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Posted by: Drgong
« on: February 06, 2016, 12:44:57 AM »

Here is one for everyone's enjoyment.    -- let me know if only one of the database files is needed to share a game - as it big right now with all the files (53 megs).      Using the 7x with the wrapper.   

https://drive.   google.   com/file/d/0BxCKBNvHWJfaQWxNalFxR3JRcTg/view?usp=sharing

Operation Janus -

Deep in the Anchorage system, five ships are being escorted by the resident local alien race, in a attempt of peaceful first contact.      However you as the commanders know the secret mission.      A surprise Pearl harbor type attack with a handful of ships to cause the most devastation as you can and then pull back.     They have better scanners, you are faster and have longer range Missiles, but they are on their home turf.      Also your missile defense systems are suspect.   .   .   .   

(Ships are in taskgroup "Operation Janus" and are centered on when opening the system screen.   )
-----------------------


There is a group of UNN ships hanging out by the jump point, but they are under strict orders to defend the jump point, and are not operationally aware of Operation Janus.     Enemy forces are unknown, but Intel can confirm their main homeworld is on Ank-B II.     

As the lead agent for Operation Janus, it is up to you to decide who will command the ships.     The ships are varied in technology, concepts, and crew training.      As a note, you are currently being escorted by a alien vessel, and that might be the first thing you take out.   .   .   .   .   



Your ships are

UNN Colossus   
Code: [Select]
Wickes class Cruiser 8500 tons     178 Crew     1694.88 BP      TCS 170  TH 336  EM 0
5647 km/s     Armour 4-37     Shields 0-0     Sensors 1/1/0/0     Damage Control 3     PPV 16
Annual Failure Rate: 11%    IFR: 0.2%    Maintenance Capacity 374 MSP
Magazine 424   Spare Berths 2   

Bush Ind. 240 EP Ion Drive (4)    Power 240    Fuel Use 48%    Armour 0    Exp 10%
Fuel Capacity 500 000 Litres    Range 22.1 billion km   (45 days at full power)

Vincent-Davison Orbital Systems Size 4 Missile Launcher (4)    Missile Size 4    Rate of Fire 30
Nekrasov-Kirillov Missile Fire Control FC134-R100 (50%) (1)     Range 134.4m km    Resolution 100
Hammer Anti-ship Missile (106)  Speed: 30 000 km/s   End: 24.8m    Range: 44.7m km   WH: 9    Size: 4    TH: 100 / 60 / 30

Ebenhaezer-Louw Active Search Sensor MR44-R100 (50%) (1)     GPS 5600     Range 44.8m km     Resolution 100
Ebenhaezer-Louw Active Search Sensor MR4-R1 (50%) Warbler (1)     GPS 56     Range 4.5m km     Resolution 1

ECM 30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

the UNN Dallas
Code: [Select]
Clemson class Cruiser 8000 tons     132 Crew     1624.48 BP      TCS 160  TH 336  EM 0
6000 km/s     Armour 5-35     Shields 0-0     Sensors 1/1/0/0     Damage Control 3     PPV 4
Annual Failure Rate: 10%    IFR: 0.1%    Maintenance Capacity 381 MSP
Magazine 412   Spare Berths 13   

Bush Ind. 240 EP Ion Drive (4)    Power 240    Fuel Use 48%    Armour 0    Exp 10%
Fuel Capacity 500 000 Litres    Range 23.4 billion km   (45 days at full power)

Vincent-Davison Orbital Systems Size 1 Missile Launcher (4)    Missile Size 1    Rate of Fire 10
Nekrasov-Kirillov Missile Fire Control FC13-R1 (50%) (1)     Range 13.4m km    Resolution 1
Wasp 1 Anti-missile Missile (412)  Speed: 30 000 km/s   End: 7.4m    Range: 13.3m km   WH: 1    Size: 1    TH: 140 / 84 / 42

