View full version: Mechanics
1 2 3 4 5 6 7 8 9 10 11 12 13 14 »
  1. Issue with Maintenance Module?
  2. Task Force Survey Officer
  3. Change Log for v7.2 Discussion
  4. Question about missile armor.
  5. Bridge Officers
  6. Aurora missiles don't need warheads
  7. Advanced Lasers Question
  8. Fuel Modules
  9. Fighter Speed Limit?
  10. how to keep npr using naval yard to build military ships
  11. Agility kills missile doctrines?
  12. Rescuing crews in life pods
  13. Recrewing of fighters and how low-crew state works
  14. Problems with boarding neutral vessels.
  15. Missiles and fire control issues
  16. Missiles and wormhole assaults
  17. Invasion?
  18. rotating crew
  19. Warning: cryo berths can't be used as flight crew berths.
  20. War Reparations Formula
  21. What's the formula for secondary explosion strength for engines?
  22. Diplomacy mechanic on shared planets question
  23. Population surrender mechanics
  24. Recovering Fired (and unexploded) missiles.
  25. Population Consumption
  26. CIWS on PDCs
  27. Đ¢hat before ? 7.2 or C# ?
  28. Paying build cost and minerals
  29. AI targeting
  30. Small galaxies
  31. Terraforming installations vs modules
  32. Colony Cost for Asteroids
  33. Recreational Modules
  34. Luxury Passenger Accomodation
  35. So, how does one undo nuclear winter?
  36. Multiplayer Aurora Concept Thread.
  37. Mines and sensors
  38. Planetary Bombardment Questions
  39. Orbital Bombardment Formulas?
  40. Do CIWSs work immediately after doing a Squadron/Standard Transit?
  41. Not being invaded
  42. Strange Damage Template for Lasers?
  43. Incorrect Active Sensor Range Detected
  44. Why can missiles not be less than 1 MSP?
  45. npr planet suitability
  46. Is aurora limited in its CPU usage?
  47. Further Discussion on Titan Plausibility
  48. Can ships be repaired in PDC hangars?
  49. NPR capabilities
  50. Laser Warheads for Missiles, what do they currently do?