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Posted by: FictionDragon
« on: August 20, 2018, 03:40:53 AM »

Dragon, do you play World of Warships?  Just curious since many of the ships ring familiar from the Japanese tech tree.  Or maybe you're just a history buff, lol.

Anyway, yeah.  Frightening stuff.  It is my sincere hope that my Federation never encounters an opponent this advanced, because if I do, I'm dead.

Thanks Cav. And no, I don't play World of Warships myself I only watch the Mighty Jingles ans I'm somewhat a history but but tbh the Japanese ww2 ship names come from Kantai Collection the anime and fanbase around it. I just like the idea of having the ships personalised. I always imagined it would work like Cortana lol
Posted by: Cavgunner
« on: August 19, 2018, 07:53:35 PM »

Dragon, do you play World of Warships?  Just curious since many of the ships ring familiar from the Japanese tech tree.  Or maybe you're just a history buff, lol.

Anyway, yeah.  Frightening stuff.  It is my sincere hope that my Federation never encounters an opponent this advanced, because if I do, I'm dead.

Posted by: FictionDragon
« on: August 07, 2018, 01:15:57 PM »

Hi guys. (sorry for the massive wall of text incoming) I started playing the game again after a long time I set up a nice turbo accelerated game in 40k-ish universe. Lots of pop lots of labs and tech and everything. Just for fun. Still no combat experience so far tho. But the sudden appearance of a wormhole in a system next to sol startled me a bit so I decided to expand my navy a bit sooner than I wanted. Here I go.

First the new FACs,
Quote
RRC-4S Beagle class Fast Scout Craft    1 000 tons     32 Crew     988.2 BP      TCS 20  TH 240  EM 0
12000 km/s     Armour 2-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 2.33 Years     MSP 124    AFR 40%    IFR 0.6%    1YR 31    5YR 468    Max Repair 400 MSP
Intended Deployment Time: 13.9323 months    Spare Berths 0   

018 120EP-2 S-Core AMD EPH0.675 (FAC) (2)    Power 120    Fuel Use 67.51%    Signature 120    Exp 15%
Fuel Capacity 85 000 Litres    Range 22.7 billion km   (21 days at full power)

018 AMSS-3.75 MR120m-R1 MR6:13m (1)     GPS 300     Range 120.0m km    MCR 13.1m km    Resolution 1
017 ASS-5 MR2146-R180 (Patrol) (1)     GPS 72000     Range 2 146.6m km    Resolution 180

ECM 60

This design is classed as a Military Vessel for maintenance purposes
This is one of my newest designs, part of Rapid Reaction Craft or FAC project. Not much in way of actual speed but in an effort to quickly build up my navy power. It's eventually AWACS and target designation ship providing the fleet with reconnaissance needed even when left alone when fleet rearms and refuels.


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RRC-1M Hunter class Missile Boat    1 000 tons     9 Crew     280 BP      TCS 20  TH 240  EM 0
12000 km/s     Armour 0-0     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 13.5
Maint Life 0.69 Years     MSP 18    AFR 80%    IFR 1.1%    1YR 26    5YR 391    Max Repair 80 MSP
Intended Deployment Time: 4.6296 months    Spare Berths 0   
Magazine 90   

018 120EP-2 S-Core AMD EPH0.675 (FAC) (2)    Power 120    Fuel Use 67.51%    Signature 120    Exp 15%
Fuel Capacity 55 000 Litres    Range 14.7 billion km   (14 days at full power)

018 Size 90 Box Launcher (1)    Missile Size 90    Hangar Reload 675 minutes    MF Reload 112.5 hours
018 Missile Cogitator-1-214.65m-R5 (1)     Range 214.7m km    Resolution 5
018MIRV-90-W1 Bloodstrike 10xBloodpoint S40K R200m (1)  Speed: 40 000 km/s   End: 83.3m    Range: 215m km   WH: 1    Size: 90    TH: 133/80/40

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This one is a mobile tactical missile launch platform. It carries a Bloodstrike MIRV capable of scoring massive damage to any target, especially if used in numbers. Firing well beyond range which the enemy could potentially detect the ship or strike back. That's why I could strip the armor. And even if I lost some of these they are cheap as chips the missile they carry is the nearly same price as the ship itself. (The missile to be shown below.)

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RDC-2 Firestorm class Fast Attack Craft    1 000 tons     47 Crew     914.4 BP      TCS 20  TH 240  EM 0
12000 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 12
Maint Life 0.29 Years     MSP 57    AFR 80%    IFR 1.1%    1YR 194    5YR 2911    Max Repair 583 MSP
Intended Deployment Time: 1.2039 months    Spare Berths 0   

018 120EP-2 S-Core AMD EPH0.675 (FAC) (2)    Power 120    Fuel Use 67.51%    Signature 120    Exp 15%
Fuel Capacity 50 000 Litres    Range 13.3 billion km   (12 days at full power)

017 40cm-12-42 C10 E-X-ray Laser (1)    Range 150 000km     TS: 12500 km/s     Power 42-10     RM 9    ROF 25        42 42 42 42 42 42 42 42 42 37
018 Cogitato-0.5-75K-10K (Tiny FAC) (1)    Max Range: 150 000 km   TS: 10000 km/s     93 87 80 73 67 60 53 47 40 33
018 S-core AM Power Plant-0.5 PB-1.25 Power10 (1)     Total Power Output 10    Armour 0    Exp 20%

ECM 20

This design is classed as a Military Vessel for maintenance purposes
Firestorm, named after the WH40K escort craft, is like its counterpart armed with a single highly powerful beam weapon. It's designed for quick strikes where resistance is either eliminated or is not to be expected such as raiding shipping, finishing up damaged enemies, dispatching of enemies blinded by jump and also as a fleet protection should close range tread occur. Ofcourse, should in a dire situation, it houses enough commissars aboard, should it receive the order the charge right into enemy lines.

