View full version: Mechanics
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  1. VB6 Damage allocation for sequential hits
  2. Change Log for v7.2 Discussion
  3. System Questions
  4. Providing research
  5. Bridge Officers
  6. Moving troops between modules
  7. What's the cargo cost of ship components?
  8. Question about multi-faction set-up
  9. Fighter Speed Limit?
  10. NPR ground units from nowhere
  11. Issue with Maintenance Module?
  12. Task Force Survey Officer
  13. Question about missile armor.
  14. Aurora missiles don't need warheads
  15. Advanced Lasers Question
  16. Fuel Modules
  17. how to keep npr using naval yard to build military ships
  18. Agility kills missile doctrines?
  19. Rescuing crews in life pods
  20. Recrewing of fighters and how low-crew state works
  21. Problems with boarding neutral vessels.
  22. Missiles and fire control issues
  23. Missiles and wormhole assaults
  24. Invasion?
  25. rotating crew
  26. Warning: cryo berths can't be used as flight crew berths.
  27. War Reparations Formula
  28. What's the formula for secondary explosion strength for engines?
  29. Diplomacy mechanic on shared planets question
  30. Population surrender mechanics
  31. Recovering Fired (and unexploded) missiles.
  32. Population Consumption
  33. CIWS on PDCs
  34. Đ¢hat before ? 7.2 or C# ?
  35. Paying build cost and minerals
  36. AI targeting
  37. Small galaxies
  38. Terraforming installations vs modules
  39. Colony Cost for Asteroids
  40. Recreational Modules
  41. Luxury Passenger Accomodation
  42. So, how does one undo nuclear winter?
  43. Multiplayer Aurora Concept Thread.
  44. Mines and sensors
  45. Planetary Bombardment Questions
  46. Orbital Bombardment Formulas?
  47. Do CIWSs work immediately after doing a Squadron/Standard Transit?
  48. Not being invaded
  49. Strange Damage Template for Lasers?
  50. Incorrect Active Sensor Range Detected