View full version: The Academy
  1. Population vs Wealth
  2. What exactly is Spacemaster for?
  3. Civilian contract help please
  4. What are your conventional start tech and industry priorities?
  5. Missiles that Have Discharged there Secondary Missiles
  6. Atmospheric Dust Level
  7. How to learn the design of captured missiles
  8. Changing of game details of running game
  9. Automatic notes at Galaxy map
  10. First contact question
  11. Troop transfer between ships
  12. Can you scrap fighters?
  13. Can multiple Geo Survey Teams work a planet?
  14. Officer Ranks
  15. Is there a way to upgrade low tech troops?
  16. Why to ever use big power plants
  17. Non Homeworld Task Groups??
  18. How to see enemy ground forces
  19. Delivering salvaged technology
  20. ? on Gravity
  21. Jumping in tech tree
  22. Different views of Event updates log
  23. Synchronous fire usable only during JP attacks?
  24. Missing energy impacts in event log
  25. Discovered minerals: no
  26. Turned off shields
  27. Escorting through jump point
  28. Tips for new players
  29. Available capacity
  30. Hull designs of NPRs at Galactic map
  31. Construction, question
  32. Missile Launchers Size and Missiles Size's
  33. Figuring out the class of unknown wrecks
  34. Trouble launching buoy
  35. Commanders of salvage ships
  36. Short range Beam Fire Control
  37. Transportation of Construction brigade
  38. Max PD range for Point Blank PD Mode
  39. Training escorts
  40. Locking of System map
  41. Screens too big
  42. Troop transport??
  43. Find a theme for a name
  44. System ownership
  45. Getting Water to Planets with out Water
  46. Exploring all of it
  47. Shipyard TG 200m km from Earth
  48. PDC with deployment time 0
  49. Defender's Advantage (Jump point battles)
  50. Sector Command Radius