Ebenhaezer-Louw Active Search Sensor MR44-R100 (50%) (1)     GPS 5600     Range 44.8m km     Resolution 100
Ebenhaezer-Louw Active Search Sensor MR4-R1 (50%) Warbler (1)     GPS 56     Range 4.5m km     Resolution 1

ECM 30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

The UNN Dakar

Code: [Select]
Cape Town class Kinetic Frigate 5650 tons     133 Crew     1220.3 BP      TCS 113  TH 239.4  EM 0
6053 km/s     Armour 2-28     Shields 0-0     Sensors 1/1/0/0     Damage Control 2     PPV 19.09
Annual Failure Rate: 7%    IFR: 0.1%    Maintenance Capacity 270 MSP
Spare Berths -3   

Bush Ind. 228 EP Ion Drive (FE) (3)    Power 228    Fuel Use 48.6%    Armour 0    Exp 10%
Fuel Capacity 500 000 Litres    Range 32.8 billion km   (62 days at full power)

Twin Anderson Precision Arms R6/C4 Meson Cannon Turret (1x2)    Range 60 000km     TS: 30000 km/s     Power 8-8     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Tucker & Summers Fire Control S02 48-8000 H50 (1)    Max Range: 96 000 km   TS: 8000 km/s     90 79 69 58 48 38 27 17 6 0
Toyota Gas-Cooled Fast Reactor Technology PB-1 (1)     Total Power Output 9     Armour 0    Exp 5%

Ebenhaezer-Louw Active Search Sensor MR4-R1 (50%) Warbler (1)     GPS 56     Range 4.5m km     Resolution 1
Ebenhaezer-Louw Active Search Sensor MR44-R100 (50%) (1)     GPS 5600     Range 44.8m km     Resolution 100

ECM 20

This design is classed as a military vessel for maintenance purposes

The UNN Sundsvall

Code: [Select]
Oslo class Frigate 3500 tons     87 Crew     846.84 BP      TCS 70  TH 159.6  EM 0
6514 km/s     Armour 1-20     Shields 0-0     Sensors 1/16/0/0     Damage Control 2     PPV 2
Annual Failure Rate: 3%    IFR: 0%    Maintenance Capacity 302 MSP
Magazine 53   Spare Berths -1   

Bush Ind. 228 EP Ion Drive (FE) (2)    Power 228    Fuel Use 48.6%    Armour 0    Exp 10%
Fuel Capacity 250 000 Litres    Range 26.5 billion km   (47 days at full power)

Vincent-Davison Orbital Systems Size 1 Missile Launcher (2)    Missile Size 1    Rate of Fire 10
Nekrasov-Kirillov Missile Fire Control FC13-R1 (50%) (1)     Range 13.4m km    Resolution 1
Wasp 1 Anti-missile Missile (53)  Speed: 30 000 km/s   End: 7.4m    Range: 13.3m km   WH: 1    Size: 1    TH: 140 / 84 / 42

Ebenhaezer-Louw Active Search Sensor MR44-R100 (50%) (1)     GPS 5600     Range 44.8m km     Resolution 100
Ebenhaezer-Louw Active Search Sensor MR4-R1 (50%) Warbler (1)     GPS 56     Range 4.5m km     Resolution 1
Gardiner Aeronautical EM Detection Sensor EM2-16 (50%) (1)     Sensitivity 16     Detect Strength 1000: 16m km

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

and the UNN Grendal

Code: [Select]
Xia class Recon Frigate 2750 tons     61 Crew     692.4 BP      TCS 55  TH 79.8  EM 0
4145 km/s     Armour 1-17     Shields 0-0     Sensors 1/16/0/0     Damage Control 2     PPV 2.4
Annual Failure Rate: 1%    IFR: 0%    Maintenance Capacity 315 MSP
Magazine 16   Spare Berths 0   

