Author Topic: My Very First Fleet, Part 4: The Logistics Vessels  (Read 2042 times)

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Offline xenoscepter (OP)

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My Very First Fleet, Part 4: The Logistics Vessels
« on: February 03, 2019, 11:29:57 PM »
Maintenance Vessels:
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Fixer-Class Maintenance Vessel:
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Code: [Select]
Fixer class Maintenance Vessel    25,550 tons     205 Crew     2529.5 BP      TCS 511  TH 240  EM 0
469 km/s     Armour 1-77     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 16     PPV 0
Maint Life 14.96 Years     MSP 26371    AFR 870%    IFR 12.1%    1YR 221    5YR 3315    Max Repair 60 MSP
Intended Deployment Time: 60 months    Flight Crew Berths 78   
Hangar Deck Capacity 2000 tons     Cargo Handling Multiplier 5   

BFE Longhaul (2)    Power 120    Fuel Use 76%    Signature 120    Exp 10%
Fuel Capacity 11,110,000 Litres    Range 102.8 billion km   (2537 days at full power)

Federal-Colonial M50 "Minuteman" CIWS (2x2)    Range 1000 km     TS: 5000 km/s     ROF 5       Base 50% To Hit
Strike Group
4x Handyman Maintenance Vessel   Speed: 1006 km/s    Size: 9.94

This design is classed as a Military Vessel for maintenance purposes


Handyman-Class Maintenance Vessel:
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Code: [Select]
Handyman class Maintenance Vessel    497 tons     9 Crew     52.8 BP      TCS 9.94  TH 10  EM 0
1006 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 0 Years     MSP 1066    AFR 1%    IFR 0%    1YR 0    5YR 1    Max Repair 6 MSP
Intended Deployment Time: 1.5 months    Spare Berths 18   

StarTech Systems Model C (2)    Power 5    Fuel Use 99%    Signature 5    Exp 10%
Fuel Capacity 20,000 Litres    Range 7.3 billion km   (84 days at full power)

This design is classed as a Fighter for production, combat and maintenance purposes


Ammunition Transports:
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Kegger-Class Ammunition Transport:
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Code: [Select]
Kegger class Ammunition Transport    40,450 tons     391 Crew     4532.2299 BP      TCS 809  TH 240  EM 0
296 km/s     Armour 1-104     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 22     PPV 0
Maint Life 5.01 Years     MSP 5840    AFR 1090%    IFR 15.2%    1YR 387    5YR 5809    Max Repair 60 MSP
Intended Deployment Time: 60 months    Spare Berths 1   
Magazine 5778   

BFE Longhaul (2)    Power 120    Fuel Use 76%    Signature 120    Exp 10%
Fuel Capacity 10,750,000 Litres    Range 62.8 billion km   (2455 days at full power)

Federal-Colonial M50 "Minuteman" CIWS (2x2)    Range 1000 km     TS: 5000 km/s     ROF 5       Base 50% To Hit
Armaggedon XSM(136)  Speed: 6,200 km/s   End: 70.7m    Range: 26.3m km   WH: 13    Size: 24    TH: 24/14/7
Javelin ASM (418)  Speed: 4,400 km/s   End: 59.3m    Range: 15.6m km   WH: 3    Size: 3    TH: 16/9/4
Pilum JSM (1260)  Speed: 2,500 km/s   End: 548.3m    Range: 82.2m km   WH: 1    Size: 1    TH: 10/6/3

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Steward-Class Ammunition Transport:
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Code: [Select]
Steward class Ammunition Transport    25,800 tons     175 Crew     2894.87 BP      TCS 516  TH 350  EM 0
678 km/s     Armour 6-77     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 18     PPV 0
Maint Life 6.09 Years     MSP 4561    AFR 665%    IFR 9.2%    1YR 211    5YR 3162    Max Repair 87.5 MSP
Intended Deployment Time: 56 months    Spare Berths 2   
Magazine 542   

BFE Drivestar (2)    Power 175    Fuel Use 65%    Signature 175    Exp 10%
Fuel Capacity 13,200,000 Litres    Range 141.6 billion km   (2417 days at full power)

Federal-Colonial M50 "Minuteman" CIWS (2x2)    Range 1000 km     TS: 5000 km/s     ROF 5       Base 50% To Hit
Armaggedon XSM(15)  Speed: 6,200 km/s   End: 70.7m    Range: 26.3m km   WH: 13    Size: 24    TH: 24/14/7
Javelin ASM (30)  Speed: 4,400 km/s   End: 59.3m    Range: 15.6m km   WH: 3    Size: 3    TH: 16/9/4
Pilum JSM (90)  Speed: 2,500 km/s   End: 548.3m    Range: 82.2m km   WH: 1    Size: 1    TH: 10/6/3

