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C# Mechanics / Re: Potential Changes to Shipping Lines
« Last post by ISN on Yesterday at 03:10:14 PM »paying by distance travelled in km rather than transits made
This change makes every kind of sense.
Unless the computational cost of the distance calculations is excessive, it seems like a worthwhile idea.
Ships already keep track of the total distance they've traveled, so it shouldn't be too expensive to keep track of the distance on a per-contract basis as well.
If we do end up going with some sort of cap or extra cost for the shipping lines it seems like it would be a good idea to make it toggleable or adjustable as a modifier in the game settings, since it seems people have pretty different preferences regarding their civilian economies.