View full version: The Academy
  1. Yet another new player questions thread...
  2. Questions of the not quite capable.
  3. what is a minimum effective energy weapon PD set up
  4. Aurora Tech Manual
  5. Missile problem
  6. "failed to load mass driver"
  7. Usage of a sniper doctrine
  8. I need some help with ship designs
  9. silly exploit
  10. System Map Confusion. White Numbered Dots?
  11. ECCM and ECM, normal vs compact vs small craft
  12. Some error messages
  13. Multiple active sensors
  14. User Interface (UI) questions
  15. Create New class and ship name
  16. Do starting NPRs use the research points given at the start?
  17. ruins, "hostile robotic soldiers", and espionage
  18. Logistics, logistics, logistics....
  19. Source of new system maps?
  20. Removing starting NPRs?
  21. Boarding actions and GU strength
  22. Database size question
  23. Precursors and expendable stuff
  24. A few noobish questions: Asteroid mining, colonisation, training, Mass Drivers
  25. [Spoiler?] 2 (possible) bugs regarding ruins and enemies.
  26. Using MIRV as anti-missiles?
  27. "Contact Sharing" in TGs
  28. gravity range, size of planet, avilable colonies
  29. Various Questions
  30. Exact formula for ship size vs construction rate?
  31. Stubborn Minelayer
  32. Missile Active Sensors
  33. Boarding + Ground Combat Questions
  34. I need more captains captain! I don't have the captains!
  35. TGs stopping
  36. Question about generated NPRs and initial NPRs
  37. How often do you meet non-technological NPRs?
  38. Passive-Active Sensors. Also adding officers.
  39. New Player Questions
  40. Just discovered this game -Wow!!!!
  41. Titan base temp
  42. Troop transport and drop module.
  43. Beginning missiles.
  44. Orbital bombardment
  45. ruin frequency?
  46. Tutorial, Part 2 - Technology
  47. Spaceports: JUST loading time?
  48. What difficulty setting do you use?
  49. Stuck on 1-day turns?
  50. Anti missile fire and sensor question...