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RDC-3 Ironstorm class Fast Patrol Craft    1 000 tons     38 Crew     1261.6 BP      TCS 20  TH 240  EM 0
12000 km/s     Armour 2-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 7.92
Maint Life 0.69 Years     MSP 79    AFR 80%    IFR 1.1%    1YR 115    5YR 1727    Max Repair 900 MSP
Intended Deployment Time: 3.7428 months    Spare Berths 0   

018 120EP-2 S-Core AMD EPH0.675 (FAC) (2)    Power 120    Fuel Use 67.51%    Signature 120    Exp 15%
Fuel Capacity 50 000 Litres    Range 13.3 billion km   (12 days at full power)

017 Gauss Cannon R6-100-40k Turret-7.92 (1x6)    Range 60 000km     TS: 40000 km/s     Power 0-0     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
018 Cogitato-4 150-40000 (2x AM) (1)    Max Range: 300 000 km   TS: 40000 km/s     97 93 90 87 83 80 77 73 70 67

ECM 50

This design is classed as a Military Vessel for maintenance purposes
Like it's Firestorm brother, Ironstorm is a beamship aswell but with one major difference. It exchanges the prow mounted las lance for a turret mounted rapid-fire fast-tracking gauss cannon for point defence role. In secondary role it can also attack ship to ship, being able to track even fast and small targets such as fighters.

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RRC-5F Albatros class Tanker    1 000 tons     7 Crew     436.4 BP      TCS 20  TH 240  EM 0
12000 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 6.19 Years     MSP 27    AFR 80%    IFR 1.1%    1YR 1    5YR 18    Max Repair 60 MSP
Intended Deployment Time: 6 months    Spare Berths 1   

018 120EP-2 S-Core AMD EPH0.675 (FAC) (2)    Power 120    Fuel Use 67.51%    Signature 120    Exp 15%
Fuel Capacity 760 000 Litres    Range 202.6 billion km   (195 days at full power)

This design is classed as a Military Vessel for maintenance purposes
And if engaging for longer range is necessary, the range could be extended, off-sourcing the fuel capacity to this small cheap tanker craft.

Now for the main force
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Protector Mk.III class Patrol Cruiser    30 000 tons     978 Crew     13842.9 BP      TCS 600  TH 7200  EM 750
12000 km/s     Armour 5-86     Shields 25-300     Sensors 1/1/0/0     Damage Control Rating 49     PPV 261.83
Maint Life 2.05 Years     MSP 5551    AFR 374%    IFR 5.2%    1YR 1765    5YR 26481    Max Repair 1327 MSP
Intended Deployment Time: 27.8931 months    Spare Berths 0   

012 2400EP-50 InFusion Drive 0.413EPH (Patrol) (3)    Power 2400    Fuel Use 41.34%    Signature 2400    Exp 15%
Fuel Capacity 2 150 000 Litres    Range 31.2 billion km   (30 days at full power)
012 Xi R300/360 Shields Fuel:360L/day (5)   Total Fuel Cost  75 Litres per hour  (1 800 per day)

012 4x35cm C8 X-Ray Laser Turret (3x4)    Range 384 000km     TS: 32000 km/s     Power 128-32     RM 7    ROF 20        32 32 32 32 32 32 32 27 24 22
012 52cm-16 C8 X-Ray Laser (1)    Range 384 000km     TS: 12500 km/s     Power 71-8     RM 7    ROF 45        71 71 71 71 71 71 71 62 55 49
012 44cm-14 C8 X-Ray Laser (1)    Range 384 000km     TS: 12500 km/s     Power 51-8     RM 7    ROF 35        51 51 51 51 51 51 51 44 39 35
012 4xGauss Turret (2x20)    Range 40 000km     TS: 32000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
012 FC-8 192-32000 Standard (2)    Max Range: 384 000 km   TS: 32000 km/s     97 95 92 90 87 84 82 79 77 74
012 In-ConFusion Reactor-0.7 PB-1.4 Power11.76 (1)     Total Power Output 11.76    Armour 0    Exp 30%
012 In-Con Fusion Reactor-6 PB-1.4 Power100.8 (1)     Total Power Output 100.8    Armour 0    Exp 30%

012 ASS-3 MR965-R500 (1)     GPS 90000     Range 966.0m km    Resolution 500
AAMS-2 MR28-R1 (1)     GPS 120     Range 28.8m km    MCR 3.1m km    Resolution 1

ECCM-4 (1)         ECM 40

This design is classed as a Military Vessel for maintenance purposes
Obsolete design. Yet only one of the main force in active service with only 7 ships being left on standby in the rise of the threat posed by a sudden appearance of a wormhole close to Sol's gates. This venerable design stands between Emperor's throne and any demon daring enough to poke it's horns out of warp. Protector line of ships was developed along with planetary defence centres after all the pesky imperial population complained faith in emperor isn't protection enough and they feel scared. Stupid plebs. It's a basic craft designed to defend a system by a mass charge headlong into the enemy, a fine honorabru imperial tactic indeed. It's PDC should prove enough defence against enemy missiles while boasting enough defence for quick meele because with it's array of laser weapons, it's shouldn't take more. Not even against small fast targets with it's rapid tracking turrets.

