View full version: The Academy
  1. Deleting Commercial Ships
  2. supply ship eating supplies
  3. Encountering Alien species
  4. Stockpiled parts...
  5. Mining ships and simplifying resource harvesting
  6. NPC Missile launch interaction
  7. Am I just really lucky or what..? (Geological Teams)
  8. Friendly ( or otherwise ) NPR Ship designs
  9. Weird task force training behavior...
  10. New player question
  11. A few questions
  12. Working around the ship build rate bug
  13. On ruins and infrastructure
  14. Sound of turn end
  15. Changing a task group to another task force
  16. Recommendations for Early Game Ship Design.
  17. Maintenance, scrapping and various shortages
  18. Laser never firing?
  19. How many troop transport units are required to move enginer brigades?
  20. Missile Fire Controls/ Active Sensors
  21. Constructing a Warp Hub
  22. CMC Question
  23. Adding gasses as SpaceMaster?
  24. What is a parasite? [SOLVED]
  25. Weapons (& shields) in atmosphere
  26. New players first experience
  27. Changing Database Location
  28. Missile Active Sensor Question
  29. Small Galaxy
  30. Questions regarding engeniering mantainance
  31. First post - mineral bottlenecks
  32. Leaders
  33. Moving Minerals Around
  34. Moving Teams
  35. Refueling
  36. ground combat
  37. Guided missiles
  38. Fighter allocation issues
  39. Geology specialists now capped at 60%
  40. JumpDrive-self only does size matters?
  41. Reducing a fleet's reliance on missiles.
  42. Why this jump failure ?
  43. Unrest
  44. Time step and Civilians
  45. Odd NPR Relations
  46. Mining & production statistics
  47. Fixing an errant NPR
  48. Moving space ports
  49. Load Mineral when XXX available order
  50. Black Hole Practicals