4. Multi-Faction Starts
Multi-Faction Starts
This refers to a special case where more than one player or non-player empire exists on the same planetary body. Creation for each race is done independently, though certain restrictions should be adhered to, mainly breathable atmosphere type.
Facilities & Personalities
Each population maintains its own pool of facilities, both ground and orbital. Each population also maintains its own Personalities.
Minerals
The mineral abundance and indices are communal for the planet that the populations reside. Each population past the second imposes a -5% penalty to values globally.
Dave is creating a three empire game, starting on the same planet. The planet has the following minerals: Normal Heavy Metals (12), Abundant Radioactives (17), Normal Non-Metallics (10), and Motherlode Industrial Metals (28). This gives the planet a final MI of 10.5. The Exploitation Index is 7,035. Each empire has a tax rate of 50% and a modified tax rate from population of 37.5%. This brings the income of each empire to 2,638. Because there are three empires, this is further reduced to 2,506.
Communications
Each empire on the same planet start with Full communications. Political treaties should be at Non-Aggression at a minimum.