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C# Mechanics / Re: Potential Changes to Shipping Lines
« Last post by Warer on Today at 09:43:55 AM »Really love the shipping line changes!
After a boarding action I have the transport shuttles load ground units from the captured ships, I suspect any troopship could load from the stationary ship
Interesting changes! Not sure if I should continue discussing here, or move to the change discussion thread, but since we're here...
Will we still be able to set colonies as source or destination or stable?
Also, would it be possible to set taxation on shipping to be negative i.e. to offer incentives to grow their fleet, particularly early on?
Lastly, the changes don't seem to address the balance between colony and cargo ships. Would it be possible to set that taxation on a per type basis? Or is there some other way that balance has/will be adjusted?
2. Allow the player to determine (on the wealth tab) how much to tax colonist ship tonnage and cargo ship tonnage (individually). This would give players the flexibility to encourage or discourage growth by giving the CSLs more or less income and hence driving growth (and/or contraction if idea 1 were implemented). This would only require adding two numeric fields on the wealth tab, so hopefully minimal programming work.