Author Topic: PDC Hangar Issue?  (Read 2008 times)

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Offline CAPFlyer (OP)

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PDC Hangar Issue?
« on: July 30, 2018, 10:58:45 PM »
Okay, I have played on and off for a few years and just started back.   I downloaded and am running 7. 1 right now, and I've run into an issue with the PDC and Hangars.   I put in 3000 tons of Hangar Bay (i. e.  3 bays), but when I tried to assign 3 490 Ton Fighters to it, I was told there wasn't sufficient hangar bay available.   I also had 102 Flight Crew quarters, so I know there was room there as well.   What am I missing?
 

Offline iceball3

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Re: PDC Hangar Issue?
« Reply #1 on: July 31, 2018, 04:34:04 AM »
Could you post the text of the designs of both?
 

Offline CAPFlyer (OP)

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Re: PDC Hangar Issue?
« Reply #2 on: July 31, 2018, 06:30:46 PM »
Sure -

Here's the class design for the PDC-
Quote
Australia class Planetary Defence Centre    20,600 tons     125 Crew     964.   4 BP      TCS 412  TH 0  EM 0
Armour 5-66     Sensors 1/0     Damage Control Rating 10     PPV 0
Intended Deployment Time: 48 months    Flight Crew Berths 57   
Hangar Deck Capacity 6000 tons     Troop Capacity: 5 Battalions   

Fuel Capacity 250,000 Litres    Range N/A
Strike Group
6x Falcon Fighter   Speed: 4081 km/s    Size: 9.   8


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 9 sections

And the PDC as built -
Quote
Australia class Planetary Defence Centre    20600 tons     30 Crew     964.   4 BP      TCS 412  TH 0  EM 0
Armour 5-66     Shields 0-0     Sensors 1/1/0/0     Damage Control 10     PPV 0
Annual Failure Rate: 7682%    IFR: 106.   7%    Maintenance Capacity 0 MSP
Parasite Capacity 6000 tons     Troop Capacity: 5 Battalions    Flight Crew Berths 155   

Fuel Capacity 250,000 Litres    Range 0.   0 billion km   (0 days at full power)
This ship is classed as a Planetary Defence Centre

And the Fighter-
Quote
Falcon class Fighter    490 tons     17 Crew     117.   8 BP      TCS 9.   8  TH 20  EM 0
4081 km/s     Armour 2-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4.   2
Maint Life 0 Years     MSP 0    AFR 98%    IFR 1.   4%    1YR 11    5YR 167    Max Repair 30 MSP
Intended Deployment Time: 1 months    Spare Berths 3   
Magazine 23   

Galban Aero Engines 40 EP Internal Fusion Drive (1)    Power 40    Fuel Use 224.   01%    Signature 20    Exp 20%
Fuel Capacity 5,000 Litres    Range 0.   8 billion km   (55 hours at full power)

Shchedrin Research Inc.    15cm C0.   5 Near Ultraviolet Laser (1)    Range 32,000km     TS: 5000 km/s     Power 6-0.   5     RM 3    ROF 60        6 6 6 0 0 0 0 0 0 0
Tikhomirov -Sergeyev Fire Control S00.   5 16-5000 H70 (FTR) (1)    Max Range: 32,000 km   TS: 20000 km/s     69 37 6 0 0 0 0 0 0 0
Magnetic Confinement Fusion Reactor Technology PB-1 (1)     Total Power Output 5    Armour 0    Exp 5%

Staner Orbital Systems Size 4 Box Launcher (2)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
Tikhomirov -Sergeyev Missile Fire Control FC7-R6 (70%) (1)     Range 7.   1m km    Resolution 6
Sparrow S4 ASM (2)  Speed: 39,000 km/s   End: 97m    Range: 226.   9m km   WH: 4    Size: 4    TH: 143/85/42

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes
« Last Edit: July 31, 2018, 06:32:35 PM by CAPFlyer »
 

Offline SpikeTheHobbitMage

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Re: PDC Hangar Issue?
« Reply #3 on: July 31, 2018, 11:32:05 PM »
I hate to be the guy asking this, but here it is:  Are there any ships already assigned to the PDC?

F6 menu, select the PDC from the list, then Parasites/Cargo/GU tab.  It should say how much hangar capacity is available and what ships are currently docked.
 

Offline iceball3

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Re: PDC Hangar Issue?
« Reply #4 on: August 01, 2018, 06:00:38 AM »
It is a good question. Mainly because I'm personally forgetting if adding fighters to a dropship's hangar in design view makes it so that the design comes with the fighters pre-fabricated too.
 

Offline CAPFlyer (OP)

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Re: PDC Hangar Issue?
« Reply #5 on: August 01, 2018, 10:01:44 AM »
Quote from: SpikeTheHobbitMage link=topic=10132. msg109163#msg109163 date=1533097925
I hate to be the guy asking this, but here it is:  Are there any ships already assigned to the PDC?

