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Posted by: Father Tim
« on: November 13, 2018, 05:02:16 PM »

It the first case, it is not so much that the component is destroyed and repaired for 450 MSP, but rather that the repaired before failing completely, hence the 'half-price' repair.
Posted by: Garfunkel
« on: November 13, 2018, 11:37:16 AM »

Note that if the ship does not have 450 MSP to repair the module via auto-maintenance, it is destroyed and now repairing via damage control requires 900 MSP just like if it had been destroyed by enemy fire.
Posted by: Titanian
« on: November 13, 2018, 09:31:10 AM »

That is correct.
Posted by: TMaekler
« on: November 13, 2018, 08:02:19 AM »

Quick question: Does Aurora handle repair caused by weapon damage different to damage which is handled by normal maintenance?

I understand that the info in the ship designer gives me the component with the highest maintenance need. Let's say for example 450 MP. So if I want to maintain a problem in that module I would need to equip the ship with at least 450MP, so it can be "auto-repaired" when the maintenance problem occours.
And if I read correctly, if that module gets damaged by enemy weapons fire, I would need 900 MP to be able to repair it in field.

That correct or am I misreading?