View full version: Advanced Tactical Command Academy
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  1. fighter formations
  2. Dedicated carriers vs integrated
  3. Need advice and critics on my missile designs
  4. sensors on AMMs
  5. large vs small missiles
  6. scout design and doctrine
  7. Fire and forget missiles
  8. Taking out engines
  9. Carrier fleet doctrine questions?
  10. I think I create too slow missiles
  11. how to shoot fighters ?
  12. How effective are formations really?
  13. Fighters as cheap defense?
  14. How do you treat friendly NPRs in your games?
  15. Jump point Defense?
  16. Interesting missile defense math
  17. Assaulting a Fortified Jump Point
  18. Railgun point defence - some clarification required.
  19. Learning from EE's mistakes
  20. Beam weapon best practice
  21. Missile Designs
  22. Q-Ships
  23. Missile flak
  24. New Weapon Idea.
  25. Surveyor Management
  26. Combat scenarios
  27. Poll: Favoured technology for beam point defence.
  28. Wait, that's not a fighter - Parasite Warships
  29. Repairing fighters
  30. long-range conquest
  31. Fighter Vs Fighter combat in the Next Era
  32. how to prevent back-and-forth in energy engagements
  33. Mines and MIRV's
  34. is it possible to win without building offensive spaceships?
  35. Surveying; Mobile or Stationary?
  36. A question on dedicated Sensor Vessels accompanying combat fleets
  37. Naval Organization Examples for Ease-Of-Life
  38. The viability of Stealth Missile and Energy Attack Craft in Aurora
  39. Missile Pods?
  40. Jump Point Tanks
  41. Involved Analysis of Heat Death
  42. Proxy War - arsenal of democracy style
  43. PDC desing philosophies
  44. Passive Engagement
  45. Getting Clobbered
  46. How to Grow Empire?
  47. Swarm Bum Rush
  48. Learning to do Missiles
  49. Missile salvo and point defence
  50. Anti-Fighter Defense