Author Topic: The ROR Empire  (Read 2968 times)

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Offline rorror

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Re: The ROR Empire
« Reply #15 on: May 11, 2016, 05:35:00 PM »
Well, actually, I have an idea. If your sensor strength allows, you could just offset them from the jump point a couple 10k out. Your sensors would still pick them up, while they need better detection to find your thingies. Not sure how well that can perform. Maybe you can test that by deploying two units on a point with trespasser risk: one on point to be sure, and one further out.
If the second one survives, and you still have contacts, that is your "stealth buoy" then.

Needs micromanagement with waypoints of course, which might be more bothersome than the micromanagement to replace occasional incursion...., well, was worth a thought.
I might put this in action :-)
If i understand it correctly, you mean something like this. I place some WP on the map, and drew some to small circles :p
Its also fairly easy to test it out in this system.

Any suggestion about the sizes and bouy setup i should use?

Just made version 1.1 with a size 6 launcher instead of size 1 and added the some experimental size 6bouys with sensors.

Code: [Select]
Destroyer BOUY v1.1 class Destroyer Escort    10,000 tons     168 Crew     4037.83 BP      TCS 200  TH 691.2  EM 0
14400 km/s     Armour 7-41     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 38     PPV 6
Maint Life 3.17 Years     MSP 2019    AFR 100%    IFR 1.4%    1YR 302    5YR 4531    Max Repair 576 MSP
Intended Deployment Time: 36 months    Spare Berths 0   
Magazine 182   

T8 576 EP Inertial Fusion Drive (5)    Power 576    Fuel Use 60.63%    Signature 138.24    Exp 15%
Fuel Capacity 4,345,000 Litres    Range 129.0 billion km   (103 days at full power)

T8 Size 6 Missile Launcher (1)    Missile Size 6    Rate of Fire 30
T8.1 Missile Fire Control FC3-R1 (1)     Range 3.5m km    Resolution 1
T8 Size 6 Buoy Steath Placement (30)  Speed: 100 km/s   End: 0m    Range: 0m km   WH: 0    Size: 6    TH: 0/0/0

T8.1 Active Search Sensor MR1-R1 (1)     GPS 5     Range 1.2m km    MCR 125k km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


« Last Edit: May 11, 2016, 07:46:10 PM by rorror »
 

Offline rorror

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Re: The ROR Empire
« Reply #16 on: May 12, 2016, 11:24:04 AM »
3th of may 2015

The geo/grav vessel has arrived near the NPR war zone. Sensor reveal there are still ships present.
A closeup view of the wrack rampage.
 

Offline Vandermeer

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Re: The ROR Empire
« Reply #17 on: May 12, 2016, 11:32:32 AM »
If i understand it correctly, you mean something like this. I place some WP on the map, and drew some to small circles :p
I actually just meant a few 10k km out, because thermals on buoys are really weak. If you spread them out so far, there will be chance that small ships pass your information net, making this a bad first warning wall again.

Since fighters or facs rarely use jump, you could take the other smallest unit of enemies, science vessels, and compare their thermal to the thermal sensor of the buoy to get a maximum deployment distance.
For example, if you normally see science ships with thermal 120 at least, and your buoy has thermal sensor strength 1, then your maximum would be 120k km distance.

(Formula is: maximum-detection-distance = TH-Sensor x Thermal-Smallest-Target {k km} )
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 
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Offline MarcAFK

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Re: The ROR Empire
« Reply #18 on: May 13, 2016, 06:04:16 AM »
I found my fighter sized passive sensor ships deployed near jump points remained unmolested untill enemy ships turned on their actives, I imagine bouys would be more hidden, but still just as vulnerable when res 1 actives are deployed. Generally they left actives off untill I had started harassing the NPR's convoys. I had 1000 ton stealthy ships deployed in system to replace the popped sensor platforms with bouys. They were equipped with similar passive sensors too.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 
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Offline rorror

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Re: The ROR Empire
« Reply #19 on: May 13, 2016, 11:38:15 AM »
Tnx for your reply MarkAFK, i am going to preform some tests for that too.. Could take a while in real life trough... Research and construction is on the way.

7 May 2015

I have just spended around 3 hours for some changes, and task setup.

- Setup 4new collonies with appropiate taskforces to complete the task.
- Desgind some small pdc's for the new collonies.
- Started retooling my shipyards from 12k design to 15k designs for my new destoyer catogries.
- Construction of the BOUY laucher has begon, with the experimental sensors as suggested by our forum member Vandermeer.
- The first 70k Jump ships when to Training Task Force. Those will replace the current 60k jump ships.
- 4 New Carriers where finished constructing. 70k each, 35k hanger space, those will be replacing the excisting 60k carriers.
- My first 8 "Destroyer Wave AM v1" has rolled out of production, and has moved to the training task force. (experimental design, first time using WAVE, tought would try to us it as AM)
- Maintance vessels are underconstruction, the Fist fleed as been upgrade from 60k to 70k. 3 more fleed to upgrade.
- Units done from training are send to excisting battle forces around the map, excisting exchaused or older versions of battle ships are called back to the shipyards for a refit.
And lots more..

