So I had my first big fight which I won, yay!
I already had something similar in mind before this fight happened but once finished I couldn't agree more with my choice.
PROBLEM
After a big fight, you have 2 issues: Number one is prisoners and survivors to rescue, Number 2 is the insane amount of wrecks to recover.
If my survivors are picked by our Fleet in the area (which I am more than fine with it) I cannot use the same fleet to recover the prisoners though or you would have an insane amount of overcrowding forcing you to leave the newly conquered space too soon.
I present you the SOLUTION:
Asheville class Prisoner Ship 50,648 tons 223 Crew 953.6 BP TCS 1,013 TH 1,563 EM 0
1542 km/s Armour 1-121 Shields 0-0 HTK 71 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 11 Max Repair 200 MSP
Troop Capacity 250 tons Boarding Capable Cargo 25,000 Cryogenic Berths 2,000
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 12 months
Salvager: 1 module(s) capable of salvaging 500 tons per day
Commercial Ion Drive (10) Power 1562.5 Fuel Use 8.94% Signature 156.25 Explosion 5%
Fuel Capacity 1,000,000 Litres Range 39.7 billion km (298 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
THE CONCEPT
The Prisoner Ship will collect only prisoners and for roleplay/convenience purpose these will be used for our salvaging mission (it's a hard work not only done by a machine but you need people in EVO suits as well and on the ships extracting components) all under the supervision of a 250 Tons Space Marines Squad. The Marines squad has two purposes: the main one is role-playing of course but they can come handy to board few stranded enemy ships at 0km/s.