View full version: The Academy
  1. Transportation of Construction brigade
  2. System ownership
  3. Getting Water to Planets with out Water
  4. Exploring all of it
  5. Shipyard TG 200m km from Earth
  6. PDC with deployment time 0
  7. Find a theme for a name
  8. Defender's Advantage (Jump point battles)
  9. Sector Command Radius
  10. Jump engine recharge speed
  11. Max Tracking Time Bonus vs Missiles
  12. Standard jumping of big TGs via low level Jump Tenders
  13. Recharging weapons too fast
  14. My ship broke ... what now?
  15. Second Earth
  16. Tips for new players
  17. Max Population on Planets[Or how I learned to stop worrying and never terraform]
  18. Do shields regenerate gradually or just once per recharge rate?
  19. Propagating of conditional TG orders
  20. Where could I find out what technologies / designs I have already researched?
  21. task force commander ability?
  22. Shooting at max range
  23. (Answered) Comet Mining
  24. 2 opponents on the same planet
  25. Does ship ECM reduce range of passive/active sensors on missiles?
  26. Towing shipyards
  27. Extreme slowdown?
  28. Star mass and system size
  29. [solved]change empire name
  30. Mines that go boom and missile buoys
  31. FAQ
  32. ( Answered ) Engines and Speed
  33. Populations and Worlds
  34. Probes, Drones, & Sensor Missiles
  35. Ground Combat value
  36. Dumb newbie mistakes to avoid
  37. How to Fight With Fighters More Efficiently
  38. Fighters and pre built ship components
  39. Thoughts on specialized missile/beam ships vs hybrid ships?
  40. Changes to boarding and Alien Intel
  41. terraforming ship bug
  42. Can missile ECM by countered by ECCM
  43. Bug/Error 9
  44. System View - Out of Memory Error
  45. Custom Race problems
  46. How to balance minerals between colonies in different systems?
  47. Conquered populations and commanders
  48. missile fire control = active sensor?
  49. Spoiler races and NPRs
  50. Civilian Shipping questions