Author Topic: Semi-Official 7.x Suggestion Thread  (Read 173448 times)

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Offline seronis

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Re: Semi-Official 7.x Suggestion Thread
« Reply #300 on: May 02, 2016, 07:03:22 PM »
When research finishes and a diff research is queued to immediately start can we please not have auto turn disable?   Autoturn should only disable for things that require intervention.    When we've set up a queue we dont want interrupted. 

In general EVERYTHING that has an interrupt should allow the player to disable that interrupt.   We did already intentionally check 'autoturn' after all.   
« Last Edit: May 02, 2016, 07:04:55 PM by seronis »
 

Offline 83athom

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Re: Semi-Official 7.x Suggestion Thread
« Reply #301 on: May 02, 2016, 07:39:45 PM »
In general EVERYTHING that has an interrupt should allow the player to disable that interrupt.   We did already intentionally check 'autoturn' after all.
Not like this has been requested thousands of times already. [/sarcasm]
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline Garfunkel

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Re: Semi-Official 7.x Suggestion Thread
« Reply #302 on: May 02, 2016, 09:36:12 PM »
Ability to toggle jump gates completely off, for both player, the NPRs and of showing up randomly.
 

Offline Sheb

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Re: Semi-Official 7.x Suggestion Thread
« Reply #303 on: May 03, 2016, 05:14:40 AM »
Can the NPRs manage without jump gates? Especially for civilian expension?
 

Offline Garfunkel

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Re: Semi-Official 7.x Suggestion Thread
« Reply #304 on: May 03, 2016, 09:17:30 AM »
They do use jump engines. I don't know if NPRs even have a civilian sector the way a player does. I doubt it.
 

KhazintheDark

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Re: Semi-Official 7.x Suggestion Thread
« Reply #305 on: May 03, 2016, 11:25:03 AM »
Is there any possibility of a 'laptop mode' for lack of a better phrase that can be used in the game creation menu makes the tabs 1366x768 and adds a scroll bar on the side? I don't know whether it would be feasible but off the top of my head a modified CSS may be able to do it, if Aurora uses a CSS. . .

I don't know, either way it seems like something that would allow people with a laptop to play it on train journeys and the like.
 

Offline Sheb

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Re: Semi-Official 7.x Suggestion Thread
« Reply #306 on: May 03, 2016, 12:42:46 PM »
I mean, do they build jump freighters and jump colony ships?
 

Offline Erik L (OP)

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Re: Semi-Official 7.x Suggestion Thread
« Reply #307 on: May 03, 2016, 01:08:22 PM »
Is there any possibility of a 'laptop mode' for lack of a better phrase that can be used in the game creation menu makes the tabs 1366x768 and adds a scroll bar on the side? I don't know whether it would be feasible but off the top of my head a modified CSS may be able to do it, if Aurora uses a CSS. . .

I don't know, either way it seems like something that would allow people with a laptop to play it on train journeys and the like.
The simple answer is "no".

The extended answer is "no, because it is a one-man job, and Steve's resolution is greater than that. And this has been addressed multiple times prior. And Aurora does not use CSS."

Offline Paul M

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Re: Semi-Official 7.x Suggestion Thread
« Reply #308 on: May 04, 2016, 03:24:43 AM »
An indicator on the system survey data chart/screen that the body has had a ground survey performed.  Once you abandon the "colony" it becomes increasingly difficult to remember which bodies you surveyed with a geoteam.  This could be something that shows up in the lower window when you click on a body rather than an additionaly column.

Also a change in the variable type for components so that you can transfer larger component in lots.  I tried to transfer a jump gate construction module and it showed up as 0 modules on earth and none on rosetta rather than 0.2 and 0.8 respectively.  I'm guessing this is due to integer variables used for the stockpile.
 
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Offline cakepie

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Re: Semi-Official 7.x Suggestion Thread
« Reply #309 on: May 04, 2016, 10:57:19 PM »
Quote from: Paul M link=topic=8107. msg90572#msg90572 date=1462350283
An indicator on the system survey data chart/screen that the body has had a ground survey performed.   Once you abandon the "colony" it becomes increasingly difficult to remember which bodies you surveyed with a geoteam.   This could be something that shows up in the lower window when you click on a body rather than an additionaly column.
Yes, this please.  For instance, in the F9 system display, where (blank)/S/M indicates survey+minerals status, add 'G' to flag ground survey completed (supersedes 'S') would be very helpful.
 

Offline linkxsc

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Re: Semi-Official 7.x Suggestion Thread
« Reply #310 on: May 08, 2016, 10:43:06 PM »
Fuel "drop tanks" that are loaded into a missile launcher (mainly box launchers) to extend the range of a small ship.

Ie. I have a fighter or FAC. It has a set fuel load... but i want to make a strike at something a bit outside of its normal range.
I could send a tanker... or i could attach a tank to the ship somehow, giving it the bit extra fuel to go a little farther.


Have already done this in real warships using tractor beams and having a droptank "ship"
 

Offline AL

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Re: Semi-Official 7.x Suggestion Thread
« Reply #311 on: May 09, 2016, 05:20:21 AM »
List a ship's internal HTK stat in the class summary display.
 

Offline Paul M

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Re: Semi-Official 7.x Suggestion Thread
« Reply #312 on: May 18, 2016, 05:09:36 AM »
A minor fluf request:  can we have the possibility to name the ground training facilities?
 

Offline Garfunkel

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Re: Semi-Official 7.x Suggestion Thread
« Reply #313 on: May 18, 2016, 09:55:19 AM »
and Civilian Shipping Lines too, please!
 

Offline Mastik

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Re: Semi-Official 7.x Suggestion Thread
« Reply #314 on: May 18, 2016, 10:15:44 PM »
Would it be possible to have PDCs listed on the planetary summary page.