Author Topic: Change Log for 6.40 Discussion  (Read 30260 times)

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Offline sloanjh (OP)

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Change Log for 6.40 Discussion
« on: November 06, 2013, 07:49:22 AM »
Please put discussion of Steve's 6.40 posts here.

John
« Last Edit: June 07, 2014, 09:13:32 AM by Steve Walmsley »
 

Offline Hazard

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Re: Change Log for 6.40 Discussion
« Reply #1 on: November 08, 2013, 08:30:44 PM »
Steve, are you going to replace/translate the corporation and shipyard suffixes for foreign language themes? I understand if that's too much work for one guy but would you be willing to toss the list of suffixes out into the open for a public effort instead in that case?

Are the suffixes for companies for research projects going to depend on what component you are designing?

And finally, I think you need to bias the suffix generator more strongly to creating a suffix rather than leaving the space blank for research projects, it appears that half the companies don't have anything more than a few squeezed together names.
 

Offline Marski

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Re: Change Log for 6.40 Discussion
« Reply #2 on: November 09, 2013, 04:32:49 AM »
It would be greatly appreciated if you could change the displaying of multiple contacts in same spot, such things as missiles and ships.
Instead of stacking the names ontop each other in nightmarish piles that extend beyond the "ceiling" of the display, could you make it so that only one name of the missile/ship is displayed with a number in ( ) displaying how many contacts are in that spot, regardless if they are in the same fleet or not.
 

Offline Steve Walmsley

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Re: Change Log for 6.40 Discussion
« Reply #3 on: November 09, 2013, 05:13:24 AM »
Steve, are you going to replace/translate the corporation and shipyard suffixes for foreign language themes? I understand if that's too much work for one guy but would you be willing to toss the list of suffixes out into the open for a public effort instead in that case?

Are the suffixes for companies for research projects going to depend on what component you are designing?

And finally, I think you need to bias the suffix generator more strongly to creating a suffix rather than leaving the space blank for research projects, it appears that half the companies don't have anything more than a few squeezed together names.

I hadn't planned to have foreign language suffixes but it wouldn't be hard to have alternative suffices depending on the commander name theme. I would need the translations though.

Company names for research projects are filtered by project type. There are a list of suffixes for any type of project and then lists that are only applicable to propulsion, weapons, electronics and defences.

For research projects, there is a tendency to names without suffixes because that seems more common in reality. Rolls-Royce <engine name>, Pratt & Whitney <engine name>, Grumman <aircraft>, Raytheon <missile>, etc.

Research Project Suffixes
International
Ordnance
Techsystems
Dynamics
Defence
Technology
Defence Technologies
Corporation
Electronics
Electronic Systems
Defence Systems
Space & Security
Engineering
Limited
Engines Limited
Electronics Industries
Defence Industries
Heavy Industries
Design Bureau
Armaments
Aerospace
Aerospace Industries
Research Inc
Manufacturing
Aeronautical
Advanced Defence Systems
Precision Arms
Armaments Company
Systems
Drive Systems
Marine
Thrust
Aeromarine
Incorporated
Aircraft Engine Co
Engineering Company
Aero Engines
Heavy Industries
Turbines
Warning & Control
Orbital Systems
Kinetics
Weapon Systems
Sensor Systems
Megacorp
Biotech
Syndicate
Cybernetics
Foundation

Shipyards (some duplications to make them more likely)
& Co.
Shipyard
Shipbuilding
Naval Shipyard
Dockyard
Shipyard Inc.
Iron Works
Shipbuilding Corp.
Shipyard Corporation
Co. Ltd.
Marine Inc.
Marine Shipyards
International
Industries Inc.
Engineering Services
Systems
Marine Industries Shipyard
Marine Industries
Enterprises
Shipbuilding & Engineering Co.
Naval Shipbuilding
Shipping
Dockyard and Engineering Works
General Shipyard
Navy Yard
Drydock Company
Shipbuilding & Marine Engineering
Steam Turbine Co.
International Shipbuilding
Shipwrights
Electric Boat Co.
Naval Shipyards
Marine Group Inc.
Heavy Industries & Construction
Corp. Shipyard
Corporation
Fabricators
Heavy Industries
Repair & Marine Services Inc.
Shipbuilding Company
A.G.
& Sons Ltd.
Shipbuilding Dept.
Company Inc.
Manufacturing Co.
Steel Co.
Shipyard Limited
Shipyard and Machinery Works
Steel and Shipbuilding
Boat Builders
Barge Co.
Steel Services
Gulf Shipyards Company
Naval Shipbuilding
Shipyard
Shipbuilding
Designs Inc.
Shipyards Ltd.
Graving Dock
Shipyard
 

Offline Steve Walmsley

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Re: Change Log for 6.40 Discussion
« Reply #4 on: November 09, 2013, 05:14:52 AM »
It would be greatly appreciated if you could change the displaying of multiple contacts in same spot, such things as missiles and ships.
Instead of stacking the names ontop each other in nightmarish piles that extend beyond the "ceiling" of the display, could you make it so that only one name of the missile/ship is displayed with a number in ( ) displaying how many contacts are in that spot, regardless if they are in the same fleet or not.