Bush Ind. 228 EP Ion Drive (FE) (1)    Power 228    Fuel Use 48.6%    Armour 0    Exp 10%
Fuel Capacity 350 000 Litres    Range 47.1 billion km   (131 days at full power)

Gardiner Aeronautical CIWS-160 (1x6)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Faulkner Design Bureau Size 4 Box Launcher (4)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
Nekrasov-Kirillov Missile Fire Control FC134-R100 (50%) (1)     Range 134.4m km    Resolution 100
Exxxocet 4 Anti-ship Missile (4)  Speed: 30 000 km/s   End: 34.8m    Range: 62.6m km   WH: 4    Size: 4    TH: 120 / 72 / 36

Ebenhaezer-Louw Active Search Sensor MR4-R1 (50%) Warbler (1)     GPS 56     Range 4.5m km     Resolution 1
Ebenhaezer-Louw Active Search Sensor MR44-R100 (50%) (1)     GPS 5600     Range 44.8m km     Resolution 100
Gardiner Aeronautical EM Detection Sensor EM2-16 (50%) (1)     Sensitivity 16     Detect Strength 1000: 16m km

ECM 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

Posted by: Noble713
« on: January 09, 2016, 05:37:52 AM »

Sorry for the late reply, I wasn't playing Aurora for a while (I only have Linux systems at home now, and I've had some issues with Wine and DLLs) and didn't visit the boards.  But with 7. 0 released I'm now using my lab's Win7 PC for gaming ^_^.

The scenario I posted above was made on my home desktop, which is a pretty high-performance setup:

Intel Core i7-4770S
16GB RAM
Nvidia GTX 650Ti w/2GB VRAM
250GB Samsung SSD boot drive
2TB Western Digital media storage drive

Actually, my biggest irritation with Aurora is that the game runs. . . . so. . . . slow, even on my system.  I think it largely stems from using MS Access for the DB and Visual Basic.  If I wasn't so busy with my thesis I'd contribute to Pulsar's development. . .
Posted by: scrabio
« on: August 06, 2015, 08:34:04 AM »

What specs are you running your computer at? My laptop can't handle how big your game is I think!
Posted by: Noble713
« on: March 20, 2015, 03:56:10 PM »

Some tactical advice that I learned after a few attempts at the raid:

I highly recommend launching all of the fighters, sending them through the warp point first to clear away the defenders, THEN transiting the whole battlefleet.  The fire delay is simply debilitating and the warships of the Breach Squadron still aren't sufficiently protected or numerous to survive long enough to get even 1-2 shots off.  Fighters, on the other hand, are so fast that they can fly outside enemy weapon range with miniscule losses, blast the whole warp point defense away with missiles, and then reload as soon as the carriers come through. 
Posted by: Count Sessine
« on: February 08, 2015, 05:00:40 PM »

been a while since I've written a 5-paragraph operations order but here goes.   .   .   

Raiding The United States of Kanowit

https://drive.   google.   com/file/d/0B_gNXzu7tDJvbnQ2SzlfYV9GT0E/view?usp=sharing  170Mb+

Orientation
You are the CO of the 2nd Expeditionary Force (2EF) of the Shanghai Cooperation Organization (SinoRussia).    You share the Sol system with the allied NATO.    To the Southwest is the Delphi Empire.    To the Northwest is the House of Porto Novo, with a large navy.    To the West is the subjugated homeworld of the low-tech Republic of Actinium (Pi-3 Orionis system).    To the East is the United States of Kanowit.   

Situation
Plans were drawn up to conquer Kanowit after the 1st Expeditionary Force invaded Actinium.    A tracking outpost was established in Kappa Ceti.    The loss of survey ships in and near the system led to a patrol by an obsolete destroyer squadron, which was also destroyed.    This has prompted senior leadership to launch a retaliatory strike with the bulk of the 2nd Expeditionary Force's combat power.   

