Astra Imperia > Playtesting

This forum is enigmatic

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Vandermeer:
I would probably playtest this a lot, because all I read about it around these forums seems totally awesome! However, it is like you people speak in a cryptic language, like I can not decipher a single strand of consistent topic pattern. "Wouldn't it be great to add singularities, but then don't forget to make laser cannons 15 tons heavier, and hey, how does the gross national product calculate when we include mark 2 missiles to MIRVS given battles calculate automatically, and the core world is dry (1-5%)?"
It has all the keywords to jump me, but for an outside reader, there is no structure or starting point to it.

What is this, where can I get it, and why do some people speak about it like it's a book, when otherwise coding terms are discussed? There is not a single screenshot to be found; it's all just myth I tell you!! A myth about a perfect 4x game, where everybody just continues to randomly add a comment about a functionality they would wish it to have. This is how this works, yes?
Man, in my last game, when my most talented engineering officer perished from sickness amidst battle on a production interval, he took the whole shield bonus of my frontline capital ship with him, making it so the enemies' low tech broadsides could suddenly overcome resistance and inflict damage. On page 156 it says that officers can not be transported instantly, and need a couple days to arrive on new positions with assumed invisible mini-shuttles, but I was still able to get a reserve there instantly by relocating directly from another ship instead from HQ. Should be fixed in next version maybe!

Sematary:
It's a game being developed by our wonderful for him hos it's a game being developed by our wonderful forum host Erik,  and you can currently buying them drive through RPG for think it's a dollar. They'll if you spring and get two dollars you can also get an RPG games set in the same setting. Those of us who played the game and know what we're talking about in the same way that when the rest of us talk about Aurora we use words and phrases that are not known to people who don't.

Erik L:
The origins of Astra Imperia actually predate Aurora by a couple of years. Steve was still doing Starfire Assistant. While I enjoyed Starfire, it and all of the other games in the genre proceeded at an incredible tech speed. Modern day to Post-ST:TNG in 5 years. That always broke my immersion. So I started working on a set of rules I called Astra Imperia. It culled things from Starfire, Star Fleet Battles, Renegade Legion, and others that I forget.

The initial version was published in 2006. Needless to say, I wasn't very happy with it, so I immediately started on v2. That has languished in development hell since. It does borrow slightly from Aurora in that weapons are componentized and very customizable. Other suggestions that have been posted to this forum have made it into the game (with permission of the original idea holder) However, it retains its origins with 30 day month/turns, 30 second tactical turns, and elements like that. As Boggo and I am sure Sematary have found out, game setup is a bit on the intense side.

And as Sematary has said, it is available at dtrpg.com for $1 US, or $1.50 US gets you the wargame and rpg in a bundle.

Sematary:
It is intense, but worth it. System generation takes a long time especially since gas giants can have realistic numbers of moons and if they are above a certain size they follow a slightly truncated planet gen set up but once it's set up you never have to touch it again and Erik is working on a system generation program that already helps a ton. The only other thing is ship design but that gets a lot easier the more you do it.

boggo2300:
to break it down;

It's all Eriks fault

though to be fair, my setup issues are pretty much my own fault for pushing the boundaries of what's sane by jamming 10 empires with populations ranging from 200-1000 million people onto Earth.

oh,  and it's a pen and paper game like Starfire, only much much crunchier

and 1-5% is Arid (actually its 1-25% is Arid,  26-50% is dry  ;D )

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