts: 561
  • Thanked: 18 times
    • View Profile
Re: Aurora C# Screenshots
« Reply #495 on: August 24, 2017, 04:17:27 AM »
One gripe I had with the VB6 galaxy map was that the current position/zoom level of the map wasn't saved after leaving it. It would be quite nice to have this convenience implemented (and it should be a fairly easy change too). Other features that might be nice for the galaxy map would be a way to bookmark a specific location, or search for a system name on the map to centre the view on.

And as always, keep up the good work Steve
 

Offline Detros

  • Commander
  • *********
  • Posts: 388
  • Thanked: 25 times
    • View Profile
Re: Aurora C# Screenshots
« Reply #496 on: August 24, 2017, 03:58:58 PM »
Other features that might be nice for the galaxy map would be ... or search for a system name on the map to centre the view on.
In the top left corner of F11 Galaxy Map there are two buttons, "Minimise Sidebar" and ""Find System". Try to use the second one :P
 

Offline MartinP2

  • Able Ordinary Rate
  • Posts: 1
  • To the abyss!
    • View Profile
Re: Aurora C# Screenshots
« Reply #497 on: August 29, 2017, 09:32:53 AM »
Hello here, finally made myself register, and happy to report that ever since i found your gem of a game, i love all the effort you put into it.  however. . . the only little pet-peeve of mine. . . please make the system map background color as changeable as the galaxy map.
also like what you have accomplished in C# well done on the programming! it's gonna be faster more detailed better looking and working stable(we hope) so props for all that! also for putting the screenshots for us to salive to something is rare from small devs. . . so i wish you as much sucess as i wish for my game dev trio.  and maybe we'll cross paths sometime.

keep being awesome!
 

Offline Seolferwulf

  • Petty Officer
  • **
  • Posts: 21
  • Thanked: 4 times
    • View Profile
Re: Aurora C# Screenshots
« Reply #498 on: August 29, 2017, 03:56:35 PM »
What I'd like to see is the grid being visible when dragging a system around on the galaxy map.
 

Offline AL

  • Captain
  • **********
  • Posts: 561
  • Thanked: 18 times
    • View Profile
Re: Aurora C# Screenshots
« Reply #499 on: August 30, 2017, 04:19:50 AM »
In the top left corner of F11 Galaxy Map there are two buttons, "Minimise Sidebar" and ""Find System". Try to use the second one :P
Hah, my bad. Let's try to rephrase that bit then: more functionality for the find system button, so that you aren't limited to exact match searches (maybe an autocomplete/suggestions dropdown?)
 

Offline ChildServices

  • Hegemon
  • Sub-Lieutenant
  • ******
  • Posts: 140
  • Thanked: 9 times
    • View Profile
Re: Aurora C# Screenshots
« Reply #500 on: August 30, 2017, 04:31:27 AM »
What I'd like is to be able to actually draw on the map
Aurora4x Discord: https://discordapp.com/invite/Q5ryqdW

Cold as steel the darkness waits, its hour will come
A cry of fear from our children, worshipping the Sun
Mother Nature's black revenge, on those who waste her life
War babies in the Garden Of Eden, she'll turn our ashes to ice
 

Offline vorpal+5

  • Sub-Lieutenant
  • ******
  • Posts: 121
    • View Profile
Re: Aurora C# Screenshots
« Reply #501 on: December 11, 2017, 09:21:04 AM »
Is the combat portion of Aurora C# done (a very small unimportant part of the game  ;D ), as I don't remember having seen a screenshot of the target assignments and etc. ?
 

Offline Steve Walmsley

  • Moderator
  • Admiral of the Fleet
  • *****
  • Posts: 6683
  • Thanked: 1091 times
    • View Profile
    • http://www.starfireassistant.com
Re: Aurora C# Screenshots
« Reply #502 on: December 11, 2017, 11:04:33 AM »
What I'd like is to be able to actually draw on the map

You can add text to the galactic map.
 

Offline althumbs

  • Able Ordinary Rate
  • Posts: 1
    • View Profile
Re: Aurora C# Screenshots
« Reply #503 on: February 21, 2018, 06:45:39 PM »
Is there any updates to this project? The last post is quit old.
 

Offline ardem

  • Commodore
  • **********
  • Posts: 768
  • Thanked: 11 times
    • View Profile
Re: Aurora C# Screenshots
« Reply #504 on: February 21, 2018, 10:35:15 PM »
LOL not sure what your looking at Steve posted today, and post regularly. I think you need to recheck.
 

Offline sloanjh

  • Global Moderator
  • Admiral of the Fleet
  • *****
  • Posts: 2658
  • Thanked: 27 times
    • View Profile
Re: Aurora C# Screenshots
« Reply #505 on: February 22, 2018, 07:38:54 AM »
LOL not sure what your looking at Steve posted today, and post regularly. I think you need to recheck.
There was a problem with the forum a week or so ago and some of the posts were not showing up.  Steve and Erik seem to have recovered most of Steve's posts.  See Announcements and Forum Issues for details.

John
 

Offline Erik Luken

  • Administrator
  • Admiral of the Fleet
  • *****
  • Posts: 5036
  • Thanked: 86 times
    • View Profile
    • Arkayn Game Design
Re: Aurora C# Screenshots
« Reply #506 on: February 22, 2018, 01:20:46 PM »
There was a problem with the forum a week or so ago and some of the posts were not showing up.  Steve and Erik seem to have recovered most of Steve's posts.  See Announcements and Forum Issues for details.

John

One thread is not recovered yet because I am leaving that as an example for the SMF pros to look at.
 

Offline Steve Walmsley

  • Moderator
  • Admiral of the Fleet
  • *****
  • Posts: 6683
  • Thanked: 1091 times
    • View Profile
    • http://www.starfireassistant.com
Re: Aurora C# Screenshots
« Reply #507 on: Yesterday at 12:22:59 PM »
Not had a screenshot for a while, so here is the Standing Orders sub-tab of the Fleet tab on the Naval Organization window. This isn't the final list of order types and conditions but is sufficient to show the layout.

 

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52