Author Topic: Playthrough  (Read 304 times)

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Offline DuraniumCowboy

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Playthrough
« on: July 19, 2017, 05:22:55 PM »
Folks, if anybody is interested, I am 91 episodes into a conventional start playthrough.  It's going pretty well although its far from flawless.  I am getting some tough love from the spoilers.

 

Offline DuraniumCowboy

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Re: Playthrough
« Reply #1 on: July 24, 2017, 04:45:49 PM »
I wanted to post some designs for reference, comment and/or discussion.  I'm up past episode 90, and still on ion engine tech.  With that being said, I have been using gunboats (ie FAC's) to some extent.  Here are the current designs:

GM(M) - "Mike Boat" - Missile attack boat used for anti-shipping, currently on the 5th generation design
Code: [Select]
GB(M)-5 class Gunboat    1 000 tons     4 Crew     168.9 BP      TCS 20  TH 128  EM 0
6400 km/s     Armour 3-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 9
Maint Life 5.03 Years     MSP 26    AFR 32%    IFR 0.4%    1YR 2    5YR 26    Max Repair 16 MSP
Intended Deployment Time: 0.1 months    Spare Berths 0   
Magazine 60   

Fighter 32 EP Magneto-plasma Drive (4)    Power 32    Fuel Use 336.02%    Signature 32    Exp 20%
Fuel Capacity 30 000 Litres    Range 1.6 billion km   (69 hours at full power)

Size 4 Box Launcher (15)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
MFC-LAM-2 Missile Fire Control FC36-R60 (1)     Range 36.4m km    Resolution 60
LAM-2 (15)  Speed: 22 400 km/s   End: 24m    Range: 32.2m km   WH: 6    Size: 4    TH: 112/67/33

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

GB(C) - "Charlie Boat" - Command and control version, used to provide long range sensor support to gunboats and fighters.  I often have one attached to each carrier wing.

Code: [Select]
GB(C)-2 class Gunboat    1 000 tons     7 Crew     377 BP      TCS 20  TH 128  EM 0
12800 km/s     Armour 2-8     Shields 0-0     Sensors 11/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0.96 Years     MSP 24    AFR 80%    IFR 1.1%    1YR 25    5YR 375    Max Repair 112 MSP
Intended Deployment Time: 0.1 months    Spare Berths 3   

Stealth FTR 32 EP Magneto-plasma Drive (8)    Power 32    Fuel Use 336.02%    Signature 16    Exp 20%
Fuel Capacity 75 000 Litres    Range 4.0 billion km   (3 days at full power)

AGS-M-Lite-2 Active Search Sensor MR1-R1 (1)     GPS 14     Range 2.0m km    MCR 213k km    Resolution 1
AGS-CFTR-3 Active Search Sensor MR49-R10 (1)     GPS 1120     Range 49.6m km    Resolution 10
Northrop Grumman Thermal Sensor TH1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km

ECM 10

This design is classed as a Military Vessel for maintenance purposes

GB(HK) - "Killers" - Hunter Killers - Designed to kill fighters and other gunboats.  Very effective against precursor gunboats.
Code: [Select]
GB(HK)-2 class Gunboat    1 000 tons     4 Crew     201.4 BP      TCS 20  TH 160  EM 0
8000 km/s     Armour 3-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 7.2
Maint Life 1.48 Years     MSP 13    AFR 80%    IFR 1.1%    1YR 7    5YR 100    Max Repair 39 MSP
Intended Deployment Time: 0.1 months    Spare Berths 0   
Magazine 48   

Fighter 32 EP Magneto-plasma Drive (5)    Power 32    Fuel Use 336.02%    Signature 32    Exp 20%
Fuel Capacity 25 000 Litres    Range 1.3 billion km   (46 hours at full power)

Size 4 Box Launcher (12)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
MFC-CFTR-2 Missile Fire Control FC52-R10 (1)     Range 52.1m km    Resolution 10
LAM-2 (12)  Speed: 22 400 km/s   End: 24m    Range: 32.2m km   WH: 6    Size: 4    TH: 112/67/33

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

GB(S) - "Sierra Boats" - Scouts, used for long range passive scanning, newer designs will have one of these used like a seaplane with each modern cruiser
Code: [Select]
GB(S)-2 class Gunboat    1 000 tons     7 Crew     265.5 BP      TCS 20  TH 80  EM 0
8000 km/s     Armour 1-8     Shields 0-0     Sensors 88/14/0/0     Damage Control Rating 0     PPV 0
Maint Life 2.18 Years     MSP 41    AFR 32%    IFR 0.4%    1YR 12    5YR 174    Max Repair 88 MSP
Intended Deployment Time: 0.1 months    Spare Berths 3   

Stealth FTR 32 EP Magneto-plasma Drive (5)    Power 32    Fuel Use 336.02%    Signature 16    Exp 20%
Fuel Capacity 85 000 Litres    Range 4.6 billion km   (6 days at full power)

Northrop Grumman Thermal Sensor TH8-88 (1)     Sensitivity 88     Detect Sig Strength 1000:  88m km
Hopkins Dynamics EM Detection Sensor EM1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

ECM 10

This design is classed as a Military Vessel for maintenance purposes
 

Offline bsh

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Re: Playthrough
« Reply #2 on: July 25, 2017, 07:28:28 AM »
Hey,
I'm watching your LP, keep em coming!
But for me the most astonishing thing was when (in which episode was it?) you showed how your game sped up after switching to a ryzen and a pcie ssd. I still can't explain that, I'd like to hear what others think about it.
 

Offline DuraniumCowboy

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Re: Playthrough
« Reply #3 on: July 25, 2017, 05:30:27 PM »
I don't think the Ryzen helps much, at least not with Aurora (great processor, great value, just not going to change Aurora performance much).  In Aurora there is basically the assload of database IO that happens with each turn.  NVMe is better at both long sequential operations and can actually do IO in parallel for smaller operations, both of which vastly increase performance with database transactions, usually way more important to server performance, not game performance.  Newer games, that load almost everything into memory on the front end won't see that kind of mid game boost.  Now if we can get some multi-threaded joy with Aurora C#, maybe the Rizen can start improving things too  ;D
 

Offline bsh

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Re: Playthrough
« Reply #4 on: July 26, 2017, 12:56:16 AM »
Yeah but many people tried to run aurora from a ramdisk and it didn't improve performance at all. That's why I don't understand why would your pcie ssd help? I don't think the game is io limited. I guess windows caches the mdb file in memory anyways.
 

Offline DuraniumCowboy

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Re: Playthrough
« Reply #5 on: July 26, 2017, 12:28:31 PM »
Maybe it's placebo effect?  It seems better.
 

 

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