Just check the Hide Active IDs checkbox on the Contacts tab

Steve
 

Offline alex_brunius

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Re: Change Log for 6.40 Discussion
« Reply #5 on: November 09, 2013, 05:34:23 AM »
Company names for research projects are filtered by project type. There are a list of suffixes for any type of project and then lists that are only applicable to propulsion, weapons, electronics and defences.

For research projects, there is a tendency to names without suffixes because that seems more common in reality. Rolls-Royce <engine name>, Pratt & Whitney <engine name>, Grumman <aircraft>, Raytheon <missile>, etc.

WoW that's great!
Now I'm really looking forward to 6.40, I always was lousy to come up with plausible names for everything and once you did you change a minor stat back and forth without realizing it resets the name and it's gone...

How about an easy way to re-use company names already used in other components for some consistency as well? For example a button "Suggest company name already active". Extra bonus if this can roll company names you manually entered yourself, or you get to select applicable active used company names from a dropdown list!

It could also be cool to see company names for commercial engines be related to names already used by your shipping lines.
« Last Edit: November 09, 2013, 05:43:53 AM by alex_brunius »
 

Offline Hazard

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Re: Change Log for 6.40 Discussion
« Reply #6 on: November 09, 2013, 06:23:22 PM »
I should note I'm not by any measure a professional in either Dutch, English or translating between the two. There's probably a load of errors in word choice that would make someone who actually knows what he's doing cringe.



Research Project Suffixes
Internationaal
Geschut (Ordnance translates very poorly, if you translate 'geschut' back into English you get 'cannons' or 'artillery' without the implication of 'and ammunition')
Technologischesystemen
Dynamica
Afweer (This works fine for CIWS systems, but'bescherming' would also work well, especially for shields and armour)
Technologie
Afweertechnologieën ('Beschermingstechnologieën' is an alternate translation that would also work for the same reasons as above)
Corporatie
Electronica
Electronischesystemen ('Electronicasystemen' is probably more accurate)
Afweersystemen
Ruimtebeveiliging (I squeezed Space & Security together here as a single term, so this is more properly 'space/volume security)
Machinebouw (This presumes that the company is focused on constructing machines. If the science of engineering is meant 'bouwkunde', 'bouwkundigen' or 'ingenieursbedrijf' would probably be more appropriate, prefixed with 'machine-' as needed)
B.V. (Unless you mean a public limited company, in which case it's N.V.)
Motoren B.V. (Another interpretation would be 'aandrijvingen B.V.', but that would better fit 'Propulsion')
Electronica Industrie
Defensie Industrie
Zware Industrie
Ontwerpbureau
Bewapening
Ruimte
Ruimte Industrie
Onderzoeksbedrijf ('Inc' does not translate well at all, 'bedrijf' (which means (corporation') is the closest I can get)
Fabricage ('Fabrieken' might fit better, although that literally means 'factories')
Luchtvaarttechniek
Geavanceerde Afweersystemen
Precisie Wapens
Wapenbedrijf (Doesn't translate well, other options are 'wapentuig' and 'wapenuitrusting'.)
Systemen
Aandrijfsystemen
Marine- (this would actually be a prefix in Dutch, other options would be 'scheeps-' ('ship related') or 'zee-' ('sea related'), although 'ruimte-' ('space related') would probably work better than 'zee-')
Voortstuwing (This can also mean 'propulsion'. 'Voortstuwing' is a very uncommon word and would probably work best as a compound word with 'marine', 'scheeps' or 'ruimte'. Another option would be 'aandrijving'.)
Ruimteschip (Literally this means 'spaceship', but I think it works well enough for 'aero marine')
Firma
Vliegtuigmotorenbedrijf
Ingenieursbedrijf
Luchtmotoren (Ruimtemotoren can also work but that would be 'space' engines instead of 'aero' engines.)
Zware Industrie (This one showed in the list before)
Turbines (Straight copy, Dutch doesn't use a different word for it)
Alarmcontrole (Literally 'alert control', although 'waarschuwing & controle' also works and would be the most literal translation. It just sounds silly to me)
Orbitale Systemen
Kinetica
Wapensystemen
Sensorsystemen
Megacorporatie
Biotech ('Levenswetenschappen' might also work, but that's strictly speaking 'lifesciences')
Syndicaat
Cybernetica
Stichting