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


Fuel Tankers:
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Tapper-Class Fuel Tanker:
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Code: [Select]
Tapper class Fuel Tanker    23,250 tons     139 Crew     2362.5 BP      TCS 465  TH 240  EM 0
516 km/s     Armour 1-72     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 16     PPV 0
Maint Life 5.5 Years     MSP 3381    AFR 720%    IFR 10%    1YR 188    5YR 2817    Max Repair 60 MSP
Intended Deployment Time: 60 months    Flight Crew Berths 1   
Hangar Deck Capacity 1000 tons     Cargo Handling Multiplier 5   

BFE Longhaul (2)    Power 120    Fuel Use 76%    Signature 120    Exp 10%
Fuel Capacity 16,280,000 Litres    Range 165.8 billion km   (3718 days at full power)

Federal-Colonial M50 "Minuteman" CIWS (2x2)    Range 1000 km     TS: 5000 km/s     ROF 5       Base 50% To Hit
Strike Group
2x Keeper Tanker   Speed: 1000 km/s    Size: 10

This design is classed as a Military Vessel for maintenance purposes

Keeper-Class Fuel Tanker:
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Code: [Select]
Keeper class Tanker    500 tons     2 Crew     71.4 BP      TCS 10  TH 10  EM 0
1000 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 100%    IFR 1.4%    1YR 3    5YR 43    Max Repair 6 MSP
Intended Deployment Time: 1.5 months    Spare Berths 2   

StarTech Systems Model C (2)    Power 5    Fuel Use 99%    Signature 5    Exp 10%
Fuel Capacity 350,000 Litres    Range 127.3 billion km   (1473 days at full power)

This design is classed as a Fighter for production, combat and maintenance purposes
« Last Edit: February 03, 2019, 11:31:46 PM by xenoscepter »
 

Offline Father Tim

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Re: My Very First Fleet, Part 4: The Logistics Vessels
« Reply #1 on: February 04, 2019, 08:50:39 PM »
I hadn't realized quite how flexible "fighters" were and all the many roles they could fulfill.  Maintenance fighters are a new one to me.
 

Offline xenoscepter (OP)

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Re: My Very First Fleet, Part 4: The Logistics Vessels
« Reply #2 on: February 05, 2019, 09:40:44 AM »
The fighters, and the Steward-Class, are for the early game, where my industry is still poop. The Fixer-Class and Tapper-Class are built so as to incorporate these older ships into them once my IC can handle ships around thirty thousand tons; while the Kegger-Class is for when I begin producing Gugnir-Class Assault Frigates, and have an IC capable of handling ships up to fifty thousand tons, which is where I'll begin moving over to the Athens-Class. I just won't need that big of an Ammo Collier until then, and the Kegger will serve to relegate the Steward to more of a secondary role considering it's mass...
« Last Edit: February 05, 2019, 10:23:14 AM by xenoscepter »
 

Offline Michael Sandy

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Re: My Very First Fleet, Part 4: The Logistics Vessels
« Reply #3 on: February 05, 2019, 09:05:20 PM »
Several games ago, I started building fighter factories for the early (conventional start) game.  I didn't want to wait until Box Launcher tech and suddenly start building fighter factories because I finally had a tech to make them worthwhile.  I decided I wanted to build up fighters for a variety of purposes, so that when I developed whatever killer techs worked with fighters, I would already have the fighter factories to exploit it.

First, I make jump scout pinnaces.  They give me a huge jump from when I develop the basic jump engine techs to when an exploration ship can probe the jump points.  Instead of researching a large jump engine, and retooling an existing shipyard, (or the drain of maintaining an untooled shipyard in anticipation of building a jump capable ship), I just build jump pinnaces and probe with them.

Also, fighter scouts can be very effective.  You don't need that many HS of sensors if you can get your scout relatively close to an enemy without being detected.  And because they operate from a mother ship, they don't need strategic range.  They can go with the highest boost engine tech available.  They can have an engine ratio that would be ridiculous for an armed ship, but is quite useful in a scout fighter.  Because you don't need to retool, you can have lots of one off designs.  (Although typically, I have at least 2 of each sensor fighter, so that I have redundancy if one gets eaten, or so the home planet and expedition force have equal sensor capability).

You can also use fighters for modular capability.  Don't want the enemy to have any idea which ship is your flagship?  Have all your slowish missile capital ships have a single hangar, and plop a flag bridge fighter pod in one, and pods with 9 HS sensors in others.  Sensors work on ships or fighters that are in a hangar.

The fighter logistics vessel is a very nice tool indeed.  It may be a bit of an exploit, as you get a LOT of maintenance supplies MUCH cheaper than if you had built the maintenance supplies with industry.
 

Offline Cavgunner

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Re: My Very First Fleet, Part 4: The Logistics Vessels
« Reply #4 on: March 27, 2019, 08:24:37 PM »
I hadn't realized quite how flexible "fighters" were and all the many roles they could fulfill.  Maintenance fighters are a new one to me.

I think they might be a first for this forum.  Quite a novel idea, and it would certainly seem to be useful.  I quite like the designs posted here.  Big, slow support ships each holding court to a swarm of tiny auxiliary ships.  Nice!