Author Topic: Imperial Navy of the Ilshaan Empire  (Read 2329 times)

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Offline Vynadan (OP)

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Imperial Navy of the Ilshaan Empire
« on: March 06, 2013, 03:50:20 PM »
The Ilshao started in a system with abundant minerals - not enough to stay isolated in their corner of the galaxy, but large enough for them to flourish from the get-go. As such, their ship designs favour larger vessels rather than many smaller ones. Recently a new thread was detected in the otherwise surprisingly lifeless space around their home system, and in response a new generation of ships was designed to replace the decade old navy.

The encountered enemy seems to have ship speeds around the 4000 - 5000 km/s area and employs small 10,000 km/s corvette strikegroups to deliver missiles from close quarters. More information, or even the tonnage of their vessels, is unknown due to the civilian ships encountering them during a geosurvey weren't equipped with active sensors.

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Beacon class Command Ship    40,000 tons     901 Crew     12969.5 BP      TCS 800  TH 640  EM 600
5000 km/s    JR 3-50     Armour 5-104     Shields 20-300     Sensors 900/1200/0/0     Damage Control Rating 28     PPV 0
Maint Life 1.12 Years     MSP 5674    AFR 457%    IFR 6.3%    1YR 4561    5YR 68415    Max Repair 2250 MSP
Intended Deployment Time: 12 months    Spare Berths 0    
Flag Bridge    

Imperial Prototype Jump Engine     Max Ship Size 40000 tons    Distance 50k km     Squadron Size 3
Imperial Prototype Fusion Drive (2)    Power 2000    Fuel Use 48.57%    Signature 320    Exp 16%
Fuel Capacity 15,100,000 Litres    Range 139.9 billion km   (323 days at full power)
Focus Xtal Class Theta (5)   Total Fuel Cost  60 Litres per hour  (1,440 per day)

Imperial Beacon Type-C (1)     GPS 216000     Range 4,732.3m km    Resolution 120
Imperial Beacon Type-A (1)     GPS 1800     Range 432.0m km    Resolution 1
Qiuxin High Performance Thermal Detector I (1)     Sensitivity 900     Detect Sig Strength 1000:  900m km
Imperial Oracle-Class Electromagnetic Sensor (1)     Sensitivity 1200     Detect Sig Strength 1000:  1200m km

ECM 30

This design is classed as a Military Vessel for maintenance purposes
The Beacon class Command Ship is the centre of the new envisioned Ilshaan fleet. It completely lacks weaponry and instead relies on its armour, shields and supporting fleet to prevent damage. Its main purpose is sensor coverage, providing the fleet with a central command and to offer the hostiles with an obvious target to fire their missiles against to force them into a predictable course of action.

The admirality forewent the inclusion of the Type-B Beacon sensor specialised against smallcraft as observed by the new thread as the Type-A should serve this purpose well enough given the known engagement ranges.

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Strike class Battleship    20,000 tons     431 Crew     4707 BP      TCS 400  TH 320  EM 0
5000 km/s     Armour 3-65     Shields 0-0     Sensors 18/1/0/0     Damage Control Rating 16     PPV 64
Maint Life 1.18 Years     MSP 2427    AFR 193%    IFR 2.7%    1YR 1787    5YR 26809    Max Repair 2250 MSP
Intended Deployment Time: 12 months    Spare Berths 1    
Magazine 1330    

Imperial Prototype Fusion Drive (1)    Power 2000    Fuel Use 48.57%    Signature 320    Exp 16%
Fuel Capacity 7,330,000 Litres    Range 135.8 billion km   (314 days at full power)

S-Type Standard Annihilator Missile Tube (16)    Missile Size 4    Rate of Fire 20
Annihilator Missile Guidance System (4)     Range 207.4m km    Resolution 16
Annihilator Fus-01 (332)  Speed: 37,500 km/s   End: 40.3m    Range: 90.7m km   WH: 9    Size: 4    TH: 462/277/138

Imperial Smallcraft Backup Sensor (1)     GPS 2880     Range 172.8m km    Resolution 16
Qiuxin Civilian Thermal Detector I (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

ECM 30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
The Strike is the offensive powerhouse of the new fleet. Equipped with over a dozen launch tubes for the newly adapated Annihilator series of ASMs and sufficient magazine space for 20 salvoes, at least two of these will escort a Beacon. They feature only a backup sensor should the large arrays of the Beacon class be damaged or stealth be considered more of a priority. The moderate armour of the Strike would allow them to be equipped with Defender series missiles as detailed below for short-range engagements.

