View full version: The Academy
  1. Jump engine recharge speed
  2. Max Tracking Time Bonus vs Missiles
  3. Standard jumping of big TGs via low level Jump Tenders
  4. Recharging weapons too fast
  5. My ship broke ... what now?
  6. Second Earth
  7. Max Population on Planets[Or how I learned to stop worrying and never terraform]
  8. Do shields regenerate gradually or just once per recharge rate?
  9. Propagating of conditional TG orders
  10. Where could I find out what technologies / designs I have already researched?
  11. task force commander ability?
  12. Shooting at max range
  13. (Answered) Comet Mining
  14. 2 opponents on the same planet
  15. Towing shipyards
  16. Extreme slowdown?
  17. Star mass and system size
  18. [solved]change empire name
  19. Mines that go boom and missile buoys
  20. ( Answered ) Engines and Speed
  21. Populations and Worlds
  22. Probes, Drones, & Sensor Missiles
  23. Ground Combat value
  24. How to Fight With Fighters More Efficiently
  25. Fighters and pre built ship components
  26. Thoughts on specialized missile/beam ships vs hybrid ships?
  27. Changes to boarding and Alien Intel
  28. terraforming ship bug
  29. Can missile ECM by countered by ECCM
  30. Bug/Error 9
  31. Custom Race problems
  32. How to balance minerals between colonies in different systems?
  33. Conquered populations and commanders
  34. missile fire control = active sensor?
  35. Spoiler races and NPRs
  36. Civilian Shipping questions
  37. view geology team survey status
  38. AI boarding actions?
  39. NPR jumping back and forth
  40. Merging colonies of same race on same body?
  41. Active Sensors Not Activating/Providing Targetable Contacts?
  42. How do I set up minefields?
  43. Overhauling motherships
  44. Moving orbital habitats out of system
  45. Officer skill for Sorium harvester?
  46. Transfer colony to aliens?
  47. Boarding ships inside a nebula
  48. Problems with targeting
  49. NPR Gate Spamming
  50. What's the ideal way to deisgn Fuel Tankers?