View full version: The Academy
  1. automate fuel transport from civilian harvesters
  2. Best commanders, administrators
  3. Conventional Start Tech choices
  4. Tricks to have viable processing time for multiple-NPR start?
  5. Research found in ruins
  6. Land invaded
  7. NPR strength at setup
  8. Finding spoilers
  9. Gauss cannons
  10. Advice on on-board missile sensors
  11. Mining Vessels
  12. RamDisk
  13. Dumb newbie mistakes to avoid
  14. Error in MoveToCloseItem - error 9 subscript out of range
  15. how to add new themes?
  16. Tons of new player questions
  17. Infinity overhaul
  18. Can't find NPR
  19. question about box launchers
  20. Tugs, shore leave, comets
  21. Control of a large fleet (or just a bunch of fighters)
  22. How to fire individual missiles from multiple loaded tubes?
  23. Error in Get Mineral Usage error 6 generated by aurora : overflow
  24. Flight crew berths?
  25. Newbie questions: CIWS and missile sensors
  26. fleet doesn't refuel with own tankers
  27. Civilian Fuel Harvesters
  28. Gauss cannon recommendations
  29. Wich Tutorial?
  30. Jump Tenders
  31. Issues with auto assignments
  32. Unassigning a commander
  33. Help with NPR themes
  34. Influencing or setting inter-NPR relationships
  35. Does ship ECM reduce range of passive/active sensors on missiles?
  36. Commanders
  37. (NEWBIE PLAYER) Error Message
  38. Newbie question
  39. Conditional orders, non-parasites and parent fleets, what went wrong?
  40. Running them down...How?
  41. Shipping Lines
  42. Missile target hidding in hangar
  43. NPR visits
  44. Spacetime bubble: wiki says it's there, but I don't see it.
  45. Gauss turrets that won't fire (since I doubt it's a bug, I'll ask here first)
  46. Invading moon held by spoilers
  47. Missile initiative
  48. Interstellar Civilian Contracts?
  49. Damage of laser according to its callibre
  50. Scrapping in empty but retooling shipyard