Author Topic: Quickie about "Stable Wormholes"  (Read 4734 times)

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Offline Vanigo

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Re: Quickie about "Stable Wormholes"
« Reply #15 on: April 25, 2012, 04:16:28 PM »
Yeah, I can't figure out how you're supposed to beat invaders without either ridiculous tech levels or about fifty times their tonnage sitting on the wormhole. (You need a disgusting number of ships, because you will only get one shot. After that, they're out of beam range. And you need 100% TF training to get that one shot off.) Too fast to fight with beams, and too durable to fight with missiles.
 

Offline TheDeadlyShoe

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Re: Quickie about "Stable Wormholes"
« Reply #16 on: April 25, 2012, 10:52:13 PM »
You use lots and lots of missiles. Lots of them. Ideally big salvos from miniaturized or box launchers. They have strong defenses, but it's mostly passive.
 

Offline Gyrfalcon

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Re: Quickie about "Stable Wormholes"
« Reply #17 on: April 26, 2012, 01:24:53 AM »
Once you overload their shield generators, they normally convert from dangerous to scrap metal instantly, but you do need to pile the damage on as quickly as you can.
 

Offline Vanigo

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Re: Quickie about "Stable Wormholes"
« Reply #18 on: April 26, 2012, 08:45:11 AM »
But a single wormhole can spawn dozens of ships in just a few years. How do you build missiles fast enough?
 

Offline Garfunkel

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Re: Quickie about "Stable Wormholes"
« Reply #19 on: June 03, 2012, 02:18:15 PM »
You have a hefty empire to support you, logistically. Not just a hundred ordnance factories on Earth but a thousand. And another bunch on another, mineral rich planet. With several colliers ferrying missiles to your ships.