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Guardsman class Destroyer    10,000 tons     179 Crew     3152.1 BP      TCS 200  TH 160  EM 0
5000 km/s     Armour 2-41     Shields 0-0     Sensors 18/1/0/0     Damage Control Rating 4     PPV 12
Maint Life 1.13 Years     MSP 788    AFR 200%    IFR 2.8%    1YR 629    5YR 9428    Max Repair 1125 MSP
Intended Deployment Time: 12 months    Spare Berths 0    
Magazine 375    

Imperial Miniature Prototype Fusion Drive (1)    Power 1000    Fuel Use 72.86%    Signature 160    Exp 16%
Fuel Capacity 4,515,000 Litres    Range 111.5 billion km   (258 days at full power)

S-Type Standard Hunter Missile Tube (12)    Missile Size 1    Rate of Fire 5
Hunter Missile Guidance System (4)     Range 181.4m km    Resolution 1
Hunter Fus-01 (375)  Speed: 90,000 km/s   End: 2.4m    Range: 12.8m km   WH: 1    Size: 1    TH: 1020/612/306

Imperial Missile Backup Sensor (1)     GPS 180     Range 43.2m km    Resolution 1
Qiuxin Civilian Thermal Detector I (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
What the Strike is to the offensive capabilities of the fleet, the Guardsman is to its defenses. 31 salvoes of the newest generation AMMs can be fired out of 12 tubes at up to four different targets to provide long range PD fire for the entire fleet. Given the missile reliability of the enemy, up to four Guardsman will accompany each Beacon.
The relativly small size compared to the Beacon was the main argument for its thin armour. In hope the ship would never be targeted with sufficient force to penetrate the fleet defenses, and use of the Beacon's Type-A sensor to guide its missiles, neither ECM or other defenses were deemed necessary for this class.

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Onslaught class Cruiser    20,000 tons     439 Crew     5977.75 BP      TCS 400  TH 320  EM 0
5000 km/s     Armour 4-65     Shields 0-0     Sensors 18/1/0/0     Damage Control Rating 15     PPV 66
Maint Life 1.12 Years     MSP 2802    AFR 213%    IFR 3%    1YR 2270    5YR 34045    Max Repair 2250 MSP
Intended Deployment Time: 12 months    Spare Berths 2    
Magazine 370    

Imperial Prototype Fusion Drive (1)    Power 2000    Fuel Use 48.57%    Signature 320    Exp 16%
Fuel Capacity 7,440,000 Litres    Range 137.9 billion km   (319 days at full power)

Calibre 12 Point Defense Laser Battery (2x4)    Range 120,000km     TS: 25000 km/s     Power 16-16     RM 3    ROF 5        4 4 4 3 2 2 1 1 1 1
Calibre 12 Point Defense Laser Targeting Computer (2)    Max Range: 384,000 km   TS: 25000 km/s     97 95 92 90 87 84 82 79 77 74
Prototype Fusion Reactor (7)     Total Power Output 35    Armour 0    Exp 5%

S-Type Optimised Annihilator Missile Tube (4)    Missile Size 4    Rate of Fire 40
S-Type Standard Hunter Missile Tube (4)    Missile Size 1    Rate of Fire 5
Hunter Missile Guidance System (1)     Range 181.4m km    Resolution 1
Defender Backup Guidance System (1)     Range 25.9m km    Resolution 1
Hunter Fus-01 (82)  Speed: 90,000 km/s   End: 2.4m    Range: 12.8m km   WH: 1    Size: 1    TH: 1020/612/306
Annihilator Fus-01 (36)  Speed: 37,500 km/s   End: 40.3m    Range: 90.7m km   WH: 9    Size: 4    TH: 462/277/138
Defender Fus-01 (36)  Speed: 75,000 km/s   End: 4m    Range: 18.2m km   WH: 9    Size: 4    TH: 725/435/217

Imperial Missile Backup Sensor (1)     GPS 180     Range 43.2m km    Resolution 1
Qiuxin Civilian Thermal Detector I (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

ECCM-3 (3)         ECM 30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
The Onslaught is an odd design, somewhere between the Guardsman and the Strike. It's the only ship to carry the Defender series of QRMs (Quick Response Missiles) by default, although the missiles use the Annihilator's missile tubes. With the full size of a battleship and the only non-missile armament in the standard layout of the fleet, the Onslaught provides missile support both in offensive and defensive fire while its laser batteries are to be the fleet's final fire PD.
However, should the need arise the Onslaugh can advance closer to the front line than any other ship: It is heavier armoured than even the Strike class and its rapid-fire laser batteries were effective against weaker armour platings during tests. The QRM series of missiles was specifically designed to provide the Onslaught an edge over the hopefully surprised hostile beam combatant in close quarter engagements with its high speed and full-sized warhead.

Ideally, two Onslaughts would jump through any suspicious jump point together with a Beacon class and remain on the other side while the Beacon ferries the Strikes and Guardsman through.