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MF Protector Mk.IV class Frigate    32 000 tons     1107 Crew     22289.4 BP      TCS 640  TH 10800  EM 900
16875 km/s     Armour 5-89     Shields 30-300     Sensors 24/1/0/0     Damage Control Rating 52     PPV 290.1
Maint Life 2.18 Years     MSP 9795    AFR 364%    IFR 5.1%    1YR 2764    5YR 41456    Max Repair 2401 MSP
Intended Deployment Time: 23.8168 months    Spare Berths 0   

016 3600EP-50 S-Core AM Drive (Scout) (3)    Power 3600    Fuel Use 54.34%    Signature 3600    Exp 18%
Fuel Capacity 2 415 000 Litres    Range 25.0 billion km   (17 days at full power)
017 Omicron R300/360 Shields (5)   Total Fuel Cost  75 Litres per hour  (1 800 per day)

017 4x40cm-12-42 C10 E-X-ray Laser Turret-61.82 (3x4)    Range 600 000km     TS: 40000 km/s     Power 168-40     RM 9    ROF 25        42 42 42 42 42 42 42 42 42 37
017 50cm-16-65 C10 E-X-ray Laser Spinal (1)    Range 600 000km     TS: 16875 km/s     Power 65-10     RM 9    ROF 35        65 65 65 65 65 65 65 65 65 58
017 60cm-19-94 C10 E-X-ray Laser (1)    Range 600 000km     TS: 16875 km/s     Power 94-10     RM 9    ROF 50        94 94 94 94 94 94 94 94 94 84
017 2x12cm C2 E-X-ray Laser Turret-7.82-4 (1x2)    Range 360 000km     TS: 40000 km/s     Power 8-4     RM 9    ROF 10        4 4 4 4 4 4 4 4 4 3
017 4xGauss Cannon R6-100 Turret-30.91 (2x24)    Range 60 000km     TS: 40000 km/s     Power 0-0     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
017 Cogitator-8 300-40000 (AM) (2)    Max Range: 600 000 km   TS: 40000 km/s     98 97 95 93 92 90 88 87 85 83
017 S-core AM Power Plant-6 PB-1.5-Power144 (1)     Total Power Output 144    Armour 0    Exp 35%

017 AAMSS-1 MR32-R1 (1)     GPS 80     Range 32.0m km    MCR 3.5m km    Resolution 1
017 ASS-5 MR2146-R180 (Patrol) (1)     GPS 72000     Range 2 146.6m km    Resolution 180
016 Infra Sensor-1 TH1-24 (COM) (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

ECCM-6 (1)         ECM 60

This design is classed as a Military Vessel for maintenance purposes
Direct upgrade over it's predecessor, Mk. IV offers the latest cutting-edge technologies empire can offer. The main fleet currently being refitted into this model and with the rediscovery of missile weapon technology rising for the need of other weapon systems thus other ship models. The role of this design shifted from main force brawler, into more of a support ship thus being redesignated from patrol cruiser to a frigate as the admiralty considers the later need for even bigger ships.

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MF Escort class Escort Frigate    32 000 tons     844 Crew     12776.7 BP      TCS 640  TH 10800  EM 900
16875 km/s     Armour 5-89     Shields 30-300     Sensors 1/1/0/0     Damage Control Rating 55     PPV 161.82
Maint Life 2.35 Years     MSP 6426    AFR 318%    IFR 4.4%    1YR 1588    5YR 23822    Max Repair 1800 MSP
Intended Deployment Time: 23.837 months    Spare Berths 0   
Magazine 3269   

016 3600EP-50 S-Core AM Drive (Scout) (3)    Power 3600    Fuel Use 54.34%    Signature 3600    Exp 18%
Fuel Capacity 2 415 000 Litres    Range 25.0 billion km   (17 days at full power)
017 Omicron R300/360 Shields (5)   Total Fuel Cost  75 Litres per hour  (1 800 per day)

017 4xGauss Cannon R6-100 Turret-30.91 (2x24)    Range 60 000km     TS: 40000 km/s     Power 0-0     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
017 Cogitator-8 300-40000 (AM) (1)    Max Range: 600 000 km   TS: 40000 km/s     98 97 95 93 92 90 88 87 85 83

018 Size 1 Missile Launcher (50% Reduction) (200)    Missile Size 1    Rate of Fire 20
018 AMM Cogitator-1.2-115,2m-R1 (2)     Range 115.2m km    Resolution 1
018 Flakk Patern AMM R-12.2 10kkm/s 950.4% (3269)  Speed: 158 400 km/s   End: 1.3m    Range: 12.2m km   WH: 1    Size: 1    TH: 3168/1900/950

018 AMSS-3.75 MR120m-R1 MR6:13m (1)     GPS 300     Range 120.0m km    MCR 13.1m km    Resolution 1

ECCM-6 (1)         ECM 60

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
One of the new line of frigates. With the rediscovery of the missile technology came the question of how to best defend against such and so came the Escort service. With 200 launchers abroad and more than enough supply for prolonged fights especially with the high precision Flakk Pattern missiles, ensuring high kill rate. Still, Dual quad gauss turrets were kept for additional fleet protection.


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MF Victor class Missile Frigate    32 000 tons     864 Crew     11384.28 BP      TCS 640  TH 10800  EM 900
16875 km/s     Armour 5-89     Shields 30-300     Sensors 1/1/0/0     Damage Control Rating 53     PPV 270
Maint Life 2.22 Years     MSP 5114    AFR 356%    IFR 4.9%    1YR 1398    5YR 20966    Max Repair 1800 MSP
Intended Deployment Time: 23.649 months    Spare Berths 0   
Magazine 1721   

016 3600EP-50 S-Core AM Drive (Scout) (3)    Power 3600    Fuel Use 54.34%    Signature 3600    Exp 18%
Fuel Capacity 2 415 000 Litres    Range 25.0 billion km   (17 days at full power)
017 Omicron R300/360 Shields (5)   Total Fuel Cost  75 Litres per hour  (1 800 per day)

018 Size 90 Missile Launcher (50% Reduction) (6)    Missile Size 90    Rate of Fire 1690
018 Missile Cogitator-1-214.65m-R5 (1)     Range 214.7m km    Resolution 5
018 Flakk Patern AMM R-12.2 10kkm/s 950.4% (11)  Speed: 158 400 km/s   End: 1.3m    Range: 12.2m km   WH: 1    Size: 1    TH: 3168/1900/950
018MIRV-90-W1 Bloodstrike 10xBloodpoint S40K R200m (19)  Speed: 40 000 km/s   End: 83.3m    Range: 215m km   WH: 1    Size: 90    TH: 133/80/40

018 ASS-0.7 MR224-R100 (1)     GPS 5600     Range 224.0m km    Resolution 100

ECCM-6 (1)         ECM 60

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Vini Vidi vici. The Victor cames knocking. Cutting edge missile frigate sporting the newest MIRV Bloodstrike launchers. This ship is the Empire's answer to cleansing the galaxy of any heretic, any xeno, any demon without even coming close.

