Author Topic: (Slight Spoiler) The bastards are blowing up my ship!  (Read 5691 times)

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Offline Vanigo

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Re: (Slight Spoiler) The bastards are blowing up my ship!
« Reply #15 on: December 28, 2011, 10:20:09 PM »
Code: [Select]
Sol class Missile Destroyer    9.000 tons     886 Crew     1747,4 BP      TCS 180  TH 1000  EM 0
5555 km/s     Armour 1-38     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 48
Maint Life 0,52 Years     MSP 121    AFR 648%    IFR 9%    1YR 234    5YR 3517    Max Repair 72 MSP
Magazine 1068   

Magnetic Confinement Fusion Drive E7 (M) (8)    Power 125    Fuel Use 70%    Signature 125    Armour 0    Exp 5%
Fuel Capacity 600.000 Litres    Range 171,4 billion km   (357 days at full power)

Size 4 Missile Launcher (12)    Missile Size 4    Rate of Fire 25
Missile Fire Control FC51-R16 (AFAC) (3)     Range 51,8m km    Resolution 16
Missile Fire Control FC57-R80 (3)     Range 57,9m km    Resolution 80
ASM-22 Kharak (267)  Speed: 27.500 km/s   End: 26,5m    Range: 43,7m km   WH: 16    Size: 4    TH: 146 / 88 / 44

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

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Starton Eridani class Escort Frigate    6.000 tons     462 Crew     1281,6 BP      TCS 120  TH 625  EM 0
5208 km/s     Armour 1-29     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 15
Maint Life 0,86 Years     MSP 134    AFR 288%    IFR 4%    1YR 156    5YR 2338    Max Repair 72 MSP
Magazine 899   

Magnetic Confinement Fusion Drive E7 (M) (5)    Power 125    Fuel Use 70%    Signature 125    Armour 0    Exp 5%
Fuel Capacity 400.000 Litres    Range 171,4 billion km   (380 days at full power)

Size 1 Missile Launcher (15)    Missile Size 1    Rate of Fire 10
Missile Fire Control FC12-R1 (AMM) (3)     Range 13,0m km    Resolution 1
Missile Fire Control FC51-R16 (AFAC) (3)     Range 51,8m km    Resolution 16
AMM-67 Tanis (899)  Speed: 30.000 km/s   End: 3m    Range: 5,4m km   WH: 4    Size: 1    TH: 280 / 168 / 84

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

So... better?
Yes, but a few points still:
The R80 firecons on your destroyer are all but useless. The R16 fire controls have nearly as much range.
Your escort only needs one AFAC firecon. When you're shooting at an FAC, you'll want to launch with every tube.

Quote
I don't know it helps but the Meson Cannons of the Soldiers only reach like 60000 km. I guess that if I had ECM level 3 it would be down to 15-30k right?
It's 100000km, IIRC. And the range is limited not by the fire control, but the beam itself. ECM reduces the effective range of the fire control, but the beam's range is unaffected. ECM will, however, reduce the hit chance.
Keep in mind, though, if the guy shooting you has ECCM equal to or better than your ECM, your ECM will be totally negated. IIRC, soldiers have ECM 3 but no ECCM, but it may be the other way around. Or they may have both.
 

Offline Charlie Beeler

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Re: (Slight Spoiler) The bastards are blowing up my ship!
« Reply #16 on: December 29, 2011, 10:51:39 AM »
Xkill,  you might want to reconsider those missiles for the next generation. That big 16 point warhead looks great as a damage dealer but it is handicapping your hit probabilities.  If you cut back to an 8 point warhead you should be able to keep the range approximately the same and increase you hit chance from 44% to 100% vs a 10,000 kps target and have the missile travelling around 62,500 kps making it significantly more difficult target to intercept.  