Enemy: Kanowit's primary warships encountered so far are armed with 200k-range railguns and are unshielded.    Speeds of 4700km/s are common, giving them a tactical speed advantage over our ships.    Kanowit's Most Likely Course of Action is to defend the NN3119-Gliese 95 jump point with a small force and then reinforce it with ships from their homeworld.    Their Most Dangerous Course of Action is to defend the jump point with the bulk of their warships, overwhelming us with superior close-range firepower.   

Friendly: We have small, underdeveloped forward fleet bases in the Gliese 105, NN 3119, and Kappa Ceti systems.   

Mission
On order, 2nd Expeditionary Force will raid the Gliese 95 system in order to neutralize the power projection capabilities of Kanowit.   

Execution
Commander's Intent: The enemy's critical vulnerability is his lack of long-range missile firepower.    Exploit this vulnerability by engaging his ships at range with our strike fighters, missile destroyers, and missile cruisers.    Desired Endstate is the complete destruction of all Kanowit space forces, facilitating the expansion of our nearby outposts without risk to our shipping assets, as well as reducing opposition for our eventual invasion of their homeworld.    Avoid damage to any carriers or logistical support ships at all costs.   

Concept of Operations/Scheme of Maneuver: Transit the jump point with BreachRon 1, destroying all enemy in vicinity of the jump point.    Than transit the rest of 2EF.    Proceed towards Gliese 95-A IV (suspected enemy homeworld), destroying all forces encountered.    Withdraw to NN3119 upon exhausting your missile supply, sustaining damage to CarRon 2 or LogRon 1, or upon sufficient damage to the rest of 2EF's combat power to render it unable to accomplish its mission.   

Administration & Logistics
LogRon 1 has a full, mixed load of ship-to-ship, fighter-to-ship, and anti-missile ordnance, with an emphasis on ship-to-ship missiles.    They are predominately order models but still sufficient given the enemy's demonstrated designs.    No additional sources of ordnance or supplies exist closer than Sol.   

Command & Signal
2EF's flagship is CV Liaoning 002.    The Liaoning-class carriers are the only Flag Bridge-equipped ships in the fleet.   


Appendix A: Ship Design/Tactical Notes
-BreachRon 1 consists of beam cruisers that I purposely designed for assaulting jump points.   They are heavily shielded and armored (by my standards, at least), with fast-firing meson cannons and my usual loadout of a long-range laser turret and gauss cannons for point defense. 
-Anti-Ship missiles and associated fire controls/radar are optimized for roughly a 50Mk range and targets over 5000tons. 
-Strike Fighters have a combat radius of 150Mk, and are armed with shorter-ranged but more powerful anti-ship missiles (roughly 12Mk range) for targets over 2000t. 
-Interceptors carry gauss cannons and small size-2 missiles for engaging any FACs or fighters. 
-Keep in mind that the fleet does include 1 squadron of older general-purpose destroyers, armed with box launchers and lacking shields. 

Thanks, this was exactly the kind of thing I had in mind. You have played much further than I ever have and it is an interesting scenario. It's going to take some time to get acquainted with all the units in the fleet :-)

Posted by: Noble713
« on: December 07, 2014, 10:18:19 AM »

been a while since I've written a 5-paragraph operations order but here goes.   .   .   

Raiding The United States of Kanowit

https://drive.   google.   com/file/d/0B_gNXzu7tDJvbnQ2SzlfYV9GT0E/view?usp=sharing  170Mb+

Orientation
You are the CO of the 2nd Expeditionary Force (2EF) of the Shanghai Cooperation Organization (SinoRussia).    You share the Sol system with the allied NATO.    To the Southwest is the Delphi Empire.    To the Northwest is the House of Porto Novo, with a large navy.    To the West is the subjugated homeworld of the low-tech Republic of Actinium (Pi-3 Orionis system).    To the East is the United States of Kanowit.   

