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  1. Bridge Officers
  2. Advanced Lasers Question
  3. Fuel Modules
  4. Fighter Speed Limit?
  5. how to keep npr using naval yard to build military ships
  6. Agility kills missile doctrines?
  7. Rescuing crews in life pods
  8. Recrewing of fighters and how low-crew state works
  9. Problems with boarding neutral vessels.
  10. Change Log for v7.2 Discussion
  11. Missiles and fire control issues
  12. Missiles and wormhole assaults
  13. Invasion?
  14. rotating crew
  15. Warning: cryo berths can't be used as flight crew berths.
  16. War Reparations Formula
  17. What's the formula for secondary explosion strength for engines?
  18. Diplomacy mechanic on shared planets question
  19. Population surrender mechanics
  20. Recovering Fired (and unexploded) missiles.
  21. Population Consumption
  22. CIWS on PDCs
  23. Đ¢hat before ? 7.2 or C# ?
  24. Paying build cost and minerals
  25. AI targeting
  26. Small galaxies
  27. Terraforming installations vs modules
  28. Colony Cost for Asteroids
  29. Recreational Modules
  30. Luxury Passenger Accomodation
  31. So, how does one undo nuclear winter?
  32. Multiplayer Aurora Concept Thread.
  33. Mines and sensors
  34. Planetary Bombardment Questions
  35. Orbital Bombardment Formulas?
  36. Do CIWSs work immediately after doing a Squadron/Standard Transit?
  37. Not being invaded
  38. Strange Damage Template for Lasers?
  39. Incorrect Active Sensor Range Detected
  40. Why can missiles not be less than 1 MSP?
  41. npr planet suitability
  42. Is aurora limited in its CPU usage?
  43. Further Discussion on Titan Plausibility
  44. Can ships be repaired in PDC hangars?
  45. NPR capabilities
  46. Laser Warheads for Missiles, what do they currently do?
  47. MOVED: Aurora C# Screenshots
  48. Grav Pulse Strength
  49. Change Log for 5.50 Discussion
  50. Change for 7.20