I thought I'd take a look at Aurora's Missile Tracking Bonus feature.
The Missile Tracking Bonus applies a reduction to a BFC's speed penalty based on how long the missile has been tracked by sensors. Every tick that a salvo is being tracked the defender accumulates 1% MTB, up to a limit determined by the Tracking Bonus tech. How long a salvo can be tracked depends on both the defender's sensor range and the attacking missile's speed, and thus determines the maximum MTB that can accumulate.
In the attached chart, tech levels are defined as having all technologies up to and including a designated RP cost per tech.
We have three defending ships, designated Up(?), Diamond(?) and Down(?).
All three defenders get a 4x speed BFC and a resolution 1 active sensor at the current tech level.
Up gets a size 50 sensor, Diamond gets size 20, and Down gets size 1.
We also have three attackers, designated Blue, Green, and Yellow:
Blue is the 'least relevant' opponent, so they use missiles of equal speed to the defenders' BFC speed rating. This is the fastest missile that does not provoke a speed penalty. MTB only applies against missiles faster than Blue Team.
Green is a peer opponent, getting a missile of the same tech level as the defenders.
Yellow is a maximum tech opponent. Yellow's missiles always travel at 270k km/s.
The MTB technology limit is marked by the red line. Note that it is zero at TN start. Usable MTB is the lower of the MTB tech limit and the sensor limit. Sensors larger than the MTB limit are capped by the tech, while raising the tech above the sensor limit gives no benefit.
Green is equal to Blue at TN Start and gradually improves until matching with Yellow at tech level 5 million. Green's zigzag pattern is because engine power upgrade costs alternate with other technologies. The lines move up when defending sensor tech improves and down when attacking engine tech improves.
As expected, Down (size 1) is the bottom line in each colour group.
Against Blue, Down can get between 9 and 11% MTB at all tech levels starting from 2k.
Against Green this is reduced to 4 to 7%.
Blue can't even see Yellow's missiles until 60k RP, and never gets above 4% even at maximum tech.
Clearly, while a size 1 active is better than being blind, it is truly a last ditch option for PD.
Diamond (size 20) is the middle line in each colour group.
Against Blue, MTB techs up to 50% (125k RP) are usable, with the sensor peaking at 53% at the 500k RP level.
Against Green, MTB catches up at 24% (16k RP) and the sensor peaks at 27%.
Yellow's missiles can't quite sneak up on Diamond, but the sensor can't get above 10% until the 500k RP line, and it never gets above 19%.
Up (size 50) gets the highest scores, receiving the best possible sensors at every tech level.
Against Blue, only the MTB tech limit matters. Size 50 sensors will always reach the tech limit against slow missiles.
Against Green, the tech limit catches up at 40k RP. After that point even this sensor never gets above 43% MTB against peer opponents.
Against Yellow the sensor is the limit at all technology levels, only reaching 30% at the 2 million RP maximum for sensor technology.
Conclusion: While the Missile Tracking Bonus tech line certainly has appeal, researching it beyond 40% (60k RP) is of dubious benefit due to sensor range limits.