Aurora 4x Games
» Aurora Suggestions
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Bringing Back Mothballing
Semi-Official 7.x Suggestion Thread
ECM/ECCM Missile Tracking Deactivation
Designing ship hulls instead of ships
new research topic - Medicine & Robotics
Decoy System and Drone Control
catapult ship component - launching ships over great distances
Civilian contracts for racial tech
Potential Spoilers: Aurora C# Enemy AI Ship Design and Tactics Thread.
Him Vs Her
Commanders' Initial Ages ... and a somewhat related suggestion
More secondary commander naming themes?
Request for Feature
Complete list of Suggestions
couple things, might be useful to others too?
new crew quarter options
Realistic promotions, Political Reliability and Ground Forces Officers
Considering Changes to Terraforming
Geo teams doing first surveys
Hull sice and jumpdrive
What's the deal with water vapour?
Having a PP scientist at start breaks the game
More Deeply Customizable Beam Weapons
warhammer 40k related tech and units
Fighters defaulting to lowest rank
Why can't player races use their ships to ram?
Civilian missile transport, and hangars
Bridge Crew again
Set of suggestions (reducing micromanagement and unnatural numbers)
Should empires be able to merge?
More options for diplomacy?
New politic system ?
Some sketches about commander bonuses and effects
Considering Change to Naval Organization
Transfer Cargo/Liners/Colony ships to private companies.
Considering Change to Maintenance Facilities
A bit more control with fire control
Civilian Boat Bays
Missile interception mechanics
Multiple engine types?
Proposal for Starting Weapon-based Technologies
Missiles at Less than size 1( Sub Minutions Only )
Synthetic Entity Core - An option for crew-light or crewless ships
Cannot view buttons even using limited window height option
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