Sure: 20% when you recover a research facility. Ruins are exploited when there are no 'Abandoned Installations' left to be reactivated. (For 4.0 that is.)
Sure: 20% when you recover a research facility. Ruins are exploited when there are no 'Abandoned Installations' left to be reactivated. (For 4.0 that is.)
But what's the chance to recover a research laboratory? Over two games I have attempted to recover 300+ installations. I have only recovered 4-5 research laboratories and no tech (but at a 20% chance that's OK). Having said that I have only recovered two ground unit training facilities, (both in my current 4.26 game) and one shipyard.
Mines (both types), construction, ordnance and fighter installations, maintenance facilities, fuel refineries, mass drivers, deep space tracking stations and terraforming installations all show up regularly. Never seen financial centre, spaceport, sector HQ, naval academy, no good reason why I should.
The random selection table in v4.3 ia as follows:
1-11 Minerals
12-15 Missiles
16-17 Mass Driver
18-22 Maintenance Facility
23-37 Construction Factory
38-45 Ordnance Factory
46-49 Fighter Factory
50 Spaceport
51-57 Fuel Refinery
58-71 Infrastructure
72-76 Tracking Station
77-82 Research Facility
83-87 Terraforming
88-94 Fuel
95-96 Ground Force Training Facility
97 Duranium
98 Neutronium
99 Sorium
100 Shipyard
So double chance for Duranium/Neutronium/Sorium as 1-11 is random mineral
I am still not completely happy with ruins though. Now I have seriously thinking about trying to put together an Aurora novel that a non-player could read, the concept of five guys restoring all the ancient alien installations does seem a little far-fetched. I can see a few options.
1) Mechanics as now but Ruins yield a far smaller set of 'rewards'. Probably minerals, fuel, missiles, infrastructure and tech - maybe automated mines too as it shouldn't matter if they are alien
2) Same list as now but only minerals, fuel, missles and infrastructure are actually recovered. Everything else is classed as investigated rather than recovered and yields tech points in the appropriate fields (I think someone has suggested something similar in the past)
3) Similar rewards as now but they are recovered by a new type of ground forces division (Alien Investigation Unit?) instead of a team. Or maybe the existing Engineer Division type. The division morale would be serve the same function as the current team rating and would be boosted by the Xenology bonus of the division commander. Morale would improve with experience. A few thousand engineers and scientists crawling over an ruined alien civilization might actually be able to recover installations.
I am open to other suggestions. I want to try and keep the 'treasure chest' aspect but find some way of making it more plausible than at present.
Steve