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C# Aurora / Re: Update on Progress
« Last post by Steve Walmsley on Today at 06:24:43 PM »
Quick question/suggestion about firing decisions:
Currently in VB6, the AI will waste ammo like crazy.  In my first ever battle against an NPR, they spammed hundreds of AMM's at a single sensor buoy.  I can see using a little overkill to guarantee success, but this feels excessive.  Will C# AI be more intelligent in this regard?

Yes, the AI should be better at conserving ammo.
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C# Aurora / Re: Update on Progress
« Last post by Barkhorn on Today at 03:20:13 PM »
Quick question/suggestion about firing decisions:
Currently in VB6, the AI will waste ammo like crazy.  In my first ever battle against an NPR, they spammed hundreds of AMM's at a single sensor buoy.  I can see using a little overkill to guarantee success, but this feels excessive.  Will C# AI be more intelligent in this regard?

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C# Aurora / Re: Update on Progress
« Last post by Steve Walmsley on Today at 12:33:43 PM »
Another milestone. This is an AI squadron that has detected a player ship, moved within range and launched missiles.

The basic code is done for decisions on active sensor activation (when, why) and firing decisions (when to fire, what to fire at and why). These will need a little more attention as more complex situations arise, but that should be fine-tuning.

Some of the code is in place for how the System AI deploys its available forces to deal with threats, but that is a lot more complex, especially when facing multiple hostile forces and when deciding whether to be aggressive or not. The AI may now run away or seek the cover of planetary defences, instead of blindly attacking, which requires more decision-making. The Race AI also has to respond to threats on an Empire-wide level as well. So this area of the code will be my focus now.

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C# Aurora / Re: BattleTech Units and Templates
« Last post by Garfunkel on Yesterday at 02:59:56 PM »
And it's the same for all the other classes as well - the sizes are for transporting ground troops and such be taken as guidelines for storytelling, not as absolute mechanics that dictate everything else.
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Installation / Re: SerBeardian's Ultimate Aurora Mod updated for 2019
« Last post by MarcAFK on March 16, 2019, 04:54:45 PM »
Thats it. 0 Armour causes problems randomly, its annoying but doesn't seem to do anything other than cause an overflow on the design screen.
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Italian Language Forum / Re: C# : 3 anni son passati. Ci siamo tutti qui?
« Last post by waresky on March 16, 2019, 01:58:36 AM »
@Steve Your Italian r much better than my english,for sure.
Ty for ASAP answer.

Family r top first , ever.

Anyway, you r welcome. Ty for time and for this space.

Semplicemente,lo scrivo in italiano, รจ il fan che ho dentro di me che parla. Ho voglia di giocarci a C#. All that.

See ya soon in Space.
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Installation / Re: SerBeardian's Ultimate Aurora Mod updated for 2019
« Last post by Wildkins on March 15, 2019, 11:20:29 PM »
Quote from: MasonMac link=topic=10233. msg112851#msg112851 date=1550601822
Not sure if it's just me but I keep getting the overflow error when adding/removing parts from ships.
Edit: Nevermind, it's the . EXE in the zip thats bugged

Seems like it has to do with the ability to set armor values to 0.  Setting the armor back to 1 on my designs removed any overflow errors.
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Haji's Fiction / Re: This is the end of From the Ashes
« Last post by gbpfan12 on March 15, 2019, 02:39:47 PM »
I agree, this was a great read.  Makes me wish my computer wasn't broke.   :'(
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C# Aurora / Re: BattleTech Units and Templates
« Last post by Bremen on March 15, 2019, 01:19:32 PM »
Are you sure about your size mapping? In this post (http://aurora2.pentarch.org/index.php?topic=8495.msg105832#msg105832) Steve seems to have vehicles ranging from 40-90t, heavy vehicles from 60-160t and super heavy from 200t+.

That would put all of your light mechs in the light to vehicle size range, and only the heavy mechs in the heavy vehicle class.

I think Steve is more inspired by Warhammer Titans for his super heavy vehicles, and I believe those are just on a different scale entirely.

Well, keep in mind by that standard a single trooper with an assault rifle weighs 5 tons. It's drop weight, so probably assumes supplies and support infrastructure, not necessarily what the unit itself weighs.
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Haji's Fiction / Re: This is the end of From the Ashes
« Last post by Garfunkel on March 15, 2019, 01:16:49 PM »
Finally had the time to read your stuff Haji and kudos, it is an extremely impressive campaign! The few typos and grammar issues here and there didn't detract from the experience. I really hope you'll write more when C# comes out!
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