Author Topic: Preservation Campaign - British Empire 1890  (Read 2410 times)

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Offline Steve Walmsley (OP)

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Preservation Campaign - British Empire 1890
« on: November 23, 2006, 05:47:04 PM »
British Empire circa 1890



Population: 200m.
Shipyards: 4
Construction Factories: 160
Mines: 160
Automated Mines: 32
Fuel Refineries: 80
Ordnance Factories: 40
Fighter Factories: 40
Research Labs: 8
GFTF: 2
Missile Silos: 13
Fighter Bases: 1
Deep Space Tracking Stations: 3
Fuel Stockpile: 1,600,000 Litres.

Starting Fleet
2x Tribal, 1x Buckland, 2x Victory.

Ship Designs

Tribal class Survey Ship    2500 tons     225 Crew     627 BP      Signature 50-180
3600 km/s     Armour 1     Shields 0-0     Sensors 0/0/4/0     Damage Control 0-0
Replacement Parts 5    
E7 Ion Engine (3)    Power 60    Engine Efficiency 0.7    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 123.4 billion km   (396 days at full power)
Gravitational Survey Sensors (4)   4 Survey Points

Buckland class Science Vessel    2500 tons     225 Crew     627 BP      Signature 50-180
3600 km/s     Armour 1     Shields 0-0     Sensors 0/0/0/4     Damage Control 0-0
Replacement Parts 5    
E7 Ion Engine (3)    Power 60    Engine Efficiency 0.7    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 123.4 billion km   (396 days at full power)
Geological Survey Sensors (4)   4 Survey Points

Victory class Freighter    5350 tons     265 Crew     462 BP      Signature 107-420
3925 km/s     Armour 1     Shields 0-0     Sensors 0/0/0/0     Damage Control 0-0
Cargo 25000    Replacement Parts 5    
E7 Ion Engine (7)    Power 60    Engine Efficiency 0.7    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 115.3 billion km   (340 days at full power)

Starting Background Tech Choices:
Research Rate 240 RP Per Annum: 5000 RP
Research Rate 280 RP Per Annum: 10,000 RP
Shipbuilding Rate 520 BP Per Annum: 5000 RP
Shipbuilding Rate 700 BP Per Annum: 10000 RP
Construction Rate 12 BP Per Annum: 3000 RP
Mining Production 12 Tons per Annum: 3000 RP
Mining Production 14 Tons per Annum: 5000 RP
Fuel Production 12,000 Litres per Annum: 3000 RP
Fuel Efficiency 0.9: 1000 RP
Fuel Efficiency 0.8: 2000 RP
Fuel Efficiency 0.7: 4000 RP
Sorium Harvester: 5000 RP
Jump Point Theory: 5000 RP
Pebble Bed Reactor Technology: 3000 RP
Gas-cooled Fast Reactor Technology: 6000 RP
Nuclear Pulse Engine Technology: 5000 RP
Ion Engine Technology 10,000 RP
High Density Duranium Armour: 2500 RP
Composite Armour: 5000 RP
Jump Drive Efficiency 3: 2000 RP
Jump Point Distance 50k: 2000 RP
Max Jump Squadron Size 3: 2000 RP
High Resolution Thermal Sensor Strength 2: 2000 RP

10cm C1 Infrared Laser
Damage Output 3     Rate of Fire: 15 seconds     Range Modifier: 1
Laser Size: 3    Laser HTK: 1
Power Requirement: 3    Power Recharge per 5 Secs: 1
Cost: 1    Crew: 30
Materials Required: 0.2x Duranium  0.2x Boronide  0.6x Corundium

Gas-Cooled Fast Reactor
Power Output: 9     Internal Armour: 0     Explosion Chance: 1
Reactor Size: 2    Reactor HTK: 2
Cost: 27    Crew: 10
Materials Required: 6.75x Duranium  0x Neutronium  20.25x Boronide

E7 Ion Engine
Power Output: 60     Explosion Chance: 5     Engine Efficiency: 0.7
Engine Size: 5    Engine HTK: 2     Internal Armour: 0
Cost: 30    Crew: 25
Materials Required: 7.5x Duranium  0x Neutronium  22.5x Gallicite

Alpha R300 Shields
Shield Strength: 1
Recharge Rate: 1    Recharge Time: 300 seconds
Cost: 2    Crew: 3
Materials Required: 0.5x Duranium  0.75x Corbomite  0.75x Boronide

High Resolution Thermal Sensor HRT2-4
Passive Sensor Strength: 4
Sensor Size: 2    Sensor HTK: 1
Cost: 8    Crew: 10
Materials Required: 2x Duranium  6x Uridium

Gravitational Pulse Sensor GP2-2
Active Sensor Strength: 2
Sensor Size: 2    Sensor HTK: 1
Cost: 4    Crew: 10
Materials Required: 1x Duranium  3x Uridium