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Incepteris Mk.IV class Gravitational Survey Vessel    17 500 tons     559 Crew     14085.9 BP      TCS 350  TH 12600  EM 0
36000 km/s     Armour 1-60     Shields 0-0     Sensors 24/1/75/0     Damage Control Rating 8     PPV 0
Maint Life 2.3 Years     MSP 4477    AFR 275%    IFR 3.8%    1YR 1152    5YR 17285    Max Repair 2100 MSP
Intended Deployment Time: 23.8914 months    Spare Berths 0   

016 4200EP-50 S-Core AM-Drive (Scout) EPH 0.799 (3)    Power 4200    Fuel Use 79.88%    Signature 4200    Exp 21%
Fuel Capacity 2 950 000 Litres    Range 38.0 billion km   (12 days at full power)

016 ASS-20 MR2289-R20 (Scout) (1)     GPS 32000     Range 2 289.7m km    Resolution 20
016 Infra Sensor-1 TH1-24 (COM) (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Phased Gravitational Sensors (15)   75 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes
My grav survey/scout ship. The idea is to let this into a new system first to do it's survey with actives on and if there's something that looks like hostile there it should be fast enough to gtfo. For that purpose, commissars are prohibited to serve on this ship.

I also have so pdcs. Most of them I plan to refit relatively soon but someone could find them interesting nevertheless

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Light of Omnissiah MkII class Point Defence Base    499 tons     5 Crew     434.6 BP      TCS 9.98  TH 0  EM 0
Armour 6-5     Sensors 1/6     Damage Control Rating 0     PPV 8
Intended Deployment Time: 0.1 months    Spare Berths 3   

012 35cm-8 C2 X-Ray Laser (1)    Range 576 000km     TS: 12500 km/s     Power 32-2     RM 7    ROF 80        32 32 32 32 32 32 32 27 24 22
012 PDC/FTR FC-1 288-4000 (1)    Max Range: 576 000 km   TS: 16000 km/s     98 97 95 93 91 90 88 86 84 83
012 InConFusion Reactor-0.2 PB-1 Power2.4 (1)     Total Power Output 2.4    Armour 0    Exp 5%

012 AAMSS-0.1 MR1-R1 (1)     GPS 6     Range 1.4m km    MCR 157k km    Resolution 1


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 1 sections
A small cheap cannon for shooting nasties that could come into orbit. Emperor protects!

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Protection Of Omnissiah class Point Defence Base    500 tons     3 Crew     347.2 BP      TCS 10  TH 0  EM 0
Armour 5-5     Sensors 1/12     Damage Control Rating 0     PPV 7.92
Intended Deployment Time: 0.1 months    Spare Berths 5   

012 1xGauss Cannon R4-100 Turret (1x5)    Range 40 000km     TS: 32000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
PDC/FTR FC-1.5 216-320 (AMM) (1)    Max Range: 432 000 km   TS: 32000 km/s     98 95 93 91 88 86 84 81 79 77

012 AAMSS-02 MR2-R1 (1)     GPS 12     Range 2.9m km    MCR 314k km    Resolution 1


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 1 sections
Gauss variant. For PD obviously. We had to let them priest name something for once *sigh*

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Fortress Absolutum class Planetary Defence Centre    50 000 tons     378 Crew     23680 BP      TCS 1000  TH 0  EM 0
Armour 14-120     Sensors 1/300     Damage Control Rating 0     PPV 844.1
Intended Deployment Time: 0.0102 months    Spare Berths 0   
Magazine 1738   

017 60cm-19-94 C10 E-X-ray Laser (1)    Range 900 000km     TS: 12500 km/s     Power 94-10     RM 9    ROF 50        94 94 94 94 94 94 94 94 94 84
017 50cm-16-65 C10 E-X-ray Laser Spinal (1)    Range 900 000km     TS: 12500 km/s     Power 65-10     RM 9    ROF 35        65 65 65 65 65 65 65 65 65 58
017 4x40cm-12-42 C10 E-X-ray Laser Turret-61.82 (3x4)    Range 900 000km     TS: 40000 km/s     Power 168-40     RM 9    ROF 25        42 42 42 42 42 42 42 42 42 37
017 4xGauss Cannon R6-100 Turret-30.91 (4x24)    Range 60 000km     TS: 40000 km/s     Power 0-0     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
018 PDC Cogitator-8-450-40000 (2)    Max Range: 900 000 km   TS: 40000 km/s     99 98 97 96 94 93 92 91 90 89
018 S-core AM Power Plant-7 PB-1.25 Power140 (1)     Total Power Output 140    Armour 0    Exp 20%

018 PDC Size 90 Missile Launcher (5)    Missile Size 90    Rate of Fire 170
018 PDC-0.5 AMM Launcher (100)    Missile Size 1    Rate of Fire 10
018 AMM Cogitator-1.2-115,2m-R1 (1)     Range 115.2m km    Resolution 1
018 Missile Cogitator-1-214.65m-R5 (1)     Range 214.7m km    Resolution 5
018 Flakk Patern AMM R-12.2 10kkm/s 950.4% (388)  Speed: 158 400 km/s   End: 1.3m    Range: 12.2m km   WH: 1    Size: 1    TH: 3168/1900/950
018MIRV-90-W1 Bloodstrike 10xBloodpoint S40K R200m (15)  Speed: 40 000 km/s   End: 83.3m    Range: 215m km   WH: 1    Size: 90    TH: 133/80/40

018 ASS-0.7 MR224-R100 (1)     GPS 5600     Range 224.0m km    Resolution 100
018 AMSS-3.75 MR120m-R1 MR6:13m (1)     GPS 300     Range 120.0m km    MCR 13.1m km    Resolution 1

ECCM-6 (2)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 20 sections
New design. A fortress defending any critical world to the empire.