The Ilshaan navy isn't designed to remain deployed for much longer than a year - newly designed prototype drives are difficult to repair (2250 MSP), but a necessity given their fuel conservation and the lack of easily accessible Sorium reserves in their home system. Their fuel reserves reflect these circumstances, and at least one small civilian tanker will accompany each fleet with surplus fuel and maintenance supplies should a deployment turn out to be longer than expected.
Given the fuel situation back home, the admirality thought the use of smallcraft similiar to those of the opponent as prohibitivly expensive.
 

Offline Vynadan (OP)

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Re: Imperial Navy of the Ilshaan Empire
« Reply #1 on: March 07, 2013, 10:05:57 PM »
5 classes make up the current auxiliary division of the Imperial Navy:

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Caravan II class Collier    20,000 tons     264 Crew     4068.3 BP      TCS 400  TH 320  EM 0
5000 km/s     Armour 2-65     Shields 0-0     Sensors 18/1/0/0     Damage Control Rating 17     PPV 0
Maint Life 1.16 Years     MSP 2161    AFR 188%    IFR 2.6%    1YR 1648    5YR 24723    Max Repair 2250 MSP
Intended Deployment Time: 12 months    Spare Berths 0   
Magazine 3174   

Imperial Prototype Fusion Drive (1)    Power 2000    Fuel Use 48.57%    Signature 320    Exp 16%
Fuel Capacity 6,350,000 Litres    Range 117.7 billion km   (272 days at full power)

Imperial Civilian Standard Issue Sensor (1)     GPS 5760     Range 109.3m km    Resolution 160
Qiuxin Civilian Thermal Detector I (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

This design is classed as a Military Vessel for maintenance purposes
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Reach class Tanker    20,000 tons     114 Crew     1733 BP      TCS 400  TH 320  EM 0
5000 km/s     Armour 2-65     Shields 0-0     Sensors 18/1/0/0     Damage Control Rating 5     PPV 0
MSP 271    Max Repair 225 MSP
Intended Deployment Time: 12 months    Spare Berths 1   

Navanti Large Commercial Fusion Drive (4)    Power 500    Fuel Use 1.52%    Signature 80    Exp 4%
Fuel Capacity 8,895,000 Litres    Range 5266.8 billion km   (12191 days at full power)

Imperial Civilian Standard Issue Sensor (1)     GPS 5760     Range 109.3m km    Resolution 160
Qiuxin Civilian Thermal Detector I (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

This design is classed as a Commercial Vessel for maintenance purposes

Both the Caravan II and the Reach are essential to most extrasolar fleet operations, extending both offensive arsenal and range of the main combat vessels. Both ships underwent considerable downsizings after the logistics wing brought up the initial designs with tonnages similiar to most civilian ships - But the admirality insisted the ships be reduced to navy tonnage ranges.
The majority of reductions were taken in their defenses, notably the complete lack of ECM and only marginally reinforced armour compared to civilian hulls.

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Xorn class Gravitational Survey Vessel    8,000 tons     115 Crew     1575.8 BP      TCS 160  TH 160  EM 0
6250 km/s     Armour 3-35     Shields 0-0     Sensors 18/24/0/10     Damage Control Rating 2     PPV 0
MSP 320    Max Repair 225 MSP
Intended Deployment Time: 50 months    Spare Berths 0   

Navanti Large Commercial Fusion Drive (2)    Power 500    Fuel Use 1.52%    Signature 80    Exp 4%
Fuel Capacity 550,000 Litres    Range 814.1 billion km   (1507 days at full power)

Imperial Civilian Standard Issue Sensor (1)     GPS 5760     Range 109.3m km    Resolution 160
Qiuxin Civilian Thermal Detector I (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Stellar Electronics Electromagnetic Sensor Unit (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Improved Geological Sensors (5)   10 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes

The Xorn represents the Empire's push for unknown space beyond today's borders. Equipped with the most fuel efficient engines available to the navy, small sensors for emergency situations should the passive capabilities proof insufficient and a reinforced hull this ship is the admirality's answer to the Iao Incident where a small survey flotilla was eradicated by an alien presence. Particular attention was paid to the final speed of the class, as a meager 16 km/s of lack in speed was what doomed the survey corps in Iao - As such, the Xorn is even faster than the main line navy ships.