Shipyards, duplicates kept for ease of list comparison (Dutch companies that state their area of expertise usually include B.V. (roughly equal to 'Private Limited Company' in England) or N.V. (Public Limited Company) in their name)
& Co (It's unlikely to be found in official documentation but it's not unknown as a colloquial way to refer to a person and their friends)
Scheepswerf B.V.
Scheepsbouwers N.V.
Marinescheepswerf ('Marinewerf' is also a possible translation)
Scheepswerf N.V.
Scheepsbouw B.V.
Ijzergieterij N.V.
Scheepsbouw N.V.
Scheepswerf B.V.
B.V.
Zee N.V.
Zeeschipbouwers B.V
Internationaal
Industrieëen
Bouwkundige Diensten
Systemen
Marinewerf B.V.
Marine Industrieën N.V.
Ondernemers (Not a good translation by any measure, 'aannemers' might be better actually.) VOF
Scheepsbouwkundigen
Marinescheepsbouwers
Verscheepers (Not something you are ever likely to see as part of a company name. It's what they do, not what they are called)
Scheepsbouwers en Bouwkundigen
Algemene Werf
Militaire Marine Werf (Literally this means 'military navy yard' but that's because in Dutch 'the navy' is 'de marine.' The prefix 'zee-' tends to replace everything that English associates with 'marine', except for 'soldier trained for sea and sea-to-coast combat operations'. If a given project is associated with the military it's usually associated with the entire military rather than a specific branch.)
Droogdokken (literally 'drydocks') B.V.
Scheepsbouw en Zeebouwkunde
Stoomturbine B.V.
Internationale Scheepsbouwers
Scheepsbouwers B.V
Electrischeboten N.V.
Militarire Werfen
Zeegroep N.V.
Zware Industrie en Constructie B.V
Bedrijfswerven N.V.
Ondernemers
Constructeurs N.V.
Zware Industrie N.V.
Zeereparatiediensten B.V.
(I wouldn't have a clue on how to translate A.G.)
en Zonen VOF
Scheepsbouwdepartement
VOF
Constructeurs B.V.
Staalbedrijf B.V.
Scheepswerf N.V.
Schip en Machinebouw B.V.
Staal en Scheepsbouw N.V.
Botenbouwers N.V.
Akenbouwers B.V.
Golf Scheepswerven N.V.
Marinewerf
Scheepswerf B.V.
Scheepsbouw N.V.
Ontwerpen B.V.
Scheepswerven B.V.
Reparatiesdok
Scheepswerf N.V.
 

Offline swarm_sadist

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Re: Change Log for 6.40 Discussion
« Reply #7 on: November 19, 2013, 08:01:39 PM »
With all these shipyard and corporation names, is there a chance we can have themes for names like we do now for commander and ship names? Also, the ability to rename corporations in SM mode would be nice.

Keep up the good work.
 

Offline ArchRylen

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Re: Change Log for 6.40 Discussion
« Reply #8 on: November 29, 2013, 07:17:02 PM »
Peaceful NPR start: we'll need diplomatic teams, even if, early in the game, we do not have enough characters with the diplomacy skill. Perhaps, allowing teams with fewer than 5 people would fix it.
 

Offline joeclark77

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Re: Change Log for 6.40 Discussion
« Reply #9 on: November 30, 2013, 09:42:41 PM »
Peaceful NPR start: we'll need diplomatic teams, even if, early in the game, we do not have enough characters with the diplomacy skill. Perhaps, allowing teams with fewer than 5 people would fix it.
Or allowing us to form teams with completely unspecialized officers (0% diplomacy bonus).
 

Offline Steve Walmsley

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Re: Change Log for 6.40 Discussion
« Reply #10 on: December 01, 2013, 07:09:26 AM »
Peaceful NPR start: we'll need diplomatic teams, even if, early in the game, we do not have enough characters with the diplomacy skill. Perhaps, allowing teams with fewer than 5 people would fix it.

During the Truce relations are fixed at neutral, so the diplomatic teams won't help until the truce expires.
 

Offline ArchRylen

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Re: Change Log for 6.40 Discussion
« Reply #11 on: December 02, 2013, 12:16:46 PM »
During the Truce relations are fixed at neutral, so the diplomatic teams won't help until the truce expires.
I don't know if that changes the problem. Say you have 2 in-system NPRs and a 15 year truce countdown*. What are the odds you will get enough diplomats to fill two teams?

*Or whatever the default new game truce length is.
 

Offline bean

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Re: Change Log for 6.40 Discussion
« Reply #12 on: December 02, 2013, 12:49:51 PM »
It's possible to get around the problem if you have enough diplomats for one, although it is rather tricky.  From the officers screen, you can assign people to vacancies in teams, even if they don't have the relevant skills.  So what you could do is make a team, and then pull enough officers out (with the unassign button) to get the 5 you need for the other team.  If you only have 5, put someone else in for a placeholder.  When the second team is running, move officers around until you have them where you want them.  It's not pretty, but it should work.  An easier solution would be appreciated.
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Offline Steve Walmsley

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Re: Change Log for 6.40 Discussion
« Reply #13 on: December 02, 2013, 01:56:41 PM »
I don't know if that changes the problem. Say you have 2 in-system NPRs and a 15 year truce countdown*. What are the odds you will get enough diplomats to fill two teams?

*Or whatever the default new game truce length is.

Depends on your number of military academies but you should have a reasonable number of officers with diplomatic skills after fifteen years of recruitment. If not, well where is the fun in peaceful co-existence anyway :)



 

Offline Mel Vixen

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Re: Change Log for 6.40 Discussion
« Reply #14 on: December 05, 2013, 04:04:35 PM »
UG-infraststructure is awesome! Steve you didnt say anithing about it but wouldnt it make sense to limit it somehow? I mean the size of most asteroids mean s that you cant fit billions of people into one.

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