View full version: The Academy
  1. Galactic Map and some questions
  2. Fighters in combat.
  3. Deleting Commercial Ships
  4. supply ship eating supplies
  5. Encountering Alien species
  6. Stockpiled parts...
  7. Mining ships and simplifying resource harvesting
  8. NPC Missile launch interaction
  9. Am I just really lucky or what..? (Geological Teams)
  10. Friendly ( or otherwise ) NPR Ship designs
  11. Weird task force training behavior...
  12. New player question
  13. A few questions
  14. Working around the ship build rate bug
  15. On ruins and infrastructure
  16. Sound of turn end
  17. Changing a task group to another task force
  18. Recommendations for Early Game Ship Design.
  19. Maintenance, scrapping and various shortages
  20. Laser never firing?
  21. How many troop transport units are required to move enginer brigades?
  22. Missile Fire Controls/ Active Sensors
  23. Constructing a Warp Hub
  24. CMC Question
  25. Adding gasses as SpaceMaster?
  26. What is a parasite? [SOLVED]
  27. Weapons (& shields) in atmosphere
  28. New players first experience
  29. Changing Database Location
  30. Missile Active Sensor Question
  31. Small Galaxy
  32. Questions regarding engeniering mantainance
  33. First post - mineral bottlenecks
  34. Leaders
  35. Moving Minerals Around
  36. Moving Teams
  37. Refueling
  38. ground combat
  39. Guided missiles
  40. Fighter allocation issues
  41. Geology specialists now capped at 60%
  42. JumpDrive-self only does size matters?
  43. Reducing a fleet's reliance on missiles.
  44. Why this jump failure ?
  45. Unrest
  46. Time step and Civilians
  47. Odd NPR Relations
  48. Mining & production statistics
  49. Fixing an errant NPR
  50. Moving space ports