Situation
Plans were drawn up to conquer Kanowit after the 1st Expeditionary Force invaded Actinium.    A tracking outpost was established in Kappa Ceti.    The loss of survey ships in and near the system led to a patrol by an obsolete destroyer squadron, which was also destroyed.    This has prompted senior leadership to launch a retaliatory strike with the bulk of the 2nd Expeditionary Force's combat power.   

Enemy: Kanowit's primary warships encountered so far are armed with 200k-range railguns and are unshielded.    Speeds of 4700km/s are common, giving them a tactical speed advantage over our ships.    Kanowit's Most Likely Course of Action is to defend the NN3119-Gliese 95 jump point with a small force and then reinforce it with ships from their homeworld.    Their Most Dangerous Course of Action is to defend the jump point with the bulk of their warships, overwhelming us with superior close-range firepower.   

Friendly: We have small, underdeveloped forward fleet bases in the Gliese 105, NN 3119, and Kappa Ceti systems.   

Mission
On order, 2nd Expeditionary Force will raid the Gliese 95 system in order to neutralize the power projection capabilities of Kanowit.   

Execution
Commander's Intent: The enemy's critical vulnerability is his lack of long-range missile firepower.    Exploit this vulnerability by engaging his ships at range with our strike fighters, missile destroyers, and missile cruisers.    Desired Endstate is the complete destruction of all Kanowit space forces, facilitating the expansion of our nearby outposts without risk to our shipping assets, as well as reducing opposition for our eventual invasion of their homeworld.    Avoid damage to any carriers or logistical support ships at all costs.   

Concept of Operations/Scheme of Maneuver: Transit the jump point with BreachRon 1, destroying all enemy in vicinity of the jump point.    Than transit the rest of 2EF.    Proceed towards Gliese 95-A IV (suspected enemy homeworld), destroying all forces encountered.    Withdraw to NN3119 upon exhausting your missile supply, sustaining damage to CarRon 2 or LogRon 1, or upon sufficient damage to the rest of 2EF's combat power to render it unable to accomplish its mission.   

Administration & Logistics
LogRon 1 has a full, mixed load of ship-to-ship, fighter-to-ship, and anti-missile ordnance, with an emphasis on ship-to-ship missiles.    They are predominately order models but still sufficient given the enemy's demonstrated designs.    No additional sources of ordnance or supplies exist closer than Sol.   

Command & Signal
2EF's flagship is CV Liaoning 002.    The Liaoning-class carriers are the only Flag Bridge-equipped ships in the fleet.   


Appendix A: Ship Design/Tactical Notes
-BreachRon 1 consists of beam cruisers that I purposely designed for assaulting jump points.   They are heavily shielded and armored (by my standards, at least), with fast-firing meson cannons and my usual loadout of a long-range laser turret and gauss cannons for point defense. 
-Anti-Ship missiles and associated fire controls/radar are optimized for roughly a 50Mk range and targets over 5000tons. 
-Strike Fighters have a combat radius of 150Mk, and are armed with shorter-ranged but more powerful anti-ship missiles (roughly 12Mk range) for targets over 2000t. 
-Interceptors carry gauss cannons and small size-2 missiles for engaging any FACs or fighters. 
-Keep in mind that the fleet does include 1 squadron of older general-purpose destroyers, armed with box launchers and lacking shields. 
Posted by: Steve Walmsley
« on: November 26, 2014, 08:13:47 AM »

I've thought about doing scenarios for a while but just never got around to it. Not just combat scenarios but complete campaign setups with pre-made bad guys.

It probably would be better if this was done by players though - perhaps we could have a scenario sub-forum in a similar way to fiction.
Posted by: Garfunkel
« on: November 11, 2014, 02:08:39 PM »

Commanders,

Zemnoy Soyuz has launched an offensive invasion on Wedgefield Khanate. The Offensive Fleet has already arrived into Altair to perform its mission, but the ships got ambushed by the enemy.

