View full version: The Academy
  1. How do tugs work?
  2. assigning civilian administrators and building ships
  3. Strange overhaul problem
  4. Shipyard TG
  5. Colony happiness and unrest
  6. PD ships not engaging
  7. Transporting engineering brigades
  8. Over-surveying?
  9. Ground combat vs. Precursors
  10. Military Ship Design
  11. Slaughter in my first battle - help me figure out what went wrong?
  12. Help with missile design
  13. Multi-Nations Earth Start related questions.
  14. Effects of mineral shortages
  15. Do NPRs salvage ships?
  16. Towing?
  17. Moving missiles
  18. A pile of noob questions
  19. How is final fire computed?
  20. SM create conventional starting conditions?
  21. Task Forces
  22. What a "picket (Speed 1km/s)" command does?
  23. Moving troops
  24. Tips for orbital fighter bases
  25. luxury freighter
  26. CIWS range vs size.
  27. Confusion with sending installations & specialised planets
  28. Why do my fighters explode?
  29. What do specific gases do?
  30. Stupid grunts
  31. Thinking about starting - wait for 5.7?
  32. Ancient Artifacts trade good
  33. Empty Galaxy
  34. questions about fighters (old "how crew requirement is calculated?")
  35. Identification of spoiler races
  36. Identifying the correct system to time bubble
  37. Repairing Armor
  38. Help with mineral distribution for colonies
  39. Newbie question: What is hyperdrive?
  40. Automated mine limits?
  41. New player questions
  42. Best way to organize a survey fleet?
  43. Top Tech Tips for newbies?
  44. Should I continue this game?
  45. Infrastructure as trade good?
  46. Redirect or Self-destruct Missile Salvos
  47. Ground units
  48. Colonies after ground combat
  49. Galaxy map question
  50. Music doesn't work