View full version: Advanced Tactical Command Academy
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  1. Saturation bombardment, MIRV missiles and designs
  2. On Sensor Buoys
  3. Rude things to do with Drone....
  4. Military Training for begginers
  5. Commercial engines and military ships
  6. A thoughest enemy never seen before..
  7. Towing "Modules"?
  8. Conceding a contested system. :)
  9. Decoy missiles
  10. Tracking hostiles
  11. Robotic soldiers
  12. Intel Gathering Through Commerce Harrasment?
  13. Task Force training
  14. A tactic for your consideration
  15. Weapon of choice
  16. Survey Group Strategies
  17. Have I found the NPR?
  18. Ground Assault
  19. 2 Wormholes! Warning Spoilers inside!!!
  20. Missile defense net opinions?
  21. Player imposed restrictions (challenges)
  22. Not a single survivor made it back home
  23. A Strange Encounter
  24. MInefield useless towards 100+ FAC Precursors
  25. Stable Wormhole Appears?
  26. Jump Point Observation
  27. Utilizing bare planets
  28. Interesting starting conditions
  29. NPR-Precursors JumpPoint's Besieged
  30. A Realization on missiles and armor
  31. Peddling in the slow lane... 5.0 & 5.1 gameplay
  32. Combat Question
  33. First questions
  34. PD Fighters
  35. Relaying target information.
  36. Plasma Carronades and Ambush tactics
  37. An Evil-MInd Ancients Ambush..:
  38. Mining Report 2153-infinite Resources
  39. My first combat
  40. New Method for Removing Precursor Colonies
  41. First 4.0 Combat
  42. Research Strategies
  43. Useful Tactic
  44. Tactics for fighting a higher-tech opponent
  45. Commerce Raiding
  46. I have been making my Grav survey ships too large!
  47. What do you do with the Jump Tender during a survey?
  48. Design a race with 100,000 research points, 150,000 BP
  49. Start up colony on a budget
  50. Comparing tech trees, missiles, lasers, shields, armor