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Chapel-Barracks MkII class Planetary Barracks Bunker    60 000 tons     121 Crew     3591 BP      TCS 1200  TH 0  EM 0
Armour 24-136     Sensors 1/80     Damage Control Rating 30     PPV 0
Intended Deployment Time: 3 months    Spare Berths 14   
Troop Capacity: 21 Battalions   

018 CIWS-400 (1x12)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
018 ASS-0.7 MR224-R100 (1)     GPS 5600     Range 224.0m km    Resolution 100
017 AAMSS-1 MR32-R1 (1)     GPS 80     Range 32.0m km    MCR 3.5m km    Resolution 1

ECCM-6 (1)         
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 24 sections
Designed to keep loyal marines safe from death from above.

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Darkenvault class Launch Complex    124 000 tons     277 Crew     11117.8 BP      TCS 2480  TH 0  EM 0
Armour 6-221     Sensors 1/0     Damage Control Rating 0     PPV 0
Intended Deployment Time: 0.0001 months    Flight Crew Berths 4031   
Hangar Deck Capacity 100000 tons     Troop Capacity: 1 Battalion   
Maintenance Modules: 3 module(s) capable of supporting ships of 600 tons


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 50 sections
Imperium provides parking lots too.



Now some commercials... I mean commercial craft.
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Imperial Eagle MkIII class Troop Transport    160 000 tons     1410 Crew     14110.5 BP      TCS 3200  TH 36000  EM 0
11250 km/s     Armour 3-262     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 55    Max Repair 250 MSP
Intended Deployment Time: 3 months    Spare Berths 0   
Troop Capacity: 25 Battalions    Cargo Handling Multiplier 1000   

016 1000EP-50 COM S-Core AM Drive EPH0.022 (36)    Power 1000    Fuel Use 2.21%    Signature 1000    Exp 5%
Fuel Capacity 990 000 Litres    Range 50.4 billion km   (51 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
A troop trasport.

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Imperial Stallion class Troop Transport    1 000 000 tons     11508 Crew     120129.7 BP      TCS 20000  TH 240000  EM 0
12000 km/s     Armour 10-890     Shields 0-0     Sensors 24/1/0/0     Damage Control Rating 1     PPV 0
MSP 75    Max Repair 250 MSP
Intended Deployment Time: 3 months    Spare Berths 1   
Troop Capacity: 125 Battalions    Cargo Handling Multiplier 16880   

016 1000EP-50 COM S-Core AM Drive EPH0.022 (240)    Power 1000    Fuel Use 2.21%    Signature 1000    Exp 5%
Fuel Capacity 6 180 000 Litres    Range 50.3 billion km   (48 days at full power)

016 CIWS-400 (3x10)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
016 ASS-1 MR256-R100 (COM) (1)     GPS 8000     Range 256.0m km    Resolution 100
016 Infra Sensor-1 TH1-24 (COM) (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

This design is classed as a Commercial Vessel for maintenance purposes
Big troop trasport.

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Nostromo Mk.III class Freighter    72 050 tons     505 Crew     5451.3 BP      TCS 1441  TH 18000  EM 0
12491 km/s     Armour 1-154     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 47    Max Repair 250 MSP
Intended Deployment Time: 3 months    Spare Berths 1   
Cargo 25000    Cargo Handling Multiplier 160   

016 1000EP-50 COM S-Core AM Drive EPH0.022 (18)    Power 1000    Fuel Use 2.21%    Signature 1000    Exp 5%
Fuel Capacity 455 000 Litres    Range 51.4 billion km   (47 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
A freighter.

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Atlas MkII class Superfreighter    1 351 400 tons     9485 Crew     98993.8 BP      TCS 27028  TH 325000  EM 0
12024 km/s     Armour 1-1088     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 46    Max Repair 250 MSP
Intended Deployment Time: 3 months    Spare Berths 0   
Cargo 500000    Cargo Handling Multiplier 5000   

016 1000EP-50 COM S-Core AM Drive EPH0.022 (325)    Power 1000    Fuel Use 2.21%    Signature 1000    Exp 5%
Fuel Capacity 10 000 000 Litres    Range 60.3 billion km   (58 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
A big freighter.

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Terraformium MkII class Terraformer    598 600 tons     2910 Crew     20756.1 BP      TCS 11972  TH 36000  EM 0
3007 km/s     Armour 1-632     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 22    Max Repair 500 MSP
Intended Deployment Time: 3 months    Spare Berths 2   
Terraformer: 20 module(s) producing 0.09 atm per annum

016 1000EP-50 COM S-Core AM Drive EPH0.022 (36)    Power 1000    Fuel Use 2.21%    Signature 1000    Exp 5%
Fuel Capacity 2 795 000 Litres    Range 38.0 billion km   (146 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
A terraformer

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Terraformium Grande class Terraformer    3 036 200 tons     15010 Crew     106616.9 BP      TCS 60724  TH 200000  EM 0
3293 km/s     Armour 1-1867     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 22    Max Repair 500 MSP
Intended Deployment Time: 3 months    Spare Berths 1   
Terraformer: 100 module(s) producing 0.45 atm per annum

016 1000EP-50 COM S-Core AM Drive EPH0.022 (200)    Power 1000    Fuel Use 2.21%    Signature 1000    Exp 5%
Fuel Capacity 10 000 000 Litres    Range 26.8 billion km   (94 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
You guessed it.

