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Posted by: Jacob/Lee
« on: August 15, 2011, 08:51:39 AM »


Yes very very lucky if the wormhole changed systems randomly before it spewed forth doom and gloom upon your humble empire;)
I came from Dwarf Fortress, not getting stomped into the dirt then run over by a train is being unlucky for me.
Posted by: Panopticon
« on: August 14, 2011, 04:15:28 PM »

My suspicion is there may be a bug and the game is only checking the range of your lowest resolution sensor, have you tried turning off the antimissile sensor?

Alternatively it might be doing something similar with your fire control, and only checking your AMM FC range.
Posted by: Thiosk
« on: August 14, 2011, 01:15:01 PM »

Heres what I think happened.  I designed the ship-- but had insufficient crew to run that last big sensor.  Built the ship with the fast ODB build points I began the game with, which allowd me to build it with insufficient crew.

So the sensor was on, but not "running."  Am testing again with a new, constructed varient of the vessel.
Posted by: ZimRathbone
« on: August 14, 2011, 06:49:40 AM »

You said that you had a seperate Sensor ship in the fleet with a large active scanner.

Could you check the individual ships screen (F6) for that ship to ensure that it has sensors on (Combat Settings tab) & that its not suffered damage to the scanner? (Damage Control tab).

Also on the TG Screen (f12) it should show if the fleet is subject to sensor delay in the ship listings.

failing that I really cant speculate - never seen this before
Posted by: voknaar
« on: August 13, 2011, 05:56:41 AM »

If you're correct about the sizes then they are either using stealth or its your large sensor that is still blind. If it turns out to be neither then its a bug. Since you havn't posts a screen shot of their tonnage i'm just going by your word. But either way this probably isn't the thread for this talk. Its probably best to continue it in your warfleet of terra thead in Bureau of Ship Design thread.
Posted by: Thiosk
« on: August 13, 2011, 04:17:05 AM »

Im wondering if perhaps the ships entered my active scan range while blind, and then as i moved around after blindness ended their status didn't change.

Will have to test.

Edit: Nope! moved outside the large AMM scanner range and poof go the active tracking.

Something is wonky with the scanner i designed.
Posted by: voknaar
« on: August 13, 2011, 02:52:41 AM »

Its possible you are suffering from the effects of sensor blindness because of a recent jump into the system. Standard jumps take longer to recover than squad based jumps. Also 5.5 has revealed some interesting information on how jump recovery is processed which is valid in your version.  If the sizes you mentioned are accurate a 100HS resolution sensor should detect 5000+ kt vessals at your max range. Odds are its just the long sensor recovery. Usually it would take  only hours but it works on your time increments so taking large time increments will keep you blind for longer.
Posted by: Thiosk
« on: August 13, 2011, 02:02:50 AM »

Normally thats what i'd say, but these targets were all 7400 ton to 20,500 tons.
Posted by: sloanjh
« on: August 13, 2011, 01:05:16 AM »

For targets smaller than resolution, range drops like (size/res)^2.  Your scanner has 166MKm vs. size 100.  You say the range is 77 MKm, which is ~1/2 166MKm.  So anything smaller than sqrt(1/2)*100 or ~70 Hull spaces will be missed by your scanner at that range.  (Assuming I've read your screen shots correctly.)

My guess is that they're simply small targets.  For example, against a size-20 FAC, your res-100 scanner will only have 4% of the range, or roughly 6.6MKm.

John
Posted by: Ziusudra
« on: August 13, 2011, 12:59:38 AM »

And the other ships tonnages? Between 6k and 25k?
Posted by: Thiosk
« on: August 13, 2011, 12:55:54 AM »

Alrighty.  I pulled into my AMM scanner range, and sure enough, up popped the tonnages.  13,000 kton, 20,500 kton, and 7 kton.  Not tiny.  Took screen refreshes.  That was the trick, I had closed to zero, but didn't refresh the contacts.  Phew.  But what the heck is wrong with my huge active scan array?  
Code: [Select]
Active Sensor Strength: 208   Sensitivity Modifier: 80%
Sensor Size: 13 HS    Sensor HTK: 1
Resolution: 100    Maximum Range vs 5000 ton object (or larger): 166,400,000 km
Range vs 1000 ton object: 6,656,000 km
Range vs 250 ton object: 416,000 km
Chance of destruction by electronic damage: 100%
Cost: 208    Crew: 65

I don't see what the problem is.  Are they stealthed?  Makes no sense.
Posted by: Hawkeye
« on: August 13, 2011, 12:38:41 AM »

Hm, according to your screenshot, you don´t seem to have an active scan.

I see your passives reading the enemy sensor emissions (the "Active Sensor S...." part)
and your passivess reading the enemy ships (the "2877 km/s part).
Don´t know what the 220m means, can´t remember to have seen something like this,
but I sure don´t see a size readings (i.e. 7.600 t, for example) which would indicate your active sensors seeing the enemy ships

As you said you had been at range 0 before without them showing up, I am at a loss here because them being extremely small ships and therefore not showing on the res-100 sensor would have been my only guess.
Posted by: Thiosk
« on: August 13, 2011, 12:26:17 AM »

I gotta bump this because i'm at a complete standstill.  I'm doing something wrong, or something is wrong, and if I can't get this war started, my glorious infantry cannot burn the alien's homeworld to the ground.  I must first ascertain whether what is happening is a bug or something else.





As you can see, thats the target list for one of the Defender ships-- the MFC has the missiles... the missiles are in the tubes, but the only target is the population.  I'm only 25 m km away.

This continues all the way to range = zero.

Is there some way to declare war that I'm not seeing?  I can make the population vanish by clicking "show hostile contacts only" but nothing else is happening.
Posted by: Thiosk
« on: August 12, 2011, 05:06:39 PM »

The ship design is noted above several posts.  No error messages.  I can target the alien population and a waypoint, but the ships are not on the list.
Posted by: voknaar
« on: August 12, 2011, 04:22:17 PM »

Is it spitting out any particular warning or error in the events screen?

edit: Paste the ship design so we can see if there's any problems with the design.