Author Topic: v5.56/v5.60 Official Bugs Thread  (Read 65784 times)

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Offline Theodidactus

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #300 on: July 02, 2012, 11:00:52 PM »
really weird one, only in my home system (sol) and only if I zoom.
Error in save zoom level:

Error 3709
The search key was not found in any record



any idea how to fix this? I really like this game, and I can't figure out where in my massive autosave chain this error crops up
My Theodidactus, now I see that you are excessively simple of mind and more gullible than most. The Crystal Sphere you seek cannot be found in nature, look about you...wander the whole cosmos, and you will find nothing but the clear sweet breezes of the great ethereal ocean enclosed not by any bound
 

Offline aPPle

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #301 on: July 03, 2012, 01:33:13 PM »
the economics menu is not visible.   it opens but i cant see it.   no error message.

v5. 6
 

Offline Ziusudra

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #302 on: July 03, 2012, 03:40:15 PM »
the economics menu is not visible.   it opens but i cant see it.   no error message.

Main Menu -> Miscellaneous -> Reset Window Positions will fix this. I ran into this on Steve's "The Space Race" game; I assume he keeps that window on a second monitor.
 

Offline aPPle

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #303 on: July 05, 2012, 04:03:22 PM »
created a new system.

Error in cboControlRace

Error 76 was generated by Aurora
Path not found: 'Planetjpg\b9. jpg'
Please report etc.  etc.

v5. 60
 

Offline Ziusudra

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #304 on: July 05, 2012, 04:25:39 PM »
Path not found: 'Planetjpg\b9. jpg'
Do you have the "Planetjpeg" folder (and 4 other folders) in the Aurora install folder? If not, you missed the step during install of extracting the contents of the AuroraUpdateXXX.zip to the location Aurora was installed to. (XXX is a number, either 491 or 554.)
« Last Edit: July 05, 2012, 04:27:30 PM by Ziusudra »
 

Offline aPPle

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #305 on: July 06, 2012, 01:26:07 PM »
Error in OrbitalMovement

Error 11 was generated by Aurora
Division by zero

v5. 60

asteroid orbital motion is off if it matters.
 

gamemonger56

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #306 on: July 09, 2012, 07:15:04 PM »
im getting this now and sometimes it goes away after hitting enter and sometimes not. If i lleave the game and restart i wont see it for a while or itll show up on the next turn... i shut of the auto assign for commanders but that didnt help.
 

Offline Nathan_

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #307 on: July 12, 2012, 03:28:03 PM »
I somehow got the expand civilian economy tech to think I'd researched the first 2, when I haven't. I researched the 80,000 level one and my income is only 24 starting at a base of 20.

Update to the above, I can keep giving myself +20% techs. I thought it capped out at around the 320,000 level, but I'm up to 327M cost 20%.

Update 2: rolling back to the backup MDB file(which was apparently fairly old) fixed the issue and brought back the 20,000 level expand civ income line. This tech seems kinda wonky, only 1 level of it is displayed in the all projects list.
« Last Edit: July 12, 2012, 06:45:41 PM by Nathan_ »
 

Offline jedi72it

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"Ghosts on Venus?"
« Reply #308 on: July 12, 2012, 04:43:56 PM »
I need help with a bug, or at least i guess it is, and i must report it here since i cannot post a new topic in the bug section:

i sent some colonists to Venus (by mistake since it's an inhospitable planet used only with automated mines),
i saw that every turn they died because of the climate so i just waited 'till all supposedly died. . . .
well, now at every time tick i see the message "Unrest rising on Venus due to overcrowding. . . . ";

the anomalous thing i noticed is that on the planet Summary page, Population line, i can see 0. 00 pop, but still 100% Agricultural and Environmental. .

any tip would be appreciated, thanks for your attention  :)

 

Online Steve Walmsley (OP)

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Re: "Ghosts on Venus?"
« Reply #309 on: July 12, 2012, 04:48:40 PM »
I need help with a bug, or at least i guess it is, and i must report it here since i cannot post a new topic in the bug section:

i sent some colonists to Venus (by mistake since it's an inhospitable planet used only with automated mines),
i saw that every turn they died because of the climate so i just waited 'till all supposedly died. . . .
well, now at every time tick i see the message "Unrest rising on Venus due to overcrowding. . . . ";

the anomalous thing i noticed is that on the planet Summary page, Population line, i can see 0. 00 pop, but still 100% Agricultural and Environmental. .

any tip would be appreciated, thanks for your attention  :)



Might be a tiny amount of population (less than 0.01). Try sending (or SMing) a small amount of infrastructure to the colony.

Steve
 

Offline Erik L

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Re: "Ghosts on Venus?"
« Reply #310 on: July 12, 2012, 05:03:29 PM »
I need help with a bug, or at least i guess it is, and i must report it here since i cannot post a new topic in the bug section:


Bugs should be reported in the appropriate thread for version, rather than making a bunch of new threads.
 

Offline jedi72it

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Re: "Ghosts on Venus?"
« Reply #311 on: July 12, 2012, 05:15:42 PM »
@Steve: alright, done that and now the unrest is dropping. . . so i guess in the near future i won't have those reports anyway. . .

@Erik: oh sorry for that, i will pay more attention next time, can you please move this post in the right spot?
 

Offline Nathan_

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Re: "Ghosts on Venus?"
« Reply #312 on: July 13, 2012, 01:29:05 PM »
people frantically build infrastructure if you dump them on an unsupported world, they probably scrapped together enough for a couple of families. That 100% agriculture and environmental isn't ever going away until the planet is terraformed, venus is just the worst hellhole in the solar system, just use SM to remove the them, or put an orbital habitat over the world and sm away the infrastructure, that will give you a colony that won't pester you about growth.
 

Offline Mel Vixen

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Re: "Ghosts on Venus?"
« Reply #313 on: July 13, 2012, 01:31:43 PM »
Well if you have a shipping line it could be that they will dump appropriate ammounts of infrastructure on Venus. If you are short on Infrastructure you could try the reduced colony cost techline in Logistics.
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Offline Erik L

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Re: "Ghosts on Venus?"
« Reply #314 on: July 13, 2012, 01:48:38 PM »
@Erik: oh sorry for that, i will pay more attention next time, can you please move this post in the right spot?

Done. It's mainly to help Steve keep track of things. He won't need to track down multitudes of threads, and attempt to guess version (if not supplied).