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Pegasus class Gravitational Survey Vessel    8,000 tons     136 Crew     1469.8 BP      TCS 160  TH 160  EM 0
6250 km/s     Armour 2-35     Shields 0-0     Sensors 18/24/8/0     Damage Control Rating 9     PPV 0
Maint Life 4.16 Years     MSP 1033    AFR 56%    IFR 0.8%    1YR 96    5YR 1436    Max Repair 225 MSP
Intended Deployment Time: 50 months    Spare Berths 1   

Navanti Large Commercial Fusion Drive (2)    Power 500    Fuel Use 1.52%    Signature 80    Exp 4%
Fuel Capacity 550,000 Litres    Range 814.1 billion km   (1507 days at full power)

Imperial Civilian Standard Issue Sensor (1)     GPS 5760     Range 109.3m km    Resolution 160
Qiuxin Civilian Thermal Detector I (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Stellar Electronics Electromagnetic Sensor Unit (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Improved Gravitational Sensors (4)   8 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

The Pegasus is the sister class of the Xorn - with similiar capabilities but designed for gravitational surveys instead. As an alien presence is expected closer to planets, the Pegasus has a slightly lighter armour compared to the Xorn.

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G-3 Elocator-M class Jump Tender    130,600 tons     939 Crew     10160.5 BP      TCS 2612  TH 3200  EM 0
7656 km/s    JR 5-25(C)     Armour 1-229     Shields 0-0     Sensors 18/1/0/0     Damage Control Rating 6     PPV 0
MSP 292    Max Repair 236 MSP
Intended Deployment Time: 3 months    Spare Berths 0   
Tractor Beam     

Imperial G-3 Elocation Engine     Max Ship Size 131000 tons    Distance 25k km     Squadron Size 5
Navanti Large Commercial Fusion Drive (40)    Power 500    Fuel Use 1.52%    Signature 80    Exp 4%
Fuel Capacity 5,000,000 Litres    Range 453.3 billion km   (685 days at full power)

Imperial Civilian Standard Issue Sensor (1)     GPS 5760     Range 109.3m km    Resolution 160
Qiuxin Civilian Thermal Detector I (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km

This design is classed as a Commercial Vessel for maintenance purposes

Finally, the Elocator class is what gets all of the previously briefed classes through un-gated jump points. It was originally designed to ferry the Golem III imperial freighters to remote mining outposts every couple years, but has recently been repurposed for military duties as the G-4 series is in early production stages.
Of remarkable size compared to the military ships, the Elocators underwent a refit to the Elocator-M composition, adding a tractor beam to the ship's function to tow damaged navy vessels out of combat.

Since Caravan, Reach and Elocator all have little defensive capabilities, they are to remain outside of combat areas as much as possible. (Particularly the Elocator class is expensive to manufacture and a pain to lose, as the amount of engines was necessary back in their hey day to inflate them to freighter sizes and allow jumps. This circumstance will significiantly help them in their tractor function now, however.)
 

Offline Marski

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Re: Imperial Navy of the Ilshaan Empire
« Reply #2 on: March 08, 2013, 11:03:32 AM »
Those look good and solid designs to me, however may I give you help with naming components?
To keep track with newest and older engine models, I use IRL naming conventions.

And since you have Empire thing going, I suggest you take some inspiration from the IRL Japanese Empire's tank design name conventions
Quoted from http://forum.worldoftanks.com/index.php?/topic/184829-wwii-japanese-tank-naming-conventions/

Quote
There were Two systems: Order System and Classification System, both of which are under the Army Imperial Year System


Army Imperial Year System

The Imperial Year was used as the standard for designating the type, based on the mystical founding of Japan in 660 BC. The accepted practice was to use the last two numbers of the year as a type number, as in the Type 89 medium tank of 1929, with Type 100 for items accepted in 1940. After 1940 only the last digit was used, so Type 2 equipment was accepted in 1942.


Order System

Each tank is given a separate name, based on the order in adapation. The Type 89 medium tank was the “I-Go”, or “first car/model” while the Type 95 light tank was the “Ha-Go”, or “third car/model” (no second model has been identified).


Classification System

Starting from the Type 97 Chi-Ha, the naming system was changed to incorporate the classification of the tank. Each tank would get a two letter name, with the first letter standing for the type of tank and the second for the order in which the tanks were developed.

The majority of tanks fell into three categories – Chi, Ke and Ho, or Medium, Light and Gun, with Chi and Ke used as single character abbreviations for Chiu (or Chui) and Kei. There seems to have been a category for Heavy (O, short for Oo), but this is only "confirmed" in the sense that it was the unofficial name given to the 120 ton tank O-I.