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Crius class Colony Ship    1 354 150 tons     11385 Crew     118544.9 BP      TCS 27083  TH 325000  EM 0
12000 km/s     Armour 1-1090     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 55    Max Repair 250 MSP
Intended Deployment Time: 3 months    Spare Berths 3   
Cryogenic Berths 2000000    Cargo Handling Multiplier 5000   

016 1000EP-50 COM S-Core AM Drive EPH0.022 (325)    Power 1000    Fuel Use 2.21%    Signature 1000    Exp 5%
Fuel Capacity 10 000 000 Litres    Range 60.1 billion km   (58 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
A cryo ship. This time no small one. Civies can deal with small business.

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Leviathan class Tanker    1 329 500 tons     8135 Crew     105771.6 BP      TCS 26590  TH 325000  EM 0
12222 km/s     Armour 2-1077     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 50    Max Repair 250 MSP
Intended Deployment Time: 3 months    Spare Berths 1   

016 1000EP-50 COM S-Core AM Drive EPH0.022 (325)    Power 1000    Fuel Use 2.21%    Signature 1000    Exp 5%
Fuel Capacity 500 000 000 Litres    Range 3062.9 billion km   (2900 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
A tanker.

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Prometheus class Fuel Harvester    2 585 550 tons     13135 Crew     121737.9 BP      TCS 51711  TH 325000  EM 0
6284 km/s     Armour 1-1678     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 29    Max Repair 250 MSP
Intended Deployment Time: 3 months    Spare Berths 4   
Fuel Harvester: 500 modules producing 72000000 litres per annum

016 1000EP-50 COM S-Core AM Drive EPH0.022 (325)    Power 1000    Fuel Use 2.21%    Signature 1000    Exp 5%
Fuel Capacity 500 000 000 Litres    Range 1574.8 billion km   (2900 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
Fuel harvester.

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Secutor Mk.III class Construction Ship    163 250 tons     1050 Crew     11659.7 BP      TCS 3265  TH 36000  EM 0
11026 km/s     Armour 1-266     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 45    Max Repair 250 MSP
Intended Deployment Time: 3 months    Spare Berths 0   
Jump Gate Construction Ship: 45 days

016 1000EP-50 COM S-Core AM Drive EPH0.022 (36)    Power 1000    Fuel Use 2.21%    Signature 1000    Exp 5%
Fuel Capacity 1 000 000 Litres    Range 49.9 billion km   (52 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
A JG construction ship. I don't use jump drives yet so I use these a lot.

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Spector Mk.IV class Geological Survey Vessel    20 000 tons     324 Crew     6653.1 BP      TCS 400  TH 6000  EM 0
15000 km/s     Armour 1-65     Shields 0-0     Sensors 24/1/0/80     Damage Control Rating 1     PPV 0
MSP 208    Max Repair 300 MSP
Intended Deployment Time: 3 months    Spare Berths 1   

016 1000EP-50 COM S-Core AM Drive EPH0.022 (6)    Power 1000    Fuel Use 2.21%    Signature 1000    Exp 5%
Fuel Capacity 175 000 Litres    Range 71.3 billion km   (54 days at full power)

016 ASS-1 MR256-R100 (COM) (1)     GPS 8000     Range 256.0m km    Resolution 100
016 Infra Sensor-1 TH1-24 (COM) (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
Phased Geological Sensors (16)   80 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes
A geo survey ship. It packs some sensors so it could be used in a limited scout role too.

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Minotaur class Tug    2 550 650 tons     25020 Crew     259401.2 BP      TCS 51013  TH 1000000  EM 0
19602 km/s     Armour 1-1662     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 64    Max Repair 250 MSP
Intended Deployment Time: 3 months    Spare Berths 3   
Tractor Beam     

016 1000EP-50 COM S-Core AM Drive EPH0.022 (1000)    Power 1000    Fuel Use 2.21%    Signature 1000    Exp 5%
Fuel Capacity 10 000 000 Litres    Range 31.9 billion km   (18 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
Named after a tug from WH40k it's designed mainly to push stations into it's place.



Now some stations.

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Orbis Harvestum class Fuel Harvester Base    27 351 650 tons     100056 Crew     439638.7 BP      TCS 547033  TH 0  EM 0
1 km/s     Armour 3-8086     Shields 0-0     Sensors 24/32/0/0     Damage Control Rating 1     PPV 0
MSP 10    Max Repair 80 MSP
Intended Deployment Time: 3 months    Spare Berths 3   
Fuel Harvester: 10000 modules producing 1440000000 litres per annum

Fuel Capacity 2 147 480 000 Litres    Range N/A

016 CIWS-400 (5x10)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
016 ASS-1 MR256-R100 (COM) (1)     GPS 8000     Range 256.0m km    Resolution 100
016 Infra Sensor-1 TH1-24 (COM) (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
016 EM Sensor-1-32 (COM) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

This design is classed as a Commercial Vessel for maintenance purposes
Designed as simply a massive gas giant eater.