Your objectives are: repel the ambushers, secure the system and launch ground assault on Altair-A II, the home world of Wedgefield.

https://drive.google.com/file/d/0B2qnK3jQHeheb0xTNkQxSm9Obzg/view?usp=sharing

Please note that weapon systems hasn't been assigned to the fire controls.

Whoa. Pretty high tech scenario.
Posted by: Witty
« on: November 10, 2014, 08:45:38 PM »

Love to give it a shot, but none of the portable versions seem to work tragically. Must be quite an old version.
Posted by: Theodidactus
« on: November 10, 2014, 11:51:35 AM »

I'll find the exact version tonight when I get home.


Until someone proves otherwise, we're going to call this scenario Aurora's Kobayashi Maru, I don't think it's winnable.

If you want to play a winnable variation, scramble the command fleet's Archirdi defense task force out of Groombridge 34 (2 light cruisers, 2 battlecruisers parked in the massive starbase I'm constructing) and steam to nn3988 for some sweet, sweet vengeance. They won't make it in time to save anybody, but  they should be able to defeat the shiphunters.
Posted by: GreatTuna
« on: November 10, 2014, 05:18:53 AM »

Thanks, downloaded it, but the stevefire file is missing?

I checked the archive and stevefire.mdb isn't missing. It's there.

caveats: older version of Aurora,

It'd be more helpful if you actually told the version number.
I just tried to stick it into 6.21, and it failed to work.
Posted by: Theodidactus
« on: November 10, 2014, 12:53:02 AM »

well...if you can do it, you're a better star commander than me. I'm sending a rescue mission now. It's unlikely they'll make it in time.
Posted by: Theodidactus
« on: November 10, 2014, 12:14:16 AM »

here's a fun one:

June, 2153, NN3988 system:

At the edge of explored space, the C.S. Ranger, one of the oldest and most distinguished ships in the Concordance, has made contact with hostile alien life. less than a minute ago, the ship's impressive thermal sensor package picked up the characteristic heat signatures of a fleet of Kirov class Autonomous Clan Remnant shiphunters. The Clan, as they are known, are ships under the direction of a malevolent AI bent on the eradication of all organic life...they cannot be negotiated with.

Concordance intelligence on this threat his extremely good, we've been fighting them for almost half a century. The Odds of survival are quite low, but captain Norman has never played by the odds: his ship has defensive weapons, and he aims to use them.

The objective: navigate the Ranger safely out of the NN3988 system, preferably in the direction of Sigma Draconis, the Ranger is the swiss army knife of concordance starships...it can do pretty much anything. This scenario might not be survivable, I haven't even tried it myself, but it's quite a fun challenge.

https://drive.google.com/file/d/0B4rZaAbhHw61LXloNVlNdGZhbTg/view?usp=sharing

caveats: older version of Aurora, and the game already has several errors in team generation (not existentially threatening). LONG game so VERY slow without spacetime bubbling. The Aurora's weapons are weak and intended for last-resort defense. If your ship goes down, help probably won't arrive before the life support shorts out. Again, I will stress: the odds are MASSIVELY against you (I think).
Posted by: Count Sessine
« on: November 09, 2014, 04:24:05 PM »

Commanders,

Zemnoy Soyuz has launched an offensive invasion on Wedgefield Khanate. The Offensive Fleet has already arrived into Altair to perform its mission, but the ships got ambushed by the enemy.

Your objectives are: repel the ambushers, secure the system and launch ground assault on Altair-A II, the home world of Wedgefield.

https://drive.google.com/file/d/0B2qnK3jQHeheb0xTNkQxSm9Obzg/view?usp=sharing

Please note that weapon systems hasn't been assigned to the fire controls.

Thanks, downloaded it, but the stevefire file is missing?

Posted by: Erik L
« on: November 07, 2014, 08:38:28 AM »

I believe that is the AV finding fault with one of the scripts inside the package. It's been a thorn in the side for the portable release since nearly day 1.