The numbering system used was based on the Iroha, a Japanese poem. This used every character from the Japanese syllabary once, and for a long time was used to put those characters in order (in a rather poetic version of the ABC). The first two lines of the poem, transliterated in roman letters, ran:

i ro ha ni ho he to
chi ri nu ru wo


If we summarize the naming system:

Chi: Medium
Ke: Light
Ho: Gun (Tank Destroyer)
O: Heavy

1- I or Yi
2 - Ro
3 - Ha
4 - Ni
5 - Ho
6 - He
7 - To
8 - Chi
9 - Ri
10 - Nu
11 - Ru
12 - O or Wo


Using the medium tanks as an example:

Chi-I (Medium First): None (most likely Experimental Type 1 Tank)
Chi-Ro (Medium Second): Type 89 I-Go
Chi-Ha (Medium Third): Type 97 Chi-Ha
Chi-Ni (Medium Fourth): Type 97 Chi-Ni (never got out of prototype status)
Chi-Ho (Medium Fifth) Type 98 Chi-Ho (never got out of prototype status)
Chi-He (Medium Sixth): Type 1 Chi-He
Chi-To (Medium Seventh): Type 4 Chi-To
Chi-Ri (Medium Ninth): Type 5 Chi-Ri
Chi-Nu (Medium Tenth): Type 3 Chi-Nu

So, for example:

Type-47 "H-IC" Fusion Engine

Type-(two last digits of current year) H("Heavy" meaning size 30)-IC(Internal Confinement) Fusion Engine
 

Offline Vynadan (OP)

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Re: Imperial Navy of the Ilshaan Empire
« Reply #3 on: March 08, 2013, 11:30:11 AM »
It's a mixture of fantasy and japanese actually, but I always struggle with coming up with enough theme-apropiate names for all the components one has to build in aurora; I appreciate the input :) Thanks
 

Offline Marski

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Re: Imperial Navy of the Ilshaan Empire
« Reply #4 on: March 08, 2013, 11:58:49 AM »
It's a mixture of fantasy and japanese actually, but I always struggle with coming up with enough theme-apropiate names for all the components one has to build in aurora; I appreciate the input :) Thanks

For me, naming conventions are very important to keep track which component are obsolete and which are new.
 

Offline SteelChicken

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Re: Imperial Navy of the Ilshaan Empire
« Reply #5 on: March 08, 2013, 03:05:06 PM »
Those ships look *very* frail.  I would use a lot more armor.
I like the idea of a mega sensor ship.  I do something like that as well, but with far less range.
Also, do you think you will need all that fuel/range?
 

Offline Vynadan (OP)

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Re: Imperial Navy of the Ilshaan Empire
« Reply #6 on: March 09, 2013, 11:11:12 AM »
I hope my PD is strong enough to catch the vast majority of incoming missile fire so that armour isn't damaged in the first place. The Beacon has shields to prevent superficial leakers from damaging her armour, and all ships have fairly large surface areas so that even two lucky hits probably won't penetrate the hull.
Of course, that's just theory ;D

Noticed during task force training that the Guardsman doesn't have enough MSP to repair its own engine - a mere 0.18 months into training a Guardsman's only engine failed and interrupted the training. I made sure the civilian auxiliaries had enough MSP for their engines even when they were civilian, but I completely missed the Guardsman ... >.<

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Guardsman-B class Destroyer    10,000 tons     182 Crew     3013.1 BP      TCS 200  TH 160  EM 0
5000 km/s     Armour 2-41     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 7     PPV 12
Maint Life 2.36 Years     MSP 1318    AFR 114%    IFR 1.6%    1YR 324    5YR 4857    Max Repair 1125 MSP
Intended Deployment Time: 12 months    Spare Berths 1    
Magazine 375    

Imperial Miniature Prototype Fusion Drive (1)    Power 1000    Fuel Use 72.86%    Signature 160    Exp 16%
Fuel Capacity 4,655,000 Litres    Range 115.0 billion km   (266 days at full power)

S-Type Standard Hunter Missile Tube (12)    Missile Size 1    Rate of Fire 5
Hunter Missile Guidance System (4)     Range 181.4m km    Resolution 1
Hunter Fus-01 (375)  Speed: 90,000 km/s   End: 2.4m    Range: 12.8m km   WH: 1    Size: 1    TH: 1020/612/306

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

A quick redesign of the Guardsman, now with sufficiant engineering capabilities to repair its own engine. If I pack only one engine into a military ship, it's a huge reliability I noticed ::) Posed with the problem of taking out either missile tubes and MFCs, to decrease its fuel even further below fleet ranges, or to take out its backup sensors I went with the last option. As escorts, they should never be alone anyway, and the Onslaught class provides the flotilla with a missile backup sensor as well.
Notes for the future generation of ships: At least two engines (which will require the next evolution in engine technology to go into efficiency mostly to keep the current consumptions and get more range), slightly thicker armour (which will require better armour technology or taking out a few components), more deployment time and fuel if possible.
 

Offline TheDeadlyShoe

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Re: Imperial Navy of the Ilshaan Empire
« Reply #7 on: March 09, 2013, 01:30:25 PM »
yes.  it's even worse than you've said.  if your engine is ever damaged, it's 2x the MSP to repair in the field.  I consider having 2x the MSP of one of the engines the minimum for most military vessels.

you might consider taking some of the signature reduction off the Guardsman engines.  If it's going to be escorting battleships most of the time it can afford to have more signature (2x what it has now to be specific).  This will help keep costs down, and cost = MSP to repair.
 

