Hi,
I just had my first fight using STOs defensively in v2.1.1. I had others in previous versions, and I never encountered a problem, but this time i am unable to get them to shoot their target. not sure if anything changed in the latest version, if it's a bug, or if (more likely) I forgot something
On a colony attacked by raiders, I have 5 formations consisting of 2 STOs units each :
STO - Lancer
Transport Size: 1 824 tons
Build Cost: 2 108.6 BP
2x 10 - STO- Lancer 12/40
10 - STO - Lancer 12/40
Transport Size (tons) 912 Cost 1 054.32 Armour 30 Hit Points 30
Annual Maintenance Cost 132 Resupply Cost 0
048 - M0800 - L12@240k /40s - P5 Particle Lance-12
Range 240 000 km Tracking 6 250 km/s Damage 12 / 12 Shots 1 Rate of Fire 40
Maximum Fire Control Range 400 000km Chance to Hit at Max Range 40%
Maximum Sensor Range 2 711 630km Max Range vs Missile 244 047 km
Non-Combat Class
Duranium 56.9 Boronide 73.3 Vendarite 0.72 Uridium 50.1 Corundium 170.8
Development Cost 2 295
None open fire on the ship, while it is within range of fire control.
Active sensors are ON for the 5 formations, and I also tested to SM a ship with a classic active sensor.
I tried to change STO targeting to all possibilities, WPT set to 0 or 1.
SM new STO templates on the colony, they don't open fire either.
If I SM a warship on the colony, combat takes place normally.
What I know about the attacking ship :
Engine Type Military
Active Sensor Signature (tons) 8695
Thermal Sensor Signature 198
Maximum Observed Speed (km/s) 4744
Maximum Armour Penetration 3
Observed ECM Strength 10
Cloaking Efficiency 6
Cloak Sensor Reduction 90%
Can ECM or cloaking interfere with STO fire ability ? Even if the ship is at zero distance from the colony, no fire occurs.
Or am I missing something obvious ?
Thanks in advance !