View full version: VB6 Mechanics
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  1. Change Log for v5.40
  2. Mineral Supply
  3. Pre-TN
  4. PD modes and independent guidance
  5. Civilian freight oddity
  6. Civilian Shipping: Mechanics and Incentives?
  7. Missile Agility... negative values allowed?... !!!
  8. I've been reading the wiki, it's been mentioning multiplayer?
  9. Narrowband Active Sensors
  10. Jump gate construction failed
  11. Guided Missiles and Mines
  12. Box launcher reload time
  13. Designing own engines and components?
  14. Change task force of a task group
  15. Box launcher
  16. Deck Crew Bonus
  17. how to remove a ship?
  18. Mines and detonations
  19. Selecting Administrators
  20. ECM question
  21. Mesons and Microwaves
  22. Stuck in a loop
  23. Generation chance tweaked in 5.20 or should I buy a lottery ticket?
  24. Planetary bombardment vs ruins
  25. TF training for PDC-based fighters?
  26. Will NPRs invade?
  27. Fighter and FAC maintenance
  28. [RESEARCH/F2 windows]
  29. Combat Modules
  30. Local Gen chance and spread broken?
  31. NPR Interruptions
  32. Race Relations
  33. New Commander Name Themes for v5.20
  34. Landing on Planets
  35. Crew losses
  36. Compressed Fuel Storage System
  37. Create a Jump point to another system?
  38. Small modification to Ground Combat mechanics
  39. Mothball 5.14
  40. Crew grades
  41. Reserve Mineral Levels
  42. New race Generation?
  43. How Strange r the Steve's Evil Mind? read..
  44. Planetary raid like in Starship Troopers
  45. Ammo Management tab for Ship Window
  46. Buoy Mechanics
  47. How to make a multiplayer game?
  48. Creation of New Species though Genetic Modification
  49. Themes
  50. Selecting Real Stars Systems for Exploration