Author Topic: Here comes the Sun  (Read 2386 times)

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Offline Zume (OP)

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Here comes the Sun
« on: May 20, 2008, 09:52:01 PM »
In the Stars at War scenario Escape into the Red Sun one of the special rules has a ship with down shields take damage if it was within one interception hex (60 tactical hexes) of the warp point. Said warp point, from the system layout sheet, was one light-minute from the system's primary, a red giant.

This begs the question about how large this zone of damage is for other spectral type. One could imagine the consequences of a warp point just one light minute from a blue giant. If at a certain, albeit close, range a sun could do damage to a shields down unit then what about missile pods, fighters, minefields, buoys and small craft? This would make a vexing terrain feature for both attacker and defender.

ZUME
« Last Edit: December 31, 1969, 06:00:00 PM by Zume »
 

Offline xtfoster

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Re: Here comes the Sun
« Reply #1 on: July 22, 2008, 06:21:53 PM »
Quote from: "Zume"
In the Stars at War scenario Escape into the Red Sun one of the special rules has a ship with down shields take damage if it was within one interception hex (60 tactical hexes) of the warp point. Said warp point, from the system layout sheet, was one light-minute from the system's primary, a red giant.

This begs the question about how large this zone of damage is for other spectral type. One could imagine the consequences of a warp point just one light minute from a blue giant. If at a certain, albeit close, range a sun could do damage to a shields down unit then what about missile pods, fighters, minefields, buoys and small craft? This would make a vexing terrain feature for both attacker and defender.

ZUME

In Ultra (the latest version):
Code: [Select]
Table W5.03.1 Star Size
Star Class Radius in tH
Blue Giant   60
Red Giant    50
White     30
Yellow    20
Orange    10
Red       5
Red Dwarf    2
White Dwarf  1
Neutron Star 0

Any ship inside twice a star's radius automatically takes force beam like damage every tactical turn equal to:
((Twice the star's radius) - ((tH from the star's center) - 1 ))

Ships inside the damage area of the star are only visible at 1/10 (FRU) the normal sensor distance, and have their sensor capabilities reduced by 75%.
« Last Edit: December 31, 1969, 06:00:00 PM by xtfoster »