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Orbis Mine class Terraforming Base    101 841 950 tons     1001191 Crew     2710867.1 BP      TCS 2036839  TH 0  EM 0
1 km/s     Armour 1-19426     Shields 0-0     Sensors 24/32/0/0     Damage Control Rating 30     PPV 0
MSP 499    Max Repair 120 MSP
Intended Deployment Time: 3 months    Spare Berths 2   
Habitation Capacity 50 000   
Recreational Facilities
Asteroid Miner: 20000 module(s) producing 840000 tons per mineral per annum


016 ASS-1 MR256-R100 (COM) (1)     GPS 8000     Range 256.0m km    Resolution 100
016 Infra Sensor-1 TH1-24 (COM) (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
016 EM Sensor-1-32 (COM) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes
Same but with asteroids

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Orbis Sanctum class Space Station    63 612 850 tons     134592 Crew     749914.5 BP      TCS 1272257  TH 0  EM 0
1 km/s     Armour 10-14195     Shields 0-0     Sensors 24/32/0/0     Damage Control Rating 500     PPV 0
MSP 3684    Max Repair 200 MSP
Intended Deployment Time: 3 months    Spare Berths 4080   
Habitation Capacity 10 000 000   
Recreational Facilities
Maintenance Modules: 2500 module(s) capable of supporting ships of 500000 tons

Fuel Capacity 500 000 000 Litres    Range N/A

018 CIWS-400 (10x12)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
018 ASS-0.7 MR224-R100 (1)     GPS 5600     Range 224.0m km    Resolution 100
017 AAMSS-1 MR32-R1 (1)     GPS 80     Range 32.0m km    MCR 3.5m km    Resolution 1
016 Infra Sensor-1 TH1-24 (COM) (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
016 EM Sensor-1-32 (COM) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes
Made to be deployed on planets which do not yet have enough population to support ship and facility operation but are in need of some. (also for fun)

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Ramilies class Forward Op. Base    18 059 300 tons     137841 Crew     849962.5 BP      TCS 361186  TH 0  EM 0
1 km/s     Armour 30-6131     Shields 0-0     Sensors 24/32/0/0     Damage Control Rating 200     PPV 0
MSP 5883    Max Repair 200 MSP
Intended Deployment Time: 3 months    Spare Berths 17531   
Habitation Capacity 50 000   
Recreational Facilities
Fuel Harvester: 1000 modules producing 144000000 litres per annum
Maintenance Modules: 2500 module(s) capable of supporting ships of 500000 tons

Fuel Capacity 2 000 000 000 Litres    Range N/A

016 CIWS-400 (100x10)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
016 ASS-1 MR256-R100 (COM) (1)     GPS 8000     Range 256.0m km    Resolution 100
016 Infra Sensor-1 TH1-24 (COM) (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
016 EM Sensor-1-32 (COM) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes
A forward base to support ship operation away from main imperail planets.

Quote
Orbis Terraformium class Terraforming Base    126 233 400 tons     502541 Crew     2672719.4 BP      TCS 2524668  TH 0  EM 0
1 km/s     Armour 1-22416     Shields 0-0     Sensors 24/32/0/0     Damage Control Rating 100     PPV 0
MSP 1323    Max Repair 500 MSP
Intended Deployment Time: 3 months    Spare Berths 0   
Habitation Capacity 50 000   
Recreational Facilities
Terraformer: 5000 module(s) producing 22.5 atm per annum


016 ASS-1 MR256-R100 (COM) (1)     GPS 8000     Range 256.0m km    Resolution 100
016 Infra Sensor-1 TH1-24 (COM) (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km
016 EM Sensor-1-32 (COM) (1)     Sensitivity 32     Detect Sig Strength 1000:  32m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes
You say you can't remake venus into a paradise?

EDIT:
Code: [Select]
Flakk Patern AMM
Missile Size: 1 MSP  (0.05 HS)     Warhead: 1    Armour: 0     Manoeuvre Rating: 60
Speed: 158400 km/s    Engine Endurance: 1 minutes   Range: 12.2m km
Cost Per Missile: 3.2204
Chance to Hit: 1k km/s 9504%   3k km/s 3120%   5k km/s 1900.8%   10k km/s 950.4%
Materials Required:    0.25x Tritanium   2.9704x Gallicite   Fuel x74.75

Development Cost for Project: 322RP

Code: [Select]
Bloodstrike Patern MIRV Bus
Missile Size: 90 MSP  (4.5 HS)     Warhead: 1    Armour: 0.0001     Manoeuvre Rating: 10
Speed: 40000 km/s    Engine Endurance: 83 minutes   Range: 200.0m km
Active Sensor Strength: 5.8364   Sensitivity Modifier: 400%
Resolution: 5    Maximum Range vs 250 ton object (or larger): 5 220 000 km
ECM Level: 6
Cost Per Missile: 252.82
Second Stage: ASSM-6-W16 Bloodpoint S140K R16.4m ASS1.5m(5) x10
Second Stage Separation Range: 150 000 km
Overall Endurance: 1 hours   Overall Range: 216.3m km
Chance to Hit: 1k km/s 400%   3k km/s 130%   5k km/s 80%   10k km/s 40%
Materials Required:    40.25x Tritanium   13.5576x Boronide   25.6084x Uridium   173.404x Gallicite   Fuel x29468.25

Development Cost for Project: 25282RP

Code: [Select]
Bloodpoint Patern MIRV Sub-munitions
Missile Size: 6 MSP  (0.3 HS)     Warhead: 16    Armour: 0     Manoeuvre Rating: 30
Speed: 140000 km/s    Engine Endurance: 2 minutes   Range: 16.4m km
Active Sensor Strength: 1.6772   Sensitivity Modifier: 400%
Resolution: 5    Maximum Range vs 250 ton object (or larger): 1 500 000 km
Cost Per Missile: 19.5232
Chance to Hit: 1k km/s 4200%   3k km/s 1380%   5k km/s 840%   10k km/s 420%
Materials Required:    4x Tritanium   1.0056x Boronide   1.6772x Uridium   12.8404x Gallicite   Fuel x191.5