J300 Jump Drive
Max Ship Size: 60 (3000 tons)     Max Squadron Size: 3     Max Dist: 50
Jump Engine Size: 20    Efficiency: 3    Jump Engine HTK: 4
Cost: 100    Crew: 100
Materials Required: 20x Duranium  80x Sorium

J420 Jump Drive
Max Ship Size: 84 (4200 tons)     Max Squadron Size: 3     Max Dist: 50
Jump Engine Size: 28    Efficiency: 3    Jump Engine HTK: 6
Cost: 196    Crew: 140
Materials Required: 39.2x Duranium  156.8x Sorium

J540 Jump Drive
Max Ship Size: 108 (5400 tons)     Max Squadron Size: 3     Max Dist: 50
Jump Engine Size: 36    Efficiency: 3    Jump Engine HTK: 7
Cost: 324    Crew: 180
Materials Required: 64.8x Duranium  259.2x Sorium   

Laser Fire Control
50% Accuracy at Range: 40k km     Tracking Speed: 1000 km/s
Size: 4    HTK: 1    Cost: 8    Crew: 20
Materials Required: 2x Duranium  6x Uridium

Point Defence Fire Control
50% Accuracy at Range: 10k km     Tracking Speed: 4000 km/s
Size: 4    HTK: 1    Cost: 8    Crew: 20
Materials Required: 2x Duranium  6x Uridium

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline Michael Sandy

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« Reply #1 on: November 23, 2006, 05:59:27 PM »
I just noticed that nobody has any Naval Academies.  Not going to have very good crews that way.

A little overcapacity in terms of Construction Factories compared to mines.

Do any of these start-ups have limitations in terms of population infrastructure?
« Last Edit: December 31, 1969, 06:00:00 PM by Michael Sandy »
 

Offline Michael Sandy

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Re: Preservation Campaign - British Empire 1890
« Reply #2 on: November 26, 2006, 02:15:17 PM »
Quote from: "Steve Walmsley"
British Empire circa 1890
Victory class Freighter    5350 tons     265 Crew     462 BP      Signature 107-420
3925 km/s     Armour 1     Shields 0-0     Sensors 0/0/0/0     Damage Control 0-0
Cargo 25000    Replacement Parts 5    
E7 Ion Engine (7)    Power 60    Engine Efficiency 0.7    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 115.3 billion km   (340 days at full power)

Steve


I just noticed:  No tractors on this ship.  That is going to mean really significant loading and unloading times.

Oh well.  Refit an engine into a tractor and an additional spare parts, maybe?

My feeling is that low build cost/HS ships like freighters can afford fewer spare parts because it isn't as expensive to overhaul them.

However, high build cost/HS ships like survey ships should have more spare parts as a percentage.
« Last Edit: December 31, 1969, 06:00:00 PM by Michael Sandy »
 

Offline Steve Walmsley (OP)

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Re: Preservation Campaign - British Empire 1890
« Reply #3 on: November 26, 2006, 03:09:12 PM »
Quote from: "Michael Sandy"
I just noticed:  No tractors on this ship.  That is going to mean really significant loading and unloading times.

Mistake on my part. I will change the design to include a tractor.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline Þórgrímr

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« Reply #4 on: December 08, 2006, 05:25:40 PM »
Here is some flavor for you Steve, The first Guard Corps on Victoria.  :D







Cheers, Thorgrimm
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline kdstubbs

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Preservation Campaign--British Empire
« Reply #5 on: December 15, 2006, 03:01:13 PM »
I cannot believe you ignored the Black Watch, or am I missing something?
« Last Edit: December 31, 1969, 06:00:00 PM by kdstubbs »
Kevin Stubbs
 

Offline Þórgrímr

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« Reply #6 on: December 15, 2006, 03:48:22 PM »
Lol, Kevin, no you did not miss anything the Black Watch was on Aberdeen as part of the garrison there. :D

@ Steve, is there any way to include the Preservation Campaign in the next update along with the Cataclysm Campaign. I was REALLY enjoying the Preservation campaign.  




Cheers, Thorgrimm
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
Sic vis pacem, para bellum
If you want peace, prepare for war
 

Offline Steve Walmsley (OP)

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« Reply #7 on: December 16, 2006, 08:11:01 AM »
Quote from: "Thorgrimm"
Lol, Kevin, no you did not miss anything the Black Watch was on Aberdeen as part of the garrison there. :D

@ Steve, is there any way to include the Preservation Campaign in the next update along with the Cataclysm Campaign. I was REALLY enjoying the Preservation campaign.  Cheers, Thorgrimm

The preservation campaign hasn't moved on since the last fiction update because I have been setting up the Cataclysm Campaign. Although I backed up the preservation database, I also haven't made the changes that I have to the main database. I probably won't play it for a while anyway because the areas I need to test next won't be relevant to the smaller preservation campaign in the foreseeable future. What may happen is that I convert the preservation campaign to a current version of the database at some point in the future, or perhaps even restart the campaign with more races and make them more spread out. I like the idea behind that campaign but I just made the starting pops too small.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »