View full version: Aurora Suggestions
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  1. Semi-Official 7.x Suggestion Thread
  2. buoy missile targeting
  3. Different missiles from one fire control. How should this work?
  4. Designing ship hulls instead of ships
  5. catapult ship component - launching ships over great distances
  6. Orders delay with inexperienced fleets
  7. Smaller units of troops?
  8. Bringing Back Mothballing
  9. Starlifting
  10. ECM/ECCM Missile Tracking Deactivation
  11. new research topic - Medicine & Robotics
  12. Decoy System and Drone Control
  13. Civilian contracts for racial tech
  14. Potential Spoilers: Aurora C# Enemy AI Ship Design and Tactics Thread.
  15. Him Vs Her
  16. Commanders' Initial Ages ... and a somewhat related suggestion
  17. Regarding terraforming
  18. More secondary commander naming themes?
  19. Request for Feature
  20. Complete list of Suggestions
  21. couple things, might be useful to others too?
  22. new crew quarter options
  23. Bigger bureaucracy
  24. Realistic promotions, Political Reliability and Ground Forces Officers
  25. Considering Changes to Terraforming
  26. Geo teams doing first surveys
  27. Hull sice and jumpdrive
  28. Commander Location
  29. Beam Weapons
  30. What's the deal with water vapour?
  31. Having a PP scientist at start breaks the game
  32. More Deeply Customizable Beam Weapons
  33. warhammer 40k related tech and units
  34. Fighters defaulting to lowest rank
  35. Why can't player races use their ships to ram?
  36. Civilian missile transport, and hangars
  37. Bridge Crew again
  38. Set of suggestions (reducing micromanagement and unnatural numbers)
  39. New Mineral
  40. Should empires be able to merge?
  41. More options for diplomacy?
  42. New politic system ?
  43. Some sketches about commander bonuses and effects
  44. Considering Change to Naval Organization
  45. Transfer Cargo/Liners/Colony ships to private companies.
  46. Considering Change to Maintenance Facilities
  47. A bit more control with fire control
  48. Civilian Boat Bays
  49. Missile interception mechanics
  50. Multiple engine types?