Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: StratPlayer
« on: June 04, 2010, 01:22:15 PM »

Just noticed this thread, and thought I'd offer my totally-un-asked-for opinion:

I haven't played any earlier version of it, but I purchased Space Empires V new and in the box a while ago through Amazon for under $10 (US), patched it up to the latest patch (v1.79) off of the Malfador Machinations web site, and have been toying with it off-and-on in between dabbling with Aurora.

Here's the Amazon link with reviews:

http://www.amazon.com/Space-Empires-V-Pc/dp/B000G1G9ZS/ref=sr_1_2?ie=UTF8&s=software&qid=1275672383&sr=8-2

From everything I have seen, it was strongly recommended to not play the standard SEV game, but to play it as a mod, primarily the highly-recommended "Captain Kwok"'s Balance Mod (currently at v1.19g), available for free at his web site:

http://www.captainkwok.net/home.php

Other than the initial tutorial, I've only been messing with the Balance Mod version, and it's been plenty of fun so far.

It may be kind of strange alternating between two large-scale space 4x TBS games like Aurora and SEV, both of which have a significant learning curve to climb, but I'm enjoying learning both games, and in many ways, they seem to kind of complement each other.  They actually have several similarities in gameplay, and each offer some unique aspects that appeal to me.  

Both draw heavily on similar roots -- StarFire, StarFleet Battles, etc. Both are basically the work of a signle developer.  Here, it's our illustrious and benevolent host Steve, and with Space Empires, it's the developer Aaron Hall.  Both games began as freeware, with the original Space Empires put out in 1993, before Aaron formed his company, Malfador Machinations, to publish the second version as a commercial offering.

SEV, like Aurora, it a very, VERY deep 4X game, and has a HUGE amount of options that can be adjusted for different gameplay.  Like many games made by a small team of developers, SEV was buggy on it's initial release, but has had multiple patches that have addressed most of the problems.  I've been playing a while and have not ran into any issues, at least yet.  

SEV, like Aurora, has a small-but-dedicated group of fans and players who form a supportive community.  However, unlike Aurora where Steve keeps the database essentially under wraps (and fully understandable why), SEV was developed with modders in mind -- most of the configuration elements of the game are in text files, and are easily tweakable.

SEV, like Aurora, puts a lot of emphasis on ship design -- they both cater to us gamers who love that aspect of the 4X games.  You can set up as many specific ship designs as you like, adjusting the balance of hull sizes, weapons, engines, fighters, and so forth to make a ton of variation, and then have your ship yards construct individual ships of whichever design you want.  

Both games are pretty open-ended, which allows for a maximum of Role-playing and sandbox-mode fun.  Admittedly, Aurora, even more so -- with SEV, you do pick a way to "win", but Aurora will go on as long as you want it to, or I guess, until the database simply collapses under its own weight. Both games are based on warp-points uniting each system, and use the same idea of 'empire flags' showing ownership on the maps.

Both are essentially turn-based.  The "real-time" battles of SEV are still heavily turn-based, with underlying mention of "rounds" and so-forth.  You can set pause intervals, or hit pause at any time.  There may be a little more automation to the battle tactics than I would prefer, but you can override much of it and do it all manually, or you can set it up with "strategies" and "ministers" to direct each ships, task force, and/or fleet's actions.  I'm still deciding which I like better -- by nature I want to control EVERYTHING, but it's also kind of cool to set strategies and let the ships battle it out on their own using the strategies I've directed.  Aurora kind of has this feel, too.

Aurora gets deeper into the economics underlying the empires, I think, but SEV also has a mix of resources that drives the economy.  Maybe SEV has prettier graphics, with actual pictures of ships and such, but I like the old PnP table-game feel of Aurora, too.  OK, maybe SEV gets a few bonus points because the whole screen fits on my laptop without having to scroll, but Aurora seems to have a slight edge on giving me the info I want in the least amount of mouse-clicks.  

And, of course, while SEV was extremely reasonable in terms of price, Aurora is even better.  :D
Posted by: rmcrowe
« on: June 04, 2009, 04:06:34 PM »

Cute.  This reply shows the "x".  Why does the last post on page one not?  Confusion reigns supreme.

robert
Posted by: rmcrowe
« on: June 04, 2009, 04:05:00 PM »

I see an edit button, but not hte small "x" that you described.  (Unless the star on the edit button is the thing.)

robert
Posted by: Tregonsee
« on: May 23, 2009, 01:44:04 PM »

Well, I have been able to get SE IV Deluxe.  I do not know how deluxe is different from regular SE IV.  I was able to get both IV and V in boxes for $7.95 each.  I plan to try it out soon.
Posted by: Erik L
« on: May 04, 2009, 05:25:58 PM »

Quote from: "rmcrowe"
Sorry, guys.  There does not seem to be a "Cancel" option when you hit "Post Reply" by mistake.  Eric?