Offline Vynadan (OP)

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Re: Imperial Navy of the Ilshaan Empire
« Reply #8 on: March 11, 2013, 04:05:19 PM »
Quote from: TheDeadlyShoe
yes.  it's even worse than you've said.  if your engine is ever damaged, it's 2x the MSP to repair in the field.
Huh, I didn't even know that! Most of my ships that receive damage in combat don't make it out alive anyhow :(



A new engine and sensor generation came around a couple in-game years later, so I tried to incorporate some of the suggestions in the next generation. In general, the fleet underwent a slight speed increase of 1000 km/s and had its intended deployment time doubled so that not as many engines break while I'm still on the way to the combat zone ::) The old generation saw some combat against Precursor and was fairly successful - successful enough that they didn't take any damage so far and I can't tell how well their shield and armour distribution works in practice.
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Flare class Command Ship    40,000 tons     891 Crew     14728 BP      TCS 800  TH 1152  EM 750
6000 km/s    JR 3-50     Armour 7-104     Shields 25-300     Sensors 1200/800/0/0     Damage Control Rating 42     PPV 0
Maint Life 2.06 Years     MSP 9665    AFR 304%    IFR 4.2%    1YR 3026    5YR 45385    Max Repair 2400 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Flag Bridge   

Imperial M-1002 Elocation Engine     Max Ship Size 42000 tons    Distance 50k km     Squadron Size 3
Type-903 Fusion Drive (2)    Power 2400    Fuel Use 34.45%    Signature 576    Exp 15%
Fuel Capacity 15,350,000 Litres    Range 200.5 billion km   (386 days at full power)
Focus Xtal Class Xi (5)   Total Fuel Cost  63 Litres per hour  (1,500 per day)

Imperial Beacon Type-D (1)     GPS 2400     Range 768.0m km    Resolution 1
Imperial Beacon Type-F (1)     GPS 288000     Range 8,413.0m km    Resolution 120
Qiuxin High Performance Thermal Detector Ro (1)     Sensitivity 1200     Detect Sig Strength 1000:  1200m km
Seer-Class Electromagnetic Sensor Unit (1)     Sensitivity 800     Detect Sig Strength 1000:  800m km

ECM 30

This design is classed as a Military Vessel for maintenance purposes
The Flare is an update to the Beacon, with slightly stronger shields and armour and packing twice the sensor range of the 12 year old Beacon. Passive sensor priorities were switched around to favour a larger thermal sensor, spending the free tonnage on armour, fuel and maintenance instead.

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Bitra class Battleship    20,000 tons     457 Crew     5245.04 BP      TCS 400  TH 576  EM 300
6000 km/s     Armour 5-65     Shields 10-300     Sensors 24/1/0/0     Damage Control Rating 20     PPV 64
Maint Life 2.05 Years     MSP 3360    AFR 156%    IFR 2.2%    1YR 1067    5YR 16000    Max Repair 1200 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Magazine 1330   

Type-503 Fusion Drive (2)    Power 1200    Fuel Use 51.67%    Signature 288    Exp 15%
Fuel Capacity 6,345,000 Litres    Range 110.5 billion km   (213 days at full power)
Focus Xtal Class Xi (2)   Total Fuel Cost  25 Litres per hour  (600 per day)

S-Type Standard Annihilator Missile Tube (16)    Missile Size 4    Rate of Fire 20
Annihilator Missile Guidance System (4)     Range 207.4m km    Resolution 16
Annihilator-03 (332)  Speed: 60,000 km/s   End: 47.2m    Range: 169.8m km   WH: 9    Size: 4    TH: 840/504/252

Imperial Auxiliary Smallcraft Sensor (1)     GPS 3840     Range 307.2m km    Resolution 16
Qiuxin Civilian Thermal Detector Ro (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

Compact ECCM-2 (4)         ECM 30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
The Bitra is the new Strike, although there weren't as many changes - They now feature two engines so if one should break down they're not immediately disabled. Small shields aid the armour, and the missiles underwent a slight range and speed increase thanks to the new fusion drive technologies.