With your current design it takes more than 3 missiles to have a statistical chance of 1 hit for 16 points of damage.  With my suggested changes you have 3 hits for a total of 24 points of damage.  Against small targets like FAC's the spread of the hits isn't significant enough to be of concern.
« Last Edit: December 29, 2011, 03:05:13 PM by Charlie Beeler »
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Xkill (OP)

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Re: (Slight Spoiler) The bastards are blowing up my ship!
« Reply #17 on: December 29, 2011, 05:10:22 PM »
So, I got Steamrolled, not by the New Aliens or by the Swarm (actually it was by the Swarm... sorta) but by the game itself. I think they grew up so much that the game could'nt count their ships anymore. Or atleast the ones in production. After all they got holed up in there for more than 14 years!

Apparently, there is a error with the Swarm guys, every 30 day or 5 day increment (The only reasonably 'fast' increments... Any, increment really) there is a Error 3265 on Swarm Colony Production which creates about a thousand error boxes, and will sadly cause me to discontinue this game.

Atleast I made to 17 years (2042), had about 12 civilian ships, and 8 ships of my own, and is the fartest I made in any Aurora game! Yay me! I could'nt even test the damm ships... sigh.

I thank you all who gave me such helpful tips and explanations, and wish you luck in this incredbly addicting, but equaly buggy game.

Oh yeah, one more thing; won't the Range of the sensors go down if a ship is larger than the previously selected resolution?
 

Offline Brian Neumann

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Re: (Slight Spoiler) The bastards are blowing up my ship!
« Reply #18 on: December 29, 2011, 05:13:48 PM »
I thank you all who gave me such helpful tips and explanations, and wish you luck in this incredbly addicting, but equaly buggy game.

Oh yeah, one more thing; won't the Range of the sensors go down if a ship is larger than the previously selected resolution?
Save a copy of the game, Steve may be able to fix the problem for you, or one of the other db guru's on the list might be able to do so.

As for the sensor range, the resolution is a minimum size to get full use of your sensors range.  Any target larger than the resolution will be detected at that range.  The only time you have a drop off is when the target is smaller than the resolution.

Brian
 

Offline Xkill (OP)

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Re: (Slight Spoiler) The bastards are blowing up my ship!
« Reply #19 on: December 29, 2011, 05:20:16 PM »
Save a copy of the game, Steve may be able to fix the problem for you, or one of the other db guru's on the list might be able to do so.

As for the sensor range, the resolution is a minimum size to get full use of your sensors range.  Any target larger than the resolution will be detected at that range.  The only time you have a drop off is when the target is smaller than the resolution.

Brian

So, following what you said, depending on the range of the sensor or firecon, I only need the R16 ones since they would detect anything that is larger than the selected resolution? Cool!

I'll save it, but how do I submit it for someone to fix?
 

Offline Brian Neumann

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Re: (Slight Spoiler) The bastards are blowing up my ship!
« Reply #20 on: December 29, 2011, 06:33:55 PM »
I'll save it, but how do I submit it for someone to fix?
Wait and see if anyone volunteers.  It is a bit of a long shot but you never know.

Brian
 

Offline Steve Walmsley

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Re: (Slight Spoiler) The bastards are blowing up my ship!
« Reply #21 on: December 30, 2011, 07:58:37 AM »
Apparently, there is a error with the Swarm guys, every 30 day or 5 day increment (The only reasonably 'fast' increments... Any, increment really) there is a Error 3265 on Swarm Colony Production which creates about a thousand error boxes, and will sadly cause me to discontinue this game.

That error is fixed in v5.60

Steve
 

Offline Xkill (OP)

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Re: (Slight Spoiler) The bastards are blowing up my ship!
« Reply #22 on: December 30, 2011, 11:28:20 AM »
That error is fixed in v5.60

Steve

Then it is just better to scratch the buggy game, upgrade to the new version and pray that something bad doens't happen.
 

Offline TheDeadlyShoe

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Re: (Slight Spoiler) The bastards are blowing up my ship!
« Reply #23 on: January 15, 2012, 05:20:59 PM »
Note: The 0.5 maintenance lifetime on the Sol destroyers will be crippling for anything other than purely insystem defensive purposes.

As a general rule, I prefer to have a minimum of 2x the minimum repair and/or 3 years.