Author Topic: First Campaign Version 17  (Read 9638 times)

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Offline misora (OP)

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First Campaign Version 17
« on: February 17, 2016, 05:41:56 PM »
Race name:
Argonak
Argonaks

Stats:
Willpower: 25
Arrogance: 40
Aggressiveness: 74
Xenophobia: 77
Tainted Atmosphere: Oxygen
Free Spirit
Increased Base Grade Crack

The government for the Argonaks is a national representative government with the following bonuses of +25% research, -30% espionage, +10% combat, +40% tax. The maximum tax rate is 65%.

The Argonaks are a reptillian species, and they stand around 1.4 meters tall. They have several scale colors, Green, Red, Muddy Brown, and Blue. The Argonakis are a militant race with a long history of military conflicts with each other.
Starting techs:
Physics 1, Chemistry 1, Construction 1, Electronics 1, Fission 1, Fission 2, Shield 1, Shield 2, FTL 1, Inertial Comp 1, Inertial Comp 2, Engine 1, Engine 2, Sensor 1, Sensor 2, Science Instrument 1, Science Instrument 2, Laser 1, Laser 2, Laser ROF 2, Laser Frequency 2 with 200 leftover
« Last Edit: February 17, 2016, 05:55:10 PM by misora »
 

Offline Erik L

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Re: First Campaign Version 17
« Reply #1 on: February 17, 2016, 05:45:03 PM »
Just going to point out that you need to buy FTL I, II, and III to get FTL IV... And so on with the other techs :)
 
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Offline misora (OP)

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Re: First Campaign Version 17
« Reply #2 on: February 17, 2016, 05:46:40 PM »
Ohhh, ok. That makes much more sense, I thought that was a lot of RP.
 

Offline misora (OP)

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Re: First Campaign Version 17
« Reply #3 on: February 17, 2016, 06:29:39 PM »
Code: [Select]
Elver Picket 685 tons 3845 BP cost
FTL 1 150 Tons Jump Delay 5 turns, BP cost 15, insertion power: 50
Standard Nuclear Pulse Engine 45 power per 1000 tons per thrust, 325 tons, BP 1200
Basic Fission(10) 400 power, 100 tons, 2000 BP cost
Class 2 Sensors, 20 channels,  active sig 40, passive sig 10, standard resolution 50M
5 PD 5 CM aperture, MID-Infrared, ROF 1 per turn. power use 15 if all used at once, cost 150 BP, 45 tons
3 25 CM aperture, MID-Infrared, ROF 1 per turn. power use 24 if all used at once, cost 450 BP, 45 tons
2 beta shields, EM protection 6, Thermal protection 14, kinetic protection 10, collapse 45, regen 5, sig 12, cost 30 BP, 20 tons

So did I do this correctly, I think its kind of small for the amount of stuff on it.
 

Offline Erik L

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Re: First Campaign Version 17
« Reply #4 on: February 17, 2016, 07:01:39 PM »
I think your power plant calcs are off. I've got a cold at the moment, so the brain isn't fully operational. @boggo2300 Wanna check this over? :)

Offline Sematary

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Re: First Campaign Version 17
« Reply #5 on: February 17, 2016, 07:36:40 PM »
By my count the power is correct for a total needed power of 134 with 400 being produced.
 

Offline boggo2300

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Re: First Campaign Version 17
« Reply #6 on: February 17, 2016, 11:52:26 PM »
Sorry out of state until tomorrow,  I'll run it through my ship build sheet then
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Offline Erik L

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Re: First Campaign Version 17
« Reply #7 on: February 18, 2016, 08:12:19 AM »
By my count the power is correct for a total needed power of 134 with 400 being produced.
Tonnage doesn't seem right

Offline Sematary

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Re: First Campaign Version 17
« Reply #8 on: February 18, 2016, 08:59:46 AM »
Going off memory, which I think is a version behind, it should be 19 tons each so 190 tons. Also he forgot to put in hull space so his ship should be more in the range of 1,550 which would double the power requirement of the engines. To 90 power per point of thrust (which the max thrust is currently unstated)
 

Offline Erik L

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Re: First Campaign Version 17
« Reply #9 on: February 18, 2016, 09:30:59 AM »
Standard Nuclear Pulse provide 14 power for 1200 cost and 325 tons. So for 400 power that would be 29 plants, for a total cost of 34800, and 9425 tons. Since you only need 134 power, that's 10 plants for 12000, and 3250 tons. Which will tank your power/thrust calculations.

Offline misora (OP)

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Re: First Campaign Version 17
« Reply #10 on: February 18, 2016, 11:46:25 AM »
Code: [Select]
Elver Picket   1257 with structure tons,  1976 Bp cost  97 power needed for no thrust and for FTL to be engaged, 187 power for 1 thrust,  277 for 2 thrust
FTL 1 150 Tons Jump Delay 5 turns, BP cost 15, insertion power: 50
Standard Nuclear Pulse Engine 45 power per 1000 tons per thrust, 425 tons, BP 1200(2 max thrust I think)
7 basic Fission Plants, 133 tons, 280 power, 56 BP
Class 2 Sensors, 20 channels,  active sig 40, passive sig 10, standard resolution 50M
5 PD 5 CM aperture, MID-Infrared, ROF 1 per turn. power use 15 if all used at once, cost 150 BP, 45 tons
3 25 CM aperture, MID-Infrared, ROF 1 per turn. power use 24 if all used at once, cost 450 BP, 45 tons
2 beta shields, EM protection 6, Thermal protection 14, kinetic protection 10, collapse 45, regen 5, sig 12, cost 30 BP, 20 tons, 8 power needed for both to be one at once
Standard Inertial Compensators, power 2x thrust, 20 tons, 75 bp cost

I think this is better, although the engine tables in the pdf are hard to understand to me at least.
 

Offline Erik L

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Re: First Campaign Version 17
« Reply #11 on: February 18, 2016, 04:42:15 PM »
One thing you might consider is dropping your weapon power since you won't be shooting while jumping.

How would you make the tables easier to understand?

Offline misora (OP)

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Re: First Campaign Version 17
« Reply #12 on: February 18, 2016, 05:26:18 PM »
One thing you might consider is dropping your weapon power since you won't be shooting while jumping.

How would you make the tables easier to understand?
  I would put the N-space engines and FTL engines on seperate pages, since on my pdf the mechanic explanations for them are very squished.
 

Offline Erik L

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Re: First Campaign Version 17
« Reply #13 on: February 18, 2016, 06:06:59 PM »
That will be done when I get to layout :)

Offline boggo2300

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Re: First Campaign Version 17
« Reply #14 on: February 19, 2016, 02:04:54 AM »
OK, after running the numbers on version 2 that you posted, my build sheet likes your design,  you could drop to 4 Power Plants, and your hull down to 822 ton (since as Erik said, you won't need to run your lasers and FTL drive at the same time,  Also for Erik,  is 2 or more Shield Generators a thing? if so whats the effect on Mitigations, Collapse, Regen & sig?
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