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Quarak class Cruiser    20,000 tons     430 Crew     6476.22 BP      TCS 400  TH 576  EM 300
6000 km/s     Armour 7-65     Shields 10-300     Sensors 24/1/0/0     Damage Control Rating 14     PPV 66
Maint Life 2.1 Years     MSP 2833    AFR 228%    IFR 3.2%    1YR 855    5YR 12825    Max Repair 1200 MSP
Intended Deployment Time: 24 months    Spare Berths 3   
Magazine 381   

Type-503 Fusion Drive (2)    Power 1200    Fuel Use 51.67%    Signature 288    Exp 15%
Fuel Capacity 6,750,000 Litres    Range 117.6 billion km   (226 days at full power)
Focus Xtal Class Xi (2)   Total Fuel Cost  25 Litres per hour  (600 per day)

Calibre 12 Point Defense Laser Battery (2x4)    Range 120,000km     TS: 25000 km/s     Power 16-16     RM 3    ROF 5        4 4 4 3 2 2 1 1 1 1
Calibre 12 Point Defense Laser Targeting Computer (2)    Max Range: 384,000 km   TS: 25000 km/s     97 95 92 90 87 84 82 79 77 74
Prototype Fusion Reactor (7)     Total Power Output 35    Armour 0    Exp 5%

S-Type Optimised Annihilator Missile Tube (4)    Missile Size 4    Rate of Fire 40
S-Type Standard Hunter Missile Tube (4)    Missile Size 1    Rate of Fire 5
Hunter Missile Guidance System (1)     Range 181.4m km    Resolution 1
Defender Backup Guidance System (1)     Range 25.9m km    Resolution 1
Hunter-04 (93)  Speed: 96,000 km/s   End: 4.2m    Range: 24.2m km   WH: 1    Size: 1    TH: 1376/825/412
Annihilator-03 (36)  Speed: 60,000 km/s   End: 47.2m    Range: 169.8m km   WH: 9    Size: 4    TH: 840/504/252
Defender-02 (36)  Speed: 96,000 km/s   End: 3.8m    Range: 21.9m km   WH: 16    Size: 4    TH: 640/384/192

Imperial Auxiliary Missile Sensor (1)     GPS 240     Range 76.8m km    Resolution 1
Qiuxin Civilian Thermal Detector Ro (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

ECCM-4 (3)         ECM 30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
The Quarak, as the new Onslaught, was brought up to the Flare's level of armour and received some shields of its own, albeit weaker as those of the command ship. The two beam batteries didn't change at all, and neither did the reactors.
The missiles the class stocks are now a bit mismatched - I'm not at all happy how they turned out, but to make the Annihilators more useful when the class operates only among sister ships I'd need to develop a larger sensor suite that can pick up smallcraft and large ships at decent range, add an Annihilator-specific MFC (currently the class can only fire AMMs *or* ASMs, as they both use the same MFC in this case) ... and all that stuff would be virtually pointless in the routine case where they fly with a flotilla. Can someone help me out with how to handle that class? ;D It's an odd thing, I know, trying to mix beam PDs, ASMs, AMMs and short range missiles all in one ...

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Warden class Destroyer    10,000 tons     183 Crew     2924.2 BP      TCS 200  TH 420  EM 0
6000 km/s     Armour 4-41     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 8     PPV 12
Maint Life 2.25 Years     MSP 1462    AFR 100%    IFR 1.4%    1YR 389    5YR 5839    Max Repair 525 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Magazine 384   

Type-303 Fusion Drive (2)    Power 600    Fuel Use 37.12%    Signature 210    Exp 12%
Fuel Capacity 4,060,000 Litres    Range 196.9 billion km   (379 days at full power)

S-Type Standard Hunter Missile Tube (12)    Missile Size 1    Rate of Fire 5
Hunter Missile Guidance System (4)     Range 181.4m km    Resolution 1
Hunter-04 (384)  Speed: 96,000 km/s   End: 4.2m    Range: 24.2m km   WH: 1    Size: 1    TH: 1376/825/412

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
The Warden replaces the Guardsman, with twice the armour to withstand stray fire and surprisingly good fuel efficiency despite the small Type-303 engines (HS 15). New AMMs have a 100% hit chance against missiles at up to 40,000 km/s - Right now I haven't encountered anything but Precursors, so I have no idea what to expect in terms of hostile missile speeds - I pondered changing the MFC-to-missile-tube ratio to 1:2, although this would be a net decrease in tubes due to the large MFCs.
I made sure to cut down on the thermal reduction and match the larger vessels as close as possible - the Flare has the largest thermal to attract attention, and the Warden has decent MSP per engine to repair when necessary.