I pressed one day ahead.

8 May 2015

This can only mean one thing... WAR!!   ;D


 

Offline rorror

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Re: The ROR Empire
« Reply #20 on: May 14, 2016, 07:29:47 AM »
27 May 2016

The council has decided that we should not rage a war to the Alian Civilization "Troy Commonwealth" of the system Giclas 243-50. The counsil came to the conculsion, that the Captain of the Geo Vessel, made some critical mistakes that has lead to the destruction of the Geo Vessel. A few mistakes, log reveal that the captain had had there Active Sensors On. While having them on, there where also doing a GEO survey of the home planet of the alians. Those two things made the alliens angry, the captain did ignore the protocols for first-contact.
The council has decided;
- Not to send in a rescue team for the survivers. They must die for there mistakes.
- To give them better acces to matrials and some highter amounts. To recover more from there past war. (see printscreen)
- Not to enter the system in the next 5years, starting from the day that the vessel was destroyed.
- We do not occupy any direct attached systems.


« Last Edit: May 14, 2016, 07:43:47 AM by rorror »
 

Offline rorror

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Re: The ROR Empire
« Reply #21 on: May 16, 2016, 09:42:11 AM »
Date 25 august 2015

- Have been clearing out some precursors in systems where i encounterd and marked them.
- NPR's have been peacefull, but in the time being, i have found 5more neutral Alien Races.

The last 3 races i found are on one planet??

edit, there quite fast too, 18760km/s
My current fleed moves between 10000/12000 and first production/refits of 15000km/s on there way. The other NPR's i met only had 4000km/s to 8000km/s.

« Last Edit: May 16, 2016, 10:45:43 AM by rorror »
 

Offline rorror

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Re: The ROR Empire
« Reply #22 on: May 18, 2016, 01:12:14 PM »
in game 2-nov-2015

Here is an update of the map.
I marked the location that we concider ours.
« Last Edit: May 19, 2016, 01:16:21 PM by rorror »
 

Offline Rich.h

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Re: The ROR Empire
« Reply #23 on: May 19, 2016, 07:29:57 AM »
Great looking campaign map you have on the go there, something you might like to try to give it an easier on the eye look. In the main tab of the galaxy map screen is an option to select a system and then select who the current owners are, in addition you can set the map to colour systems as their owner colours. This all makes it very quick and easy to see which systems you regard as your own territory, and what belongs to NPR's etc along with those systems you consider to be totally unowned. Granted this does nothing with how an NPR treats a system and so on, but it will make things much easier on a large map like this when making plans for expansion.
 
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Offline rorror

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Re: The ROR Empire
« Reply #24 on: May 19, 2016, 01:15:59 PM »
Great looking campaign map you have on the go there, something you might like to try to give it an easier on the eye look. In the main tab of the galaxy map screen is an option to select a system and then select who the current owners are, in addition you can set the map to colour systems as their owner colours. This all makes it very quick and easy to see which systems you regard as your own territory, and what belongs to NPR's etc along with those systems you consider to be totally unowned. Granted this does nothing with how an NPR treats a system and so on, but it will make things much easier on a large map like this when making plans for expansion.

In date game 15dec 2015

You really made my day!
Using the Flags on the NPR controlled terrein now. When setting a flag on my own collonies, it won't save. To bad.
At least i don't have Manual enter the text at a system what is controlled wich alien. :)
 

Offline rorror

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Re: The ROR Empire
« Reply #25 on: May 30, 2016, 11:35:16 AM »
In game date: 3th of April 2016

A little update after a while
- Working hard on some to create some small colonies
- We encounted a new Alien Race in the Hearts of our Empire, we are doing a resurvy of the system at this moment. For now they are Neutral.
- We found a colony of the Concqued Race "Harvest", we will investigate how to proceed. (Next to Wise 0146-4235
- Eliminated around 50 precursors in total in diffrent systems.
- All Alien Races have been nicely
- First Population has enterd the new Colony in Gliese 410.
- First Conquerd Alien Race has created a Colony on earth.
- Deployment of sensors is ongoing.
- Fuel issues....

 

Offline rorror

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Re: The ROR Empire
« Reply #26 on: May 30, 2016, 11:58:53 AM »
I had send this Battle Fleet to clear the system of precursors, did not expect them to sit on the jump point. While i did a normal transit. We will see how this ends..
 

Offline rorror

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Re: The ROR Empire
« Reply #27 on: May 30, 2016, 12:06:37 PM »
It took a few hits on one of my Fuel Tankers, but the first missiles are away!
 

Offline rorror

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Re: The ROR Empire
« Reply #28 on: May 30, 2016, 12:39:07 PM »
Where making progress...
 

Offline rorror

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Re: The ROR Empire
« Reply #29 on: May 30, 2016, 12:57:51 PM »
Taking them all down...
 

 

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