If you wish to cancel a post, just navigate away from the page. If you've already submitted it, you should be able to delete it. There is a small X in a box on the top right of the post. Click that and it'll go away.
Posted by: rmcrowe
« on: May 04, 2009, 05:20:52 PM »

Sorry, guys.  There does not seem to be a "Cancel" option when you hit "Post Reply" by mistake.  Eric?
Posted by: Tregonsee
« on: May 03, 2009, 09:03:36 AM »

I was able to get a new disk of SE V at a used book store for $7.95, haven't tried it yet.
Posted by: Ed Smoker
« on: April 28, 2009, 02:47:15 PM »

I have all of the SE series from 1 to 5 and I was a beta tester for 5. It does get a bit boring if you keep playing the base game right out of the box. To help break that up and make the game more enjoyable you should try to download and install one of the game modifications (called Mods) which make changes to the game. These changes can range from minor tweaks to better game balance all the way up to entire changes in play. The basic mechanics remain the same so you don't have to learn the basic operations over when applying a major mod. If you want to install a mod you may need to download the component enhancement pack which greatly increases the images used for stellar objects, planet facilities, and ship components. All of this is free so don't fret about it. I had been working on a Starfire Mod but ended up dropping the project due to lack of community support, concerns that Marvin may come across the mod and cry copyright infringement, and most of all because of the complexity of getting the AI scripted to use the Starfire ship components correctly. I got as far as creating two initial versions which needed testing. The first was a full blown Starfire like game and the second was more of a hybrid Starfire and Space Empires mod. I almost forgot. There are different ship sets which you can download. Each ship set has all the models needed to play and they can be used with the base game or any game mod you may download. I have seen ones for Babylon 5, Star Wars, and Star Trek just to name a few.
Posted by: Hawkeye
« on: March 27, 2009, 08:42:29 AM »

Quote from: "Tregonsee"
So does SE V allow you to stop/pause the game?  I really don't like RTS games unless you can stop to check things out and even make some strategic decisions before letting the game go again, or even make it really slow so you dont miss anything.

I wouldn´t call SE V a RTS.

The strategic part is turn based, only the battles are realtime and yes, you can pause the battle and give orders to your ships and stuff.

It´s kind of like the old masterpiece UFO, only reversed, there the strategic part was realtime (though you could put speed to REAL TIME, i.e. 1 second = 1 second in gametime, when the game went on for quite a few years gametime) and the combat was turn based


Hawkeye, Germany
Posted by: Tregonsee
« on: March 27, 2009, 07:45:32 AM »

So does SE V allow you to stop/pause the game?  I really don't like RTS games unless you can stop to check things out and even make some strategic decisions before letting the game go again, or even make it really slow so you dont miss anything.
Posted by: ShadoCat
« on: March 26, 2009, 01:20:22 AM »

I've played SEIV for years.  I really like it.  

I started playing SEV not too long ago.  V has better graphics and more options but the UI is less useful than the previous version.  It seems to take one more click to do everything than it did in IV.  Also, why take the time to decide where to put the items on the ship.  AFAIK, there is not game effect based on item placement.
Posted by: schroeam
« on: March 06, 2009, 06:19:57 PM »

SE V was out in a boxed version a while ago, and they have always had it available as a downloadable.
Posted by: mavikfelna
« on: March 06, 2009, 02:56:58 PM »

I used to have SE III, and back in those days they were download only. But I believe they did release a retail box version of IV. I don't think it sold well so they may well have gone back to download only.

--Mav
Posted by: Tregonsee
« on: March 06, 2009, 12:48:43 PM »

Great, that is prretty much what I was looking for.  On their website they have a package of Space Empires 4 and 5, ORB, and some other game for 29.95.  The only problem is that it seems to be download only.  Has it always been that way (download instead of a physical copy)?
Posted by: Brian Neumann
« on: March 06, 2009, 11:16:29 AM »

At the strategic level SE5 is turn based.  Once you are in combat you can adjust the speed or even pause it.  I don't think you can do anything while it is paused, but one of the options is to slow it way down where you have a chance to adjust things without a lot changing.  Hope that helps.

Brian