View full version: Advanced Tactical Command Academy
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  1. Forward jump point defense
  2. fighter formations
  3. Dedicated carriers vs integrated
  4. Need advice and critics on my missile designs
  5. sensors on AMMs
  6. large vs small missiles
  7. scout design and doctrine
  8. Fire and forget missiles
  9. Taking out engines
  10. Carrier fleet doctrine questions?
  11. I think I create too slow missiles
  12. how to shoot fighters ?
  13. How effective are formations really?
  14. Fighters as cheap defense?
  15. How do you treat friendly NPRs in your games?
  16. Jump point Defense?
  17. Interesting missile defense math
  18. Assaulting a Fortified Jump Point
  19. Railgun point defence - some clarification required.
  20. Learning from EE's mistakes
  21. Beam weapon best practice
  22. Missile Designs
  23. Q-Ships
  24. Missile flak
  25. New Weapon Idea.
  26. Surveyor Management
  27. Combat scenarios
  28. Poll: Favoured technology for beam point defence.
  29. Wait, that's not a fighter - Parasite Warships
  30. Repairing fighters
  31. long-range conquest
  32. Fighter Vs Fighter combat in the Next Era
  33. how to prevent back-and-forth in energy engagements
  34. Mines and MIRV's
  35. is it possible to win without building offensive spaceships?
  36. Surveying; Mobile or Stationary?
  37. A question on dedicated Sensor Vessels accompanying combat fleets
  38. Naval Organization Examples for Ease-Of-Life
  39. The viability of Stealth Missile and Energy Attack Craft in Aurora
  40. Missile Pods?
  41. Jump Point Tanks
  42. Involved Analysis of Heat Death
  43. Proxy War - arsenal of democracy style
  44. PDC desing philosophies
  45. Passive Engagement
  46. Getting Clobbered
  47. How to Grow Empire?
  48. Swarm Bum Rush
  49. Learning to do Missiles
  50. Missile salvo and point defence