Author Topic: From the Ashes - part 32  (Read 951 times)

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Offline Haji

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From the Ashes - part 32
« on: June 18, 2017, 01:35:40 PM »
« Last Edit: June 18, 2017, 01:37:16 PM by Haji »
 

Offline Michael Sandy

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Re: From the Ashes - part 32
« Reply #1 on: June 19, 2017, 12:33:30 AM »
I am just stunned at the scale of your campaign.  50 billion km, megatons of ships.  Years upon years of investment destroyed in a single battle.
 
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Offline Neophyte

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Re: From the Ashes - part 32
« Reply #2 on: June 19, 2017, 11:51:03 AM »
MEANWHILE, IN THE REPUBLIC:

*crickets*


Seriously, this has all been fantastic!  I'm loving the vast sweep of the conflict and good on you for being willing to slog through what must be hours of 5sec turns to get all this.   Hope you keep it up for as long as you can stand it!

Really though, what is the Republic doing?  How is their tech/fleet considering the've been at peace this whole time?  Could they be the next target for the Hegemonic Hordes?

DUN DUN DUNNNNNN

 
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Offline HighTemplar

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Re: From the Ashes - part 32
« Reply #3 on: June 25, 2017, 06:47:07 PM »
Will there be any special rules for the hegemony stelth ship with regards to detection or related issues?
 
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Offline Haji

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Re: From the Ashes - part 32
« Reply #4 on: August 08, 2017, 03:51:25 PM »
Really though, what is the Republic doing?  How is their tech/fleet considering the've been at peace this whole time?  Could they be the next target for the Hegemonic Hordes?

The Republic is simply lucky and I am being lazy. They were supposed to be just another nation, undergoing the same trials and they did have their own share of fight against the ADS and the Spectres, but they never really faced any real challenge. As I was busy enough with the other two nations I never tried to rectify it and I think this is for the best. This makes the Republic unique in that they have large fleet (66 battleships plus escorts) that nonetheless have never been truly tested in battle, so once they finally do commit it may end up being... interesting.

As for being the target. All I write is subject to change, but the way I tried to set up the politics (although I may not have done the exposition properly) the Republic is hoping for peace between the human nations and are very indecisive, but the Commune is very assertive when it comes to threats and are very decisive. What that means is that if the Republic is attacked, the Commune is certain to respond and do so immediately; but if the Commune is attacked it is fully expected that the Republic at the very least will hesitate, significantly delaying their entry into war and possibly even preventing it entirely. As such any attack on Phoenix have to be done as part of a larger strategy involving the Commune.

Will there be any special rules for the hegemony stelth ship with regards to detection or related issues?

Probably not. I should be able to do everything I want to do with the stealth rules already in place, but it may change if I run into unanticipated issues.
 
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Offline joeclark77

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Re: From the Ashes - part 32
« Reply #5 on: September 15, 2017, 07:49:29 PM »
Very interesting campaign!  I've enjoyed the read-through so far.
 
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Offline Admiral Cole

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Re: From the Ashes - part 32
« Reply #6 on: October 21, 2017, 05:17:37 AM »
Desperately waiting for your next update! Its an amazing read and also helps so much with understanding the game!
 
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Offline Haji

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Re: From the Ashes - part 32
« Reply #7 on: November 21, 2017, 06:19:30 PM »
Sorry for the slow updates, but after playing nearly non-stop for the better part of the year I just had to take a break from Aurora. I'm back now, but I'm playing battle so large it took the missiles over an hour just to enter enemy detection range. By now it's been twenty minutes since the first anti-missile launch and the game is still processing. I may have it done before Christmas, but I'm not so sure. And no this is not a joke, even if this salvo is resolved, this was just an opening and there is a lot more fire to come, so playing out this one encounter may really take me a whole month or more.
 

Offline Michael Sandy

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Re: From the Ashes - part 32
« Reply #8 on: November 21, 2017, 07:29:27 PM »
That sounds pretty epic!  And probably challenging to sum up.

And perhaps a deterrent to playing truly long game Aurora.
 

Offline Haji

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Re: From the Ashes - part 32
« Reply #9 on: November 21, 2017, 09:25:02 PM »
Alas, I don't think large battles are more epic than small ones. The problem with Aurora is that due to the mechanics, once the actual battle starts the best tactic is to hold together. That isn't necessarily bad - in fact I consider it quite realistic considering the physics of space - but that means there is little battle manoeuvring and whether you have ten ships or a thousand ships the battle will be effectively fought the same way. In fact in many ways small battles may be more interesting, as there is space to tell what happened to each individual ship, list the damages and loses of each exchange. In case of massive battles you can't really do that. If fifty ships die in 20 seconds, even listening their names may be problematic, which is why in most of my previous write-ups I just summed the exchanges telling how many ships were destroyed and how many were damaged. This is actually somewhat annoying, since every single human ship have a name and I spent literal hours trying to think them up, but I very rarely have an opportunity to use those names.
The above also means it's not really that challenging to sum things up. The greatest issue will likely be figuring out exactly which ships got damaged and how badly, as the repair screen, which is very handy for such situations, only shows vessels with internal damage, which means armour damage can only be checked in the ship's status screen - one by one.
As for playing a long game of Aurora, the problem with the campaigns I have seen so far (and this one to a lesser extent) is that not a single game have had a proper strategic scale. There were most often than not only a handful systems in which fighting occurred and only a single point of contact. Getting a game with a proper scale would require either a setup that would be very challenging and taking weeks if not months (I know, i tried) or playing a really long game so that a proper strategic scale, and opportunities, are created before the final showdown. Hence the From the Ashes campaign.
 

 

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