Author Topic: v5.56/v5.60 Official Bugs Thread  (Read 65418 times)

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Offline IanD

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #360 on: August 14, 2012, 03:11:39 AM »
Not really a bug as such, but I noticed after discovering a hundred or so systems now when my survey vessels enter a new system that is already known to another race I do not get for example "An exploration of a jump point in the NSV 14784 system has revealed the new system of HR 8853" but just that my survey group has completed orders to divide indicating to me that I am perhaps on the right track to locate an alien home world. The grammar's not great in the original statement either!

Regards
Ian
« Last Edit: August 29, 2012, 10:02:56 AM by IanD »
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Offline Grigio87

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Re: v5.56/v5.60 Official Bugs Thread 35603 Error
« Reply #361 on: August 14, 2012, 03:29:28 AM »


This error appear six time (only on System Map when i visualize Sol System) each turn since i had set: "Purchase Mineral Outout" in Civ Mines, i reset the option in: "Mineral go to Civilian Sector" and i take away all mineral but the error persist, what can i do?

Regards and sorry for my english  :-*
« Last Edit: August 14, 2012, 04:58:26 AM by Grigio87 »
 

Offline IanD

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #362 on: August 16, 2012, 05:57:23 AM »
Minor bug. After an NPR is conquered their teams do not show up on the F2 screen but are still available for pickup on the F12 screen, and can be dropped off in a new location, but do no work.

Regards
Ian
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Offline Grigio87

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #363 on: August 16, 2012, 07:26:47 AM »


Can i do somethings for this?
 

Offline Havear

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #364 on: August 16, 2012, 08:18:19 AM »
As I posted in the Academy thread, it's possible to build PDCs that are empty of any internal componets, and with duranium armor, only cost 1 ton of duranium. When damage eats through the armor and strikes the "internal" components, the game spams errors like

Error in ApplyInternalDamage
3201: No current record

times five. Afterward, the duranium chunk without any duranium anymore remains (although the officer's bed seems to!).
 

Offline Sloshmonger

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #365 on: August 16, 2012, 09:48:00 AM »


Can i do somethings for this?

I only see this error when I have Min Inc greater than 0.  Is that when this was generated?
 

Offline Grigio87

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #366 on: August 16, 2012, 10:40:35 AM »
I only see this error when I have Min Inc greater than 0.  Is that when this was generated?

True!

I set Min Inc to 0 and now the "Orders Complete" event not be multiplied.

Easy  8)

Thanks for help.
 

Offline roboboy33

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #367 on: August 17, 2012, 08:36:04 PM »
I keep getting an error 6 "ExecuteOrders" whenever I press 30 day time skip.   Using 5. 60
 

Offline TheDOC

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #368 on: August 18, 2012, 11:29:13 AM »
Sorry, but not having a 3d for 5.54, i must report here.

When i create a setup with 10 Nations controlled by me, an NPR appears on Earth. How can this happen? And better, how can i solve this?
 

Offline Zook

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #369 on: August 19, 2012, 02:23:56 PM »
Is there a fix for the overflow error in GetMaxPotentialSensorRange yet? Because it's popping up every increment now and that's a bit of a show stopper. Apparently it should have been fixed before, but wasn't.

Unrelated, but still bothering me: I accidentally made the game write huge log files in c:\logs, and apparently I have a supratendency of spoilers in the galaxy, beating each other senseless. Someone said that switching them off in the initial game screen (the "load game" window) would at least prevent new spoilers from being generated, but every time I load the game, the checkboxes are on again.

P.S: maybe the two are not entirely unrelated?
 

Offline Zook

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #370 on: August 19, 2012, 04:55:31 PM »
OK, point #2 is taken care of. I've figured out what the Save button is good for (it could use a new name, though). But does it disable the AI moving the spoilers, or just prevent the generation of new ones?
 

Offline Erik L

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #371 on: August 19, 2012, 08:24:36 PM »
OK, point #2 is taken care of. I've figured out what the Save button is good for (it could use a new name, though). But does it disable the AI moving the spoilers, or just prevent the generation of new ones?
If the box is unchecked, prevents new ones.
 

Offline Sloshmonger

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #372 on: August 20, 2012, 09:59:27 AM »
Sometimes a ship being constructed doesn't get the full message in the event log.  Instead, it just lists the first part of a ship's name and then truncates the message.




Ships of that type were using the Jordan name set.  It also happens in other name sets, but those I can't recall offhand and didn't keep track of.

I think it's got to do with the ship name having two spaces in it, but that's just an anecodotal guess.

 

Offline Alcofribas

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #373 on: August 22, 2012, 07:46:03 PM »
Loaded my save game today and am prevented from advancing more than 30 days by a cascade of errors:

Error in GetClassSize
Error 3159 was generated by DAO. Field
Not a valid bookmark

Error in CheckSurveyShipAssignments
Error 3159 was generated by DAO. Database
Not a valid bookmark

Error in CheckSurveyShipAssignments
 Error 91 was generated by Aurora
 Object variable or With block variable not set

Error in CheckSurveyShipAssignments
Error 3138 was generated by DAO. Databsse
Syntax error in ORDER BY clause

Error in CheckSurveyShipAssignments
Error 3159 was generated by DAO. Database
Not a valid bookmark

This is v.  5. 60, and I'm using Win 7.  The previous save (from ~3 IG years prior) runs without issue.
 

Offline Zook

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Re: v5.56/v5.60 Official Bugs Thread
« Reply #374 on: August 23, 2012, 12:52:14 PM »
From the 5.50 thread:
Code: [Select]
When I go to the galactic map, I get "Error 76.  Path not found in "flags\".  I do have the flags folder in the correct place, and there are flags in it.
This is still a problem in 5.60. I didn't change any subdirectories. Also, I have a file named "Extra4Flags.zip" in the Flags folder. I unzipped it first into a subdirectory of the same name and then directly into the Flags folder, but to no avail.

I recently found my first ruins, and I switched off spoiler races recently, to save CPU time.
« Last Edit: August 23, 2012, 12:55:58 PM by Zook »