*SNIP*
And as an ASM - bear in mind that a division of 6 of my AMM corvettes will fire off 36 AMMs every 10 seconds - so in 50 seconds that is 180 damage - my ASM corvettes with the 6 damage long range ASM missile will do 144 damage in the same time. Of course their's will be in one salvo which is a major advantage but 1 damage AMMs do have a useful place in ASM warfare
Exactly.
I have a (several, actually) long post somewhere in the deep dark past which points out that, since both launcher size and RoF scale with missile size (giving a quadratic benefit), and since multiplying all the components of a (non-armored, non-sensing) missile by 10x will keep exactly the same performance stats and increase the damage by 10x (i.e. missiles scale exactly), and since 10xSize-1 missiles are 10x as many anti-missile fire targets as 1xSize-10 missile, size-1 missiles
are actually the most effective choice for sand-blasting, in terms of damage pts/second. This is essentially because the throw weight (in terms of warhead damage points) is the same for a fixed mass of launchers (independent of missile size), but the RoF is inversely proportional to the missile size.
The advantages of bigger missiles are: Penetration depth once the target armor starts to get thin, missile armor (which is the reason for having heavier warheads in my AMM mix), and missile sensors. I've often considered playing a race with a size-1-only design philosophy, but have yet to do so....
John