Author Topic: Return of Ordnance/Fighter Factories  (Read 1401 times)

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Offline Steve Walmsley (OP)

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Return of Ordnance/Fighter Factories
« on: December 15, 2009, 12:43:51 AM »
Ordnance and Fighter factories are back in v4.8 and Industrial Capacity becomes Construction Factories again. I was just finding it too unrealistic in terms of having a percentage of industry devoted to fighters or missiles. Besides the system not being very flexible in terms of the needs of different races, in the past I have had colonies with just ordnance factories and that was no longer possible. So I have retained the new tab and the multiple projects concept but I have split the capacity into three distinct areas. Now when you set the percentage for a task, it is the percentage of that type of capacity. So you might devote sixty percent of your ordnance factories on a planet to build a particular type of missile for example. Here is a screen shot of the updated Industry tab

[attachment=0:369vy4gb]Industry.JPG[/attachment:369vy4gb]
Steve
 

Offline boggo2300

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Re: Return of Ordnance/Fighter Factories
« Reply #1 on: December 15, 2009, 01:04:55 AM »
Very happy about this one, I especially like the fact youve carried over split tasking to missiles and fighters!

Thanks Steve

Matt
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Offline backstab

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Re: Return of Ordnance/Fighter Factories
« Reply #2 on: December 16, 2009, 01:09:03 AM »
Yes !  Wahooooo
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Offline boggo2300

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Re: Return of Ordnance/Fighter Factories
« Reply #3 on: December 16, 2009, 05:15:51 AM »
this seems to be being met with general approbation from the Antipodes!!   :D
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Offline waresky

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Re: Return of Ordnance/Fighter Factories
« Reply #4 on: December 16, 2009, 10:39:45 AM »
Welcome Back Steve The Great:))