Development Cost for Project: 1952RP
Posted by: iceball3
« on: June 25, 2016, 08:53:09 PM »

Another use for mines: Setting thermal mines on Gravity Survey Points. This will allow you to identify with decent reliability which of their ship designs is the gravity survey design, and will also make it extremely difficult for enemies to get a good survey of the system if you have a responding force nearby to re-mine survey locations and take out any ships able to survive the initial blast.
Posted by: FictionDragon
« on: June 25, 2016, 06:44:02 AM »

@AL The only other think I could think of is some sort of cheeky drop and bait tactic but I don't think it's worth the effort or risk.
Posted by: AL
« on: June 25, 2016, 02:35:23 AM »

Could be handy against a known civilian shipping route if you're looking to do a bit of piracy. Everything else that comes to mind is probably best done at a jump point anyway.
Posted by: FictionDragon
« on: June 24, 2016, 07:14:00 AM »

Those submunitions would make good captor mine ammo too.
Hmm.. I might try out some mine designs in the future when I won't be all focusing on mobile warfare doctrine. Are they really useful in any other way than jump point defence/ambush?
Posted by: FictionDragon
« on: June 24, 2016, 07:04:00 AM »

Good overall. I did have some things to say "do different", but as I was typing I liked what you had more and more.
Thank you. Do you have some mirv designs of your own to post or direct me to on site for reference?
Posted by: Erik L
« on: June 23, 2016, 03:17:41 PM »

Those submunitions would make good captor mine ammo too.
Posted by: 83athom
« on: June 23, 2016, 03:09:55 PM »

Good overall. I did have some things to say "do different", but as I was typing I liked what you had more and more.
Posted by: FictionDragon
« on: June 23, 2016, 11:01:42 AM »

@83athom Alright, I went ahead and put together little something just to practice MIRV designing. Would you take a look?:

Code: [Select]
May-61 S20/W1 Mama Zerg R300.8m 10xW9 |R10-2.3m
Missile Size: 20 MSP  (1 HS)     Warhead: 1    Armour: 0.0782     Manoeuvre Rating: 10
Speed: 60000 km/s    Engine Endurance: 84 minutes   Range: 300.8m km
Active Sensor Strength: 1.8184   Sensitivity Modifier: 400%
Resolution: 10    Maximum Range vs 500 ton object (or larger): 2 300 000 km
ECM Level: 6
Cost Per Missile: 58.3088
Second Stage: May-61S1/W9 Zergling-SMM R0.3m 10k/200% |R10-190K x10
Second Stage Separation Range: 150 000 km
Overall Endurance: 1 hours   Overall Range: 301.2m km
Chance to Hit: 1k km/s 600%   3k km/s 200%   5k km/s 120%   10k km/s 60%
Code: [Select]
May-61S1/W9 Zergling-SMM R0.3m 10k/200% |R10-190K
Missile Size: 1 MSP  (0.05 HS)     Warhead: 9    Armour: 0.0001     Manoeuvre Rating: 38
Speed: 52800 km/s    Engine Endurance: 0 minutes   Range: 0.3m km
Active Sensor Strength: 0.158   Sensitivity Modifier: 400%
Resolution: 10    Maximum Range vs 500 ton object (or larger): 190 000 km
Cost Per Missile: 3.712
Chance to Hit: 1k km/s 2006.4%   3k km/s 646%   5k km/s 401.3%   10k km/s 200.6%

EDIT: I forgot to add or rather forgot to readd name of the bus. Now fixed.
Posted by: FictionDragon
« on: June 23, 2016, 06:30:42 AM »

What's your current fuel production rates at all locations? You might not have enough fuel being produced in-system to actually run these machines.
My total fuel production is: 284 472 000L annually. 184 872 000L from Earth fuel refineries and another 99 600 000L from my harvester ships.(With huge refining bases soon to come.)
And my current total fuel reserve on my colonies is just below 60 000 000 000L.
Do I really need to increase my fuel production anymore? I mean I won't be moving my ships all that much if not needed.

...
And sorry for the late reply. The work is vicious.
Posted by: FictionDragon
« on: June 19, 2016, 09:34:56 PM »

Quote from: iceball3 link=topic=8748. msg92783#msg92783 date=1466365832
Interesting, your cruiser seems to be able to burn through it's entire fueltanks in 16 days, a good 7 million liters. 
What's your current fuel production rates at all locations? You might not have enough fuel being produced in-system to actually run these machines.
In fact, the entire fleet is going to end up blowing through tens of millions of liters of fuel, if not more, just from moving from system to system.
Yeah, but those 16 days will get me pretty far.
I will have to find out the exact fuel production numbers once I'll get back home feel like actually turning on the PC but there should be like 60 bilion liters of fuel sitting in Earth's reserves alone.
Posted by: iceball3
« on: June 19, 2016, 02:50:32 PM »

Interesting, your cruiser seems to be able to burn through it's entire fueltanks in 16 days, a good 7 million liters.
What's your current fuel production rates at all locations? You might not have enough fuel being produced in-system to actually run these machines.
In fact, the entire fleet is going to end up blowing through tens of millions of liters of fuel, if not more, just from moving from system to system.
Posted by: 83athom
« on: June 19, 2016, 10:13:33 AM »

@FictionDragon MIRV missiles are worth it. When designing them you want the missile bus to focus on range, and the sub-munitions should focus on speed with hardly any range. It depends on size. I like them to be about the same size as the torpedoes and/or mines I am using at the time, so anywhere between 15 and 30, but sometimes even bigger is fun.

Sub-munition;
Low range (1m km range at the most)
Half of the size to engine
The rest into warhead

Bus;
High range
Large amounts of sub munitions
Enough engines to get it there, but don't go overboard
Possibly a layer of armor and/or ECM just to get it there