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Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by El Pip on Today at 04:26:52 PM »
I've been debating getting an AAR going of this game, and I think there's a post in this thread of one of the bigger battles I've had. But by the time the game actually started getting really interesting, I felt it was too far into the game to get started on an AAR.
I would really enjoy an AAR that did just start with an already established empire. Sometimes the "Race developed TN tech, finds jump points, builds terrible ships, etc" build up can be a bit of a slog as we all know where it's going.

Plus it can be a waste of precious time and motivation. Look at the number of AARs around here where after all the effort of build up and establishing back story, they just slam to a halt as things are about to get interesting.

Basically I'd be interested in seeing a write up of a properly equipped fleet smashing into an enemy system and looking for vengeance. :D
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C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Garfunkel on Today at 12:53:19 PM »
Paradox and Firaxis have, in their later games, shown how extremely difficult it is to get a helper-AI to work competently. In both games, it is far more useful to have player to control everything manually and if the AI is ever given permission to handle something even temporarily, the time-savings are lost when the player takes control back and has to fix the mess that the AI has done.

Perhaps better would be to allow SM to force a permanent alliance between a player faction and an NPR-faction IF that faction was created by a human player and not the game itself.
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C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by Whitecold on Today at 10:57:18 AM »
This only works if the human is prepared to follow the same constraints as the AI in setting up his colonies and forces (creating the correct types of ground forces, forming the right operational groups, designing and building the required ship classes with the required capabilities).
My main idea is to have some minor nations in a multi-nation start being AI, but also being given general alliance orders but not having to micromanage every one of them. So, yes, if that would be possible with the restrictions you mentioned, why not... . Let's see how your AI performs and reserve this idea maybe for a later release.

I presume the AI has some flags/internal codes to know what ship types are used for. That could be exposed in a semi-AI mode, if you design a custom ship for it, you can tell the AI what it is good for, if it cannot figure it out itself.
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C# Aurora / Re: C# Aurora v0.x Suggestions
« Last post by TMaekler on Today at 06:11:19 AM »
This only works if the human is prepared to follow the same constraints as the AI in setting up his colonies and forces (creating the correct types of ground forces, forming the right operational groups, designing and building the required ship classes with the required capabilities).
My main idea is to have some minor nations in a multi-nation start being AI, but also being given general alliance orders but not having to micromanage every one of them. So, yes, if that would be possible with the restrictions you mentioned, why not... . Let's see how your AI performs and reserve this idea maybe for a later release.
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C# Aurora / Re: Update on Progress
« Last post by King-Salomon on Today at 05:13:42 AM »
What I would like to see is how the AI is organising it's fleet in Fleet structures (OOB)... do you have a screenshot of the Naval Organization window for them Steve?

Is the AI atm able to form multiple layer of comand structure for its ships to max the commander bonus for them or is it too soon?
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Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by TheBawkHawk on Yesterday at 07:00:50 PM »
:o :o :o

Where is the AAR/story of this?

 :o :o :o

I've been debating getting an AAR going of this game, and I think there's a post in this thread of one of the bigger battles I've had. But by the time the game actually started getting really interesting, I felt it was too far into the game to get started on an AAR. That, and a mixture of me being a very slow player and me being busy have put it on hold. If there's interest, once finals are good and done with, I might toss up a couple posts about the first offensive against the Jiadliaokl, once my new fleets are trained up to 100% and I get enough fuel and missiles set aside (I have about 60k missiles in my fleet all together). That, and once I actually find one of their systems. I've scouted 4 systems down the chain they come from, but I still haven't detected any colonies of theirs.

edit: Also one fun note about that NPR homeworld I conquered way back when. After all was said and done, I had lost around 30 ships or so, with the aliens, the Belazura, losing 40 or 50. After I sent in my troop transports and conquered/bombarded the planet into submission, I did a quick check around the system to make sure there weren't any other colonies or outposts to worry about. After taking care of whatever was left, my fleets left the system to return to Earth for repair and refits (I had accidentally destroyed all their shipyards with autotargeting missiles.. oops..), a pair of enemy cruisers comes out of deep space, gets detected by the sensors on the planet, and so I wheel the fleet around to go and take them out. It was too late, as the enemy ships had just gotten into firing range by the time my ships got back in system. I guess this race didn't like the prospect of new management, and so the alien ships loosed their entire stock of missiles on their homeworld, turning a solid half of the population and infrastructure into glass. Even now, 30-40 years later, the radiation is still dying down.
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Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by boggo2300 on Yesterday at 04:02:22 PM »
Luckily I've got 13 colonies backing me up, including both Earth and another NPR homeworld I conquered around 30 or 40 years back. I've gotten lucky with the mineral generation too, so I've got a few incredibly rich automines, and colonies, which gives me a combined mineral output of around 600k tons every year. Nearly a quarter of that production is from one of my colonies, aptly named Hephaestus. The civilian sector is booming too, with all of my freighters busy hauling minerals and PDCs around, I've had to really rely on the civvies to handle the transport of initial colony infrastructure and automine equipment. I've got 9 shipping companies, totaling around 400 or so civilian ships.

 :o :o :o

Where is the AAR/story of this?

 :o :o :o

13 Colonies?  I suggest it was made into a tv series called Battlestar Galactica...
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Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by King-Salomon on Yesterday at 04:01:18 PM »
Luckily I've got 13 colonies backing me up, including both Earth and another NPR homeworld I conquered around 30 or 40 years back. I've gotten lucky with the mineral generation too, so I've got a few incredibly rich automines, and colonies, which gives me a combined mineral output of around 600k tons every year. Nearly a quarter of that production is from one of my colonies, aptly named Hephaestus. The civilian sector is booming too, with all of my freighters busy hauling minerals and PDCs around, I've had to really rely on the civvies to handle the transport of initial colony infrastructure and automine equipment. I've got 9 shipping companies, totaling around 400 or so civilian ships.

 :o :o :o

Where is the AAR/story of this?

 :o :o :o
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Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by TheBawkHawk on Yesterday at 03:56:32 PM »
That is a lot of ships! Don't think I've ever gotten anywhere close.

Indeed it is, this navy is the fruit of nearly 15 years of war with an NPR with a staggering tech advantage against me. I've lost around 200 or so warships, around 1.5 million tons total to these guys over the years. I even ran out of crew to man my ships for a few years due to the amount of new ships being launched and the amount of casualties needing replacement.

You need a rather sturdy economy to handle that level of production.

Luckily I've got 13 colonies backing me up, including both Earth and another NPR homeworld I conquered around 30 or 40 years back. I've gotten lucky with the mineral generation too, so I've got a few incredibly rich automines, and colonies, which gives me a combined mineral output of around 600k tons every year. Nearly a quarter of that production is from one of my colonies, aptly named Hephaestus. The civilian sector is booming too, with all of my freighters busy hauling minerals and PDCs around, I've had to really rely on the civvies to handle the transport of initial colony infrastructure and automine equipment. I've got 9 shipping companies, totaling around 400 or so civilian ships.
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Aurora Chat / Re: What's going on in your empire/planet/battlefield?
« Last post by Hazard on Yesterday at 11:49:42 AM »
You need a rather sturdy economy to handle that level of production.
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