F6 menu, select the PDC from the list, then Parasites/Cargo/GU tab.   It should say how much hangar capacity is available and what ships are currently docked.

Here is a pic of that screen after I assigned 6 fighters -



It still says there is over half the hangar space available, but if I try to assign another fighter, it won't take it.   I have them set to want 6 fighters, but when I pre-fab'd them, none were included in the build.   I also found that when the fighters get built, they don't automatically get tasked to fill those orders, so I had to manually assign them to a PDC.
 

Offline SpikeTheHobbitMage

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Re: PDC Hangar Issue?
« Reply #6 on: August 01, 2018, 02:11:22 PM »
Quote from: SpikeTheHobbitMage link=topic=10132. msg109163#msg109163 date=1533097925
I hate to be the guy asking this, but here it is:  Are there any ships already assigned to the PDC?

F6 menu, select the PDC from the list, then Parasites/Cargo/GU tab.   It should say how much hangar capacity is available and what ships are currently docked.

Here is a pic of that screen after I assigned 6 fighters -



It still says there is over half the hangar space available, but if I try to assign another fighter, it won't take it.   I have them set to want 6 fighters, but when I pre-fab'd them, none were included in the build.   I also found that when the fighters get built, they don't automatically get tasked to fill those orders, so I had to manually assign them to a PDC.
Yeah, you should be able to land six more fighters.  The next thing I would attempt is manual assignment and landing.  For each fighter on that screen, select it, and assign the PDC as mothership in the top right corner, then select the PDC itself and hit the 'Release' and then the 'Recover' button.

Building a mothership doesn't auto-build the listed parasites.  What it does is assign and land parasites as you build them if the mothership's task group is your fighter production target group.
 

Offline davidb86

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Re: PDC Hangar Issue?
« Reply #7 on: August 01, 2018, 03:30:15 PM »
Another issue that has caused me problems is when the fighter has already been assigned to another mother ship and landed there.  Then you have to launch the fighter, assign to the correct mother ship and then land it.  Also I had problems when I forgot that the mother ship was not in orbit (training) and the fighters could not be assigned as they were built.
 

Offline CAPFlyer (OP)

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Re: PDC Hangar Issue?
« Reply #8 on: August 01, 2018, 09:53:41 PM »
Yeah, see that's the problem.   I'm building the PDCs then building the fighters and then their first order (manually by me) is to "Land on Specified Mothership (+Assign)" and that worked for the first "wave", but then after that, it started telling me there wasn't enough hangar space.   It really doesn't make sense to me.   Maybe I just setup something wrong and it's hidden in the background.
 

Offline Neophyte

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Re: PDC Hangar Issue?
« Reply #9 on: August 02, 2018, 05:31:26 AM »
Could it be because the PDC design has only 6 fighters listed for the "strike group", not 12 ?

What happens if you change the PDC hanger designation to default to hold 12 fighters and then try landing them in it?

Basically I'm wondering if it thinks it can't load any more Falcons because only 6 Falcons are explicitly listed for the hanger space.   

I've noticed that I couldn't load stolen "salvaged" spoiler missiles in a collier until I changed the collier's magazines default loading to the spoiler's missiles (ie not my own)
« Last Edit: August 02, 2018, 05:36:28 AM by Neophyte »
 

Offline CAPFlyer (OP)

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Re: PDC Hangar Issue?
« Reply #10 on: August 02, 2018, 09:03:07 AM »
I thought that too, but I just checked, and the default loadout is set to 6, yet I just landed 6 more there without a problem after reloading for the 4th time.   I'm now starting to wonder if the issue was some table error that has since resolved itself?
 

Offline Neophyte

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Re: PDC Hangar Issue?
« Reply #11 on: August 02, 2018, 07:44:10 PM »
Weird.    I blame aliens.   Go find some and kill them, the jerks.

Well, if it comes back again you might want to consider just downloading a fresh stevefire.  mdb in case there's some corruption going on.    RIP your saved games, though. 
 

Offline Erik L

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Re: PDC Hangar Issue?
« Reply #12 on: August 02, 2018, 10:10:28 PM »
Weird.    I blame aliens.   Go find some and kill them, the jerks.

Well, if it comes back again you might want to consider just downloading a fresh stevefire.  mdb in case there's some corruption going on.    RIP your saved games, though.

Offline boggo2300

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Re: PDC Hangar Issue?
« Reply #13 on: August 05, 2018, 05:23:04 PM »
Weird.    I blame aliens.   Go find some and kill them, the jerks.

Well, if it comes back again you might want to consider just downloading a fresh stevefire.  mdb in case there's some corruption going on.    RIP your saved games, though.


I'm just putting this out there,  but these Alien infiltrators really SUCK at blending in to the population!
The boggosity of the universe tends towards maximum.
 
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