Aurora 4x

New Players => The Academy => Topic started by: demonblackie on April 23, 2017, 09:07:10 AM

Title: Secondary star start
Post by: demonblackie on April 23, 2017, 09:07:10 AM
So, I'm starting a new game and I found a good system that has a good planet to start on around the secondary star.   It's one of those distant stars with jump points to the primary.   My question is how do the civilians deal with that.   I seem to remember in the past that they have difficulty using jump points intelligently and I'm worried that the secondary star start would screw that up. 
Title: Re: Secondary star start
Post by: 83athom on April 24, 2017, 01:26:21 PM
As long as there are LPs for the civilians to cut travel time, there shouldn't be an issue.
Title: Re: Secondary star start
Post by: Tor Cha on April 24, 2017, 11:20:52 PM
As long as there are LPs for the civilians to cut travel time, there shouldn't be an issue.
Sorry But what are LP's?
Title: Re: Secondary star start
Post by: TheBawkHawk on April 24, 2017, 11:55:39 PM
Quote from: Tor Cha link=topic=9503. msg102453#msg102453 date=1493094052
Sorry But what are LP's?

Lagrange points.  They allow quick travel across large systems, as you can jump from one LP to another LP within the same system (without needing jump engines).  They only spawn when Super-Jovians spawn (I think)