The Auxiliary department of the Imperial Navy:
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Long Arm class Tanker    40,000 tons     242 Crew     4517.2 BP      TCS 800  TH 576  EM 0
6000 km/s    JR 2-25(C)     Armour 3-104     Shields 0-0     Sensors 24/1/0/0     Damage Control Rating 13     PPV 0
MSP 918    Max Repair 500 MSP
Intended Deployment Time: 24 months    Spare Berths 0   

Imperial M-6102 Elocation Engine     Max Ship Size 40500 tons    Distance 25k km     Squadron Size 2
Derektor O-Ro Fusion Drive (6)    Power 800    Fuel Use 2.21%    Signature 96    Exp 5%
Fuel Capacity 18,130,000 Litres    Range 3691.6 billion km   (7121 days at full power)

Stellar Electronics Standard Issue Sensor (1)     GPS 7680     Range 194.3m km    Resolution 160
Qiuxin Civilian Thermal Detector Ro (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

This design is classed as a Commercial Vessel for maintenance purposes
The Long Arm is the tanker of the new generation, and doubles as a jump tender for the Short Arm class:
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Short Arm class Tanker    40,000 tons     224 Crew     4694.2 BP      TCS 800  TH 576  EM 0
6000 km/s     Armour 3-104     Shields 0-0     Sensors 24/1/0/0     Damage Control Rating 13     PPV 0
MSP 954    Max Repair 500 MSP
Intended Deployment Time: 24 months    Spare Berths 1   

Derektor O-Ro Fusion Drive (6)    Power 800    Fuel Use 2.21%    Signature 96    Exp 5%
Fuel Capacity 22,680,000 Litres    Range 4618.1 billion km   (8908 days at full power)

Stellar Electronics Standard Issue Sensor (1)     GPS 7680     Range 194.3m km    Resolution 160
Qiuxin Civilian Thermal Detector Ro (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

This design is classed as a Commercial Vessel for maintenance purposes
One of each class should go with each new generation flotilla so that the offensive ships can actually stay deployed for longer than a year. The G-3 Elocator tenders will stay with the old fleets, as the new tankers are the only ones to even use commercial engines - so the small compact jump drive on the Long Arm suffices for all commercial ships in the war zone. They're lightly armoured to prevent any immediate disasters, but they should obviously stay a system behind the main combat force.

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Circus class Troop Transport    122,350 tons     736 Crew     5939.6 BP      TCS 2447  TH 16000  EM 0
6538 km/s     Armour 6-219     Shields 0-0     Sensors 24/32/0/0     Damage Control Rating 1     PPV 0
MSP 30    Max Repair 128 MSP
Intended Deployment Time: 6 months    Spare Berths 1   
Troop Capacity: 21 Battalions    Cargo Handling Multiplier 20   

Navanti O-Ha Fusion Drive (25)    Power 640    Fuel Use 1.26%    Signature 640    Exp 4%
Fuel Capacity 2,000,000 Litres    Range 233.5 billion km   (413 days at full power)

Stellar Electronics Standard Issue Sensor (1)     GPS 7680     Range 194.3m km    Resolution 160
Qiuxin Civilian Thermal Detector Ro (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Stellar Electronics Electromagnetic Sensor Unit (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

This design is classed as a Commercial Vessel for maintenance purposes
A new entry in the Navy registers is the Troop Transport. Initially used to storm planetary outposts in the past few years when a prototype was built, the new Circus class carries an entire division at once (or a brigade of engineers) and is heavily armoured for a civilian ship. CIWS might be a good idea - but I honestly don't want to send them into a system that hasn't been pacified before plus I have no gauss research whatsoever. Their armour should enable them to approach any supposedly-pacified planets and drop their troops while I stuffed enough engines in there to bring them to fleet speed (and a little above, should they need to run).

The Imperial Army released a statement where they made clear that they're "not amused" by this class' name ::) (The admirality didn't mind, tho)

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Hauler class Collier    20,000 tons     288 Crew     3008.48 BP      TCS 400  TH 2400  EM 0
6000 km/s     Armour 2-65     Shields 0-0     Sensors 24/1/0/0     Damage Control Rating 23     PPV 0
Maint Life 2.03 Years     MSP 2162    AFR 139%    IFR 1.9%    1YR 702    5YR 10530    Max Repair 600 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Magazine 3354   

Type-502 Fusion Drive (2)    Power 1200    Fuel Use 51.67%    Signature 1200    Exp 15%
Fuel Capacity 6,000,000 Litres    Range 104.5 billion km   (201 days at full power)

Stellar Electronics Standard Issue Sensor (1)     GPS 7680     Range 194.3m km    Resolution 160
Qiuxin Civilian Thermal Detector Ro (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

This design is classed as a Military Vessel for maintenance purposes
And lastly, the Hauler class, the new fleet collier. There really isn't much to say about it - light armour, fits with the Flare's jump drive and sticks together with the tankers far away from combat.
 

Offline Marski

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Re: Imperial Navy of the Ilshaan Empire
« Reply #9 on: March 15, 2013, 09:40:31 AM »
Very specialized designs (not that it's bad) and all of them have considerably long range.
Also I noted that you implemented my advice, the engine names look good, giving sense of sturdy and powerful military designs.