What's there to micromanage?
I'm looking forward to shock damage, actually - it gives a reason to ignore the mathematical 'most damage' model of spamming size-1 missiles at everything in existence and gives a reason to lob some truly large warheads at enemy targets.
Design-wise, ships will want more damage control and maintenance supplies to repair in-combat damage, and it will lead to an actual use for in-combat repairs, especially for heavily-armored ships that can take multiple hits but now need to get their sensors online. Backup systems might also be a good idea - extra reactors for beam combatants